My tower was at >75% HP. I get tower dived at 9 minutes. My tower is now gone.

Marshbouy··2 votes·744 views

This is unacceptable. Why even bother playing when "mistakes" (aka being under tower at 45% HP) mean that you immediately lose lane?

EDIT: additional details game time: ~9 min exact My TP was on cooldown from already being shoved out of lane. Enemy garen build: item 1054 Enemy wukong build: item 2031 item 1036 item 3715 My build (nasus): item 2033 item 3024 item 2055 x2 garen at almost full HP, Wukong at full HP. I am at 518/1145HP

Fight: garen shoves wave to tower. Garen and wukong dive me. I pop ult and slow garen. Both pop ults to kill me. Garen walks out of tower, garen takes 4 tower shots and flashes out of tower at about 25% HP.

Wukong and garen, with assistance from a wave and a half of minions (no cannons) take a tower from 3099 HP to 0 in 18 seconds. No one had the demolish rune. Wukong had red buff.

Is this what riot wants the game to be like?

Do they want you to automatically lose lane against a competent jungler if you're in a poor matchup? Do they want you to just FF at 15 if you lose a few trades early in the game because your tower is already screwed?

Is this what riot wants?

Most importantly, is this fun? Fuck no!

6 Comments

JackMcSnipeyz2 votes

75% health turret getting hit by 2 people for a duration of a respawn time and the time it takes to walk back to lane is not absurd. Espacially if they already had minion waves crashing at your turret.

If you see your enemy hard pushing expect a gank, don't stay at minus 50% health without help comming, if you can time your recalls with minion waves you can avoid this.

Turrers are weak but the scenario you are describing is far from absurd.

PhDs Nuts2 votes

{quoted}

75% health turret getting hit by 2 people for a duration of a respawn time and the time it takes to walk back to lane is not absurd. Espacially if they already had minion waves crashing at your turret.

If you see your enemy hard pushing expect a gank, don't stay at minus 50% health without help comming, if you can time your recalls with minion waves you can avoid this.

Turrers are weak but the scenario you are describing is far from absurd.

18 seconds isn't the time it takes to respawn and walk back to lane.

JackMcSnipeyz1 votes

My last sentance is about this, turrets are weak, 18 seconds IS too fast, but the situation is not, if you die under turret and 2 people can freely attack your turret it's not out of the norm for them to take it down by the time you respawn and walk back to lane.

Marshbouy1 votes

75% health turret getting hit by 2 people for a duration of a respawn time and the time it takes to walk back to lane is not absurd.

18 seconds is not the time it takes to walk back to lane.

Espacially if they already had minion waves crashing at your turret.

they had 3 casters

If you see your enemy hard pushing expect a gank, don't stay at minus 50% health without help comming,

So basically, "if you can't get your jungler to help you out, you're fucked" If I would have recalled I still would have lost tower.

Turrers are weak but the scenario you are describing is far from absurd.

The scenario I'm describing personally irks me enough that I no longer want to play. I don't want to play a game where two people can DPS down a tower in 18 seconds at 9 minutes in. That's not fun to me.

Marshbouy1 votes

That yi game was a fluke.

dunder kill1 votes

That's only like 172 DPS to the tower from two champs and 1.5-2.5 waves depending if another wave crashed in. That's not absurd

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