You know tanks are underpowered when
A full build ADC with Warlords Bloodlust soaks more damage...
Or is it Damage that is overpowered? Either way its sad.
A full build ADC with Warlords Bloodlust soaks more damage...
Or is it Damage that is overpowered? Either way its sad.
Everybody keeps talking about "TANK META"...
Yes I do believe the Iceborne sunfire meta was kinda broken as assassin champs like ekko and fizz were building it, but for the ACTUAL tanks they're not really tanking much damage when a full build ashe whipes you out in literally 3 seconds of auto-attacks when you have items like tabi, dead mans, sunfire, randuins....
Not to mentions our "anti-adc" item thornmail is basically useless now as the adcs have so much lifesteal the thornmail passive is baiscally useless..
You way over exaggerate adc damage, at full build they certainly do a lot of dps, but a full armor tank built to resist them will not die to them in 3 seconds, you may die to the entire enemy team in 3 seconds, but not the adc.
Also when it gets to the 6 item stage, that's where adcs are made to take over the teamfight and objective game, they exist almost solely for that purpose. They are all damage and are easily killed, they specifically counter tanks due to high dps and items like LDR.
Thornmail isn't useless, it does it's job without being ridiculously overpowered. It is made to fall off once the adc can out lifesteal the damage on it.
If thornmail kills the adc before the adc kills the tank, it's broken.
If it's Rammus then it's not broken, otherwise it is.
Well if it is Rammus then it isn't just Thornmail killing the ADC it is also his W
Just got killed in 2 secs on voli by a trynd.
Had a Tryndamere all for one, my friends and I were playing Zac. As funny as it was, at the end 1 Tryndamere (the most fed one) held off 3 of us at once while on pretty much no health at all, got a double kill and forced the 3rd (me) to disengage. All of us had built tank, I was on full build, the others quite close to it. I don't see many Tryndamere's and even then they aren't always good, but it was just ridiculous.
Too be fair
will do more damage than pretty much any ADC at full build.
correction, every adc.
jhin?
More DPS is what he should have said.
His passive is an additional crit item, how are you surprised?
That's hyperbolic. Show us the death recap at least.
Trynd is a melee ADC, he must deal more damage than the conventional adc in order to be good.
you musta been tanky AF to survive trynd for 2 seconds without kiting him
Also when it gets to the 6 item stage, that's where adcs are made to take over the teamfight and objective game, they exist almost solely for that purpose. They are all damage and are easily killed, they specifically counter tanks due to high dps and items like LDR.
That isn't the only purpose of ADC's as some are also rather strong in the early game or mid game and some ADC's also provide powerful utility (
slows and ult,
W vision and ult,
ult) and some ADC's have great burst but not so good sustained damage (and sustained damage is what kills tanks most of the time)
The Tank meta was more of the time when Sej and Cinderhulk were really dominant. Tanks were doing a little bit too much dmg now, but, they raised the dmg ceiling for everything else since then(and are continuing to do so, with the assassin update), so now tanks don't do piddly dmg. Riot nerfed both the tanks tankiness and dmg output to make them easier to deal with, but they can no longer keep up with the dmg and mobility creep.
Yeah i guess most of them are new players or they just forgot it since for adc mains it is always "tank meta" since a jarvan with 3 dmg items and warmogs is already tank for them. Season 5 after the juggernaught patch, THAT was a tank meta.
Yeah People are talking about the tank meta because they have defensive(tank) items. the Problem is that they are using them to cover up for their overkill damage, so now they have more than enough killing power as well as insane durability. that is not right.
Seriously everyone is complaining about tank items being too strong, but take a look at the champions building said tank items... they sure as hell aint tanks...
What annoys me the most is when i am 500 armor Malphite against an all AD team and tank/bruiser fucking Yasuo or wonderwoman Ashe is melting me in a matter of seconds. I ult in and then I die 2 seconds later, no joke most of the time i need to flash out once they hit the ground because i am being obliterated!
Yasuo is just a dumb champion who was poorly designed and balanced even worse, but this armor pen meta is seriously broken. That stat is far too good and when EVERYONE is rushing Armor Pen you know there is a problem. Perhaps make Armor Pen actually work as intended? to be used when enemies build armor not so you can basically deal true damage to squishies... Also bruiser Yasuo needs to be deleted, that builds damage + tankiness is frustrating beyond all belief because there isnt an ounce of crit on a champion designed to build crit in order to be strong.
Damage creep is getting ridiculous.
Tanks are in a fine state. Anyone thinking otherwise is simply clueless or has an extreme bias. And yes, i play a lot of tanks, along with alot of dmg champions(jg/mid main).
As long as you don't fall far behind the enemy team you will tank damage as you should. However, never should you be able to 1v5 the other team. You shouldn't be unkillable if your on even ground. If you get caught by the enemy team or dive in without any follow up by your team mates then yes your gonna die fairly fast with 5 people focus firing you without a care in the world.
Also anyone bitching about damage needs to give their head a shake if your gonna spout off about "dmg creep" or just a flat "all dmg" is too high. Its not!
There are specific issue with damage that need to be resolved but for the most part over all damage is fine as well.
The biggest issue is that early power spikes are too common. Almost every adc and a number of other champions hit a high power spike off two completed items and just keep scaling up after that when really they shouldnt hit that huge power spike till around 3.5-4 items.
Also the triforce ekko and fizz builds just shouldnt be possible. Assassins that build tank shouldnt do as much dmg as they can. outside of that i think Irelia and maybe Hec are the only two i really would like to see have thier dmg turned down a bit.
There are a few things with regards to sustain(life steal) and crit that should also be looked at but thats for another time
tbh I feel not enough people punish the weaknesses of 2 item power spike champions and tank ekko/fizz sacrifice so much dmg for their build that you can punish that lack of dmg easy by avoiding what little utility they have in teamfights and skirmishes
I agree with you. They are exploitable but then again so is every champ and build in some way. Most of the complaining on these forums is simply due to lack of knowledge on how to deal with certain champions and builds. They just default to X Champ/build is OP! NERF NERF NERF!
I still just dont like how an AP assassin like Fizz and Ekko can build an AD item like triforce and be successful. Now i'll admit that the tank fizz really isnt a thing now and even ekko isnt that out of this world but its definitely been working. Overall I think the game is finally back into a decent state with a few outliers. Just so much over reaction.
The game i find now can be very snowbally so at times it seems like there is too much damage or someone is too tanky. But when that happens its normally because someone is trying to fight a tank 3 lvls higher then them with an item or two up. Or someone engages an adc or mid laner that is 2 lvls up and a full item ahead. People need to understand that when they are behind, regardless of their champion that they will be at a disadvantage and the perception of damage or tankability is seems much worse then it really is.
[{quoted}](name=Sun Rhapsody,realm=NA,application-id=3ErqAdtq,discussion-id=s26oRtuv,comment-id=,timestamp=2016-08-08T11:13:58.115+0000)
A full build ADC with Warlords Bloodlust soaks more damage...
Or is it Damage that is overpowered? Either way its sad.
You must be bad at the game.
Damage is overpowered. Think about it... Before infernal dragons or dragon stacking in general, the game was WAY more consistent than it is now. Before, champ scaling and team fights determined outcomes of games. Now, it's AoE AD Carry autos, dragon damage increases, baron siege pressure, etc.
It's a bit ridiculous to be honest. When the game evolved, tanks were left behind. Point blank.
As much as I love eSports, the concept, competition, etc. it's safe to say that in a professional environment that when a team gets a lead, it's typically there win with the current state of the game. This season has been the least healthy game balancing that it has been.
Why do I get the feeling most of you are playing a different game than me. This is a forum about League of Legends right?
I've seen an ADC kill an Alistar in 3 seconds before... Oh wait it was an AP Alistar, that's why!
Games snowball like that because people don't play their role or feed cuz they don't understand positioning and timing which are crucial for the laning phase. If you can't stay even during laning then you might need to rethink your strats.
It's a big chess game, it's not about being better than the other team, it's about punishing them for their mistakes.
Best way to get better is make less mistakes.
in this meta where multiple champs every game are packing enough sustained firepower, % health damage and resistance pen to melt you multiple times over, sustain is the strongest tank stat there is, and lifesteal has been massively overtuned for a while now
The thing is that almost every armor pen item is better against squishies than against tanks..
The thing is that almost every armor pen item is better against squishies than against tanks..
If you're looking at those flat pen items all the assassins buy, but those never put much of a dent in tanks (unless it's a late-game Zed)
does bonus damage to champs with higher HP, and ignores nearly half their bonus armor (more than half with the %pen mastery).
Yeah but thats like the only "good" armor pen item against tanks and you usually need to get damage, crit and some life steal first. So you either dont get it at all or as your last/maybe 5th item.
You don't even need this item to deal dmg. It's more of a gimmick or niche item if you face an enemy team with 2-3 full armor tanks. Crit and AD is already overloaded af together with % pen from masteries and fervor of battle.
Welcome to the League of Broken Shit
Say that again after I land ult on that adc lol
I'm more of the mind that ADCs are just blatantly overpowered, and Riot doesn't care one bit since ADCs make money.
doesn't count
doesn't count
honestly any ranged AD auto attacker can count.
True, But riot should better define a Marksman/Fighter hybrid, which is what Graves is.
They actually stated that Graves is a Skirmisher. You need to think of him like Tryndamere, Riven, Fiora, rather than Caitlyn, Ashe or Lucian.
Sustain is useless vs any burst - assasins + lategame mages
Sustain is useless vs any burst - assasins + lategame mages
u have a point but if an adc can 100-0 a tank in 3 seconds they tend to delete anything that comes too close to them.
plus there are supports for anti-burst(and then there is broken
with not only super high shield and heal scalings+2 uncleansible cc's, but granting her target like 100 bonus AD.
No offense but that is pretty over-exaggerating , I have never 100-0'ed any tank as adc within 3 seconds. I doubt even vayne can do that unless they are fed. Last time I was a full built caitlyn with only GA as defensive item , It took me 6-8 AA's to drop enemy tank gragas to 20-30% hp , thats definitely not 3 seconds of 100-0 not to mention if gragas reached me I was pretty much dead meat.
Actual tanks are never going to get 100-0'ed in 3 seconds even if they get focused by 2-3 enemies , leave alone adc's. Off-tanks and bruisers on other hand can get 100-0'ed in few seconds surely.
special case but
can easily 100-0 most tanks in less than three seconds
Sustain is useless vs any burst - assasins + lategame mages
Unless you build sustain alongside armour,MR and health good examples of champions that can do this are

Unless you build sustain alongside armour,MR and health good examples of champions that can do this are
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but those aren't ad carries anymore...
Being killed in 1.2 seconds as a full tank rammus with W up really irritates me, and it's all because of
and that ludicrous Fervor talent.
I caught a caitlyn 3 levels or so under me as darius. and I had 200 armor with ninja tabis. she had 0 armor pen. I killed her. but she did 2k damage to me. without a mortal reminder or any sort of armor pen item and she had 2 and half items. fucking ridiculous. you don't realize how many times i jumped on an adc as a bruiser only for them to heal up. and then soak all the damage I and anyone puts on them. jinx is harder than malphite to kill because of how much lifesteal she gets off her attack speed passive. she has 0 armor pen. and she didn't land a single trap on me. i had ghost and she couldn't kite me despite all the disadvantage she almost killed me . ridiculous. the other day as a master yi I got deleted by a caitlyn with a bruiser build. I q'd to her at 80% health still died because its fair to have range and still beat me at melee range. chained headshots do 1.5k damage to a bruiser its crazy
This is a damage snowball meta, it's the stupidest meta out of any i've seen. 100-0 full tank sejuani meta from a year ago was better than this.