[{quoted}](name=Super Sandmanne,realm=NA,application-id=3ErqAdtq,discussion-id=s0A2iZbJ,comment-id=00000000000000000000,timestamp=2018-11-08T23:54:21.698+0000)
If you make camps spawn faster but lower the rewards, farming your jungle actively puts you behind laners in gold/xp, so the obvious course of action is to lean towards picks that can get more consistent gold from ganking and taxing. That's why picking something like shyvana in this meta is borderline trolling. If you want junglers to take picks that gank less, you need to make farming the jungle more appealing, not less.
You clearly haven't played this game very long. What I'm talking about is literally reversing a change they made to successfully get junglers to gank MORE.
I'm not proposing to make the jungle less appealing.
You can decrease camp rewards, increase respawn rates, and net increase rewards.
Let's say currently jungle rewards are a 10, and rate is a 3: for net 30.
I'm proposing rewards get lowered to 6, but rate increased to 6: net 36, or 20% more rewarding.
Further, with rate 3, junglers get so much downtime they can gank at rate 3 for free without losing anything. At rate 6, if a jungle wants to gank at rate 3, they can only farm at rate 3, giving up a lot. Even if they gank at rate 1, consistently failing will cost them farm (down to net 30, or same as present) which is what we want: to give your team a net advantage if you're consistently surviving ganks.