There's a difference between balance and health (in regards to gameplay)
I feel like all these people posting about Syndra or Cass then implying the ones who would rather cry about Zed are hypocrites for disagreeing (and the vice-versa), don't realise that they are disagreeing with each other because THEY AREN'T TALKING ABOUT THE SAME THING.
Zed is a great (possibly the best next to Ekko) example of HEALTHY BURST PATTERNS. It's mostly delayed and gives fair warning, and is reliant on first dealing damage to you to begin with. He is NOT however, a good example of good BALANCING, because he is low risk for high reward.
Syndra is the opposite. She has unhealthy burst patterns, because its more or less, don't get stunned or you die. However she is better balanced because she is difficult to play, 75% of her kit are skillshots, and the point and click one is somewhat reliant at least 1 of the others landing a hit, is short/medium ranged, and has no extra mobility.