Can we take a moment to admire the magic of ranged harass?

Ahristocats··91 votes·4,832 views

the magic that makes ranged top laners Quinn Jayce Kennen Gnar /ranged adc(botlane) auto-win against melee? the manaless 1 sec cooldown right click that removes ~8% of your hp from 500 range without any risk?

fixe creep aggro because except them blocking you they're fucking useless and not helping you.

128 Comments

Shaydrox44 votes

The most retarded part is how unpredictable minions are. Seriously, sometimes enemies just sit right next to me hitting me in the face and my minions are all spending their time wondering what the afterlife will look like. The next thing I know the enemy hits me once outside my creepwave and all my minions decide it's time to find out and run into the tower just like that.

Velzard of Koz13 votes

The moment when you're playing at plat elo but your minions are still Bronze X. Rito fix the matchmaking.

RogueWill4 votes

The summoners controling the minion on the play division took a break so bronze ones took over...oh wait...that was removed on the recon.

D357R0Y3R10 votes

Quinn only 8%? this shit removes 14 or more, and don't forget that most of them have disengage serisouly how the fuck are you supposed to stop them if you can't catch them?

Spicy Rice5 votes

Or in quinn's case, a disengage/re-engage/damage buff on a single ability

Vistha Kai9 votes

More like: The minion aggro works in the advantage of the ranged champion, since they can dance at their focus distance, while a melee gets to be in the middle of them, so they can't escape it.

Ralanr1 votes

Yep. Annoying but I don't think giving every melee champion the ability to negate creep block is the way to go.

I certainly wouldn't mind it.

Vistha Kai1 votes

I'd give it to every champion.

I wouldn't be able to count every time I got stuck between ranged minions and didn't get the CS on melees or how many times my champion (melee or ranged, doesn't matter) collided with a minion wave and started spazzing left and right for no reason other than touching minions.

Creep block affects everybody, except for the selected few that ignore it for reason no other than "fuck you, that's why".

How Kassadin is any different than Malzahar, Syndra, Anivia or Corki? How Fizz is any different than mini Gnar or Teemo?

Ralanr2 votes

Giving it to everyone wouldn't fix the problem of ranged harass. Which is what I think the OP is complaining about.

Vistha Kai1 votes

You were the one to mention creep block first.

I just said a melee champion can't simply walk away from minion aggro like ranged champions do.

Ahristocats1 votes

right now, ranged champ doesn't give a fuck about creep aggro, and poke you until you back if riot increase the ms and ad of creeps by a lot, ranged champ can still poke you i think this should remain in the game since that's why you play a ranged character

but they will hit you 1, maybe 2 times then back because they will take so much damage from minions, and this is good because this will allow you to lane against them and be able to farm. because right now kennen just forces you to get the fuck out of the lane as a melee like Singed Nasus

Vistha Kai4 votes

I wouldn't know.

I always rushed item 3211 on Nasus and proceed to completely ignore Kennen.

Elite4Runner8 votes

The biggest downside to ranged top laners is that they are typically more susceptible to ganks. MOST, don't have self-peel, and those that do often have long cooldown or mana costs on them. Once they're blown, they are pretty easy to gank and shut down.

Malicious Metal31 votes

Mordekaiser

Elite4Runner5 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=rvgAijKo,comment-id=00020000,timestamp=2016-10-14T11:53:19.064+0000)

Mordekaiser

Why did you reply to my comment? I don't see how that is related at all?

Malicious Metal24 votes

There are melees that are just as fucked, if not more, than ranged champions

Ahristocats25 votes

Darius Olaf Yorick Nasus basically every melee that aren't mobile.

Volgorath10 votes

Darius may not be mobile, but he can 1v2 no problem **most **of the time.

Goodnight Nunu24 votes

Not when the one ganking him is something like Nida or Graves

Volgorath3 votes

"Most of the time"=/= "All of the time". Of course there are some matchups which shut him down. But this is true for all top laners.

Astôlfo14 votes

Not if the enemy team realizes CC and kiting does in fact exist.

Mhihnj3 votes

top Jayce

Jng Quinn Yeah i doubt darius can get near

Sire Hippington3 votes

If you missplay the gank or let him get a big enough lead befor you gank, yes, but in the early ranks he's just free food if he pushes out for most top-tier junglers.

Also, i have 1vs2ed the opposing top+jungle on ranged champions aswell, especially if both were rather easy to kite melees.

INoble KnightI8 votes

You forgot Illaoi

Phoenix Kotori 3 votes

The guy with a CC immunity ult is vulnerable to ganks? lmao are you serious?

bony whimsark2 votes

death is the best CC

Arthimetes8 votes

I think this whole "Top ADC is cancer" problem will be forgotten once divers finally get an update.

Theyre practically made to jump on and destroy the ADC.

The only problem with this is we still have no clue when that will be (personally im thinking 2018 preseason)

Kinnikuko1 votes

This would be the best outcome, for divers to be a counter to ranged toplaners.

Aatrox is like a diver with a aa based kit which doesnt make sense to me, all the other divers have some sort of burst.

MLDzXnRRR1 votes

{quoted}

This would be the best outcome, for divers to be a counter to ranged toplaners.

Aatrox is like a diver with a aa based kit which doesnt make sense to me, all the other divers have some sort of burst.

His knockup gives him time to autoattack at least once for free, has ranged poke and AOE burst ult. If Aatrox with charged third W jumps on you and has ult ready, you will die.

Kinnikuko1 votes

Maybe if he is 10/0

Requiemsfire6 votes

There's something inherently wrong with making ranged champions better at kiting v.v

Ahristocats2 votes

wait, how is kiting related to ranged harass being busted as hell?

Annoxis9 votes

If Ranged Champions are bad at kiting, it is easier to punish them if they get close to harrass you.

Kiting include the fact to auto-attack a champ during the laning phase and then get back your creeps.

Requiemsfire8 votes

It means that if you can't immediately engage on them with a point and click dash, and CC, then they can use their extra kiting abilities, like Vayne's condemn to make it impossible to actually punish them for anything.

Ralanr14 votes

Actually having ranged champions be better at kiting makes sense. You want to keep as good a distance as possible to avoid getting hit, so ranged is naturally going to excel there.

Requiemsfire15 votes

Yes, but it's an unhealthy mechanic due to how it can make champions like Garen Darius DrMundo Illaoi Sion Nasus virtually useless.

It forces champions like Irelia to exist because the only effective way to deal with them is to dive literally on top of them and burst them as a melee champion.

This is originally why Kalista was gutted and why Vayne is considered by many to be unhealthy. You can even put Cailynn here if you want because her traps and her net make her really oppressive towards any champion without range or gap closer.

Ralanr21 votes

Well for one, kiting is meant to be a weakness for juggernauts. Without it they'd be pretty much unstoppable and unfair.

As for Sion, he can actually use minion block to his advantage by messing up the enemy minion position with his E.

Requiemsfire2 votes

Well no, kiting isn't meant to be a weakness of juggernauts otherwise items like item 3742, frozen mallet and item 3071 exist.

I don't get why you guys think I'm wrong even though Deadman's plate applies a slow on basic attack and frozen mallet applies a slow on basic attack or why Garen's Q cleanses slows. It's really basic sense, the second these juggernauts get on top of you, you shouldn't be able to simply kite them away.

Ralanr12 votes

That's like complaining that ADC shouldn't have bloodthirster because it gives them a shield to counter burst damage, the damage they are countered by.

Requiemsfire2 votes

okay, now you need to explain this analogy because it doesn't make sense.

Ralanr10 votes

Ok, as much as I don't like it when it comes to squishy classes, each class has an item that gives them some way to combat their weakness. The key is that it can't be so strong that it makes their weaknesses non existent.

Take thornmail for tanks. By design it punishes sustained damage, which is what tanks are weak against. But if it's too powerful, then it pretty much removes a gameplay weakness from tanks, making them unfair to fight.

Juggernauts have items that allow them to be extra sticky, but FM isn't going to stop dashes from Lucian. If you gave juggernauts access to an item with the grounded effect though, then they'd be impossible to escape and fight from.

Now ranged champions I agree will abuse this factor. They have access to pretty much anything they need to counteract their weaknesses and make their strengths better. I don't like that honestly, so I won't disagree that ranged champions don't seem like they are really sacrificing anything for all the advantages they have (even if they are squishy, they have enough tools to evade or survive a burst rotation. So ADCs might be pretty powerful in the preseason if the reworked assassins can't take them out).

IMO the key to balancing items and classes is that their benefits must not make the class weakness irrelevant. That's why I hated tank assassin builds because despite the damage they sacrificed they still did their job effectively. Hell, they did it better.

Critmaster Garen1 votes

{quoted}

Well for one, kiting is meant to be a weakness for juggernauts. Without it they'd be pretty much unstoppable and unfair.

As for Sion, he can actually use minion block to his advantage by messing up the enemy minion position with his E.

there is such a thing as overkill though.

like a lot of mages with rylais, or ranged top laners with mallet. passively kiting your opponent to the point that he doesnt have a chance to act anymore, and even it its just trying to get out of auto range is just unfair gameplay.

assassins are supposed to be the weakness of adc and mages. that doesnt mean they should just take them out without counterplay. one of the reasons talons e is being reworked.

the same thing goes for ranged champions kiting melees to death.

Ralanr1 votes

True. The problem is that any item to benefit melee champions isn't really a bad purchase on a ranged champion.

Short of making an item melee only, I don't know how to fix that.

Ahristocats8 votes

that doesn't make sens, ranged have range for a reason

they should be good at positioning, and once they get caught they can't get out alone that's the purpose of being ranged else you would be just a better melee.

Ralanr3 votes

Kiting is positioning.

If not, then what exactly is positioning and how is it different from kiting?

Ahristocats4 votes

positioning= not being in the middle of the fight, always stay away from the fight and unleash great damage from there. kiting= when you got caught, you start to run and deal damage at the same time, either by hit+run, or by being mobile like lucian.

Ralanr2 votes

I see kiting as a constant change of positioning.

Hardstuck G42 votes

That's because it is xD

Spicy Rice6 votes

Kiting is simply re-positioning oneself in a fight.

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