Making Yasuo's Flow into a unique resource

The Bearded Bard··1 votes·287 views

Flow generates in the same way as before, except now it generates twice as fast. Same values as before, 100-510 based on level. The biggest change in the shield is that it can now be activated at any amount of flow, not just max, and has a cooldown of 17/12/7/2 seconds at levels 6/11/16. So at level one if you have 50% of your flow gauge filled and someone autoattacks you, your Flow will be consumed and you will gain a 50 health shield for 1.75 seconds. You will then not be able to gain the shield for another 17 seconds. The Flow bar is white when able to shield, grey when unable.

Q now costs 10/20/30/40/50 Flow. Autoattacks generate 5/10/15/20/25 Flow, doubled on enemy champions.

W now costs 50 Flow.

E now generates 10%/15%/20%/25%/30% maximum Flow.

R now generates 25%/50%/75% of his current Flow and refreshes the cooldown on the shield. If he has max Flow at the time using his ult, he will gain the shield automatically for three seconds and retain the rest of the excess Flow.

Lemme know what you think and if you have any questions, any suggestions are welcome.

6 Comments

Aatrox Mid 1v54 votes

This is dumb. it will ruin yasuos fast paced gameplay later into the game. im very open to changes, as long as it doesnt completely change the champions playstyle.

The Bearded Bard1 votes

Yeah "This is dumb." Seems very open to changes. Instead of just claiming mine's bad, how about offer a change of your own? Or at least give some reason as to why mine is bad other than "it will ruin yasuos fast paced gameplay in after the late game." Which I'm having trouble deciphering tbh.

Aatrox Mid 1v52 votes

well why fix something that isnt broken?

The Bearded Bard1 votes

No resource with no cooldowns isn't exactly balanced.

Aatrox Mid 1v53 votes

first of all, that was an expression. second, yasuo is already balanced as is. he might not be fun to play against, but that doesnt mean hes broken. the only problem with him is that he snowballs hard with crit chance. his winrate is always adapting to the meta. like when a champion like irelia becomes popular, he has a hard time snowballing in the toplane because of her survivability and true damage. instead of complaining because you got outplayed in lane, look at champions like aatrox or galio

Sightless664 votes

I strongly dislike all ideas which impose a flow cost for abilities and still have the shield drain all of his flow without his input. That's needlessly annoying to play with. Having abilities switch between being usable and unusable roughly every 2 seconds based on something that the Yasuo player can not control would be incredibly frustrating.

If we really want to give him a resource, we can make energy work. It would accomplish everything your suggested system would, and it wouldn't be incredibly annoying to play with because it wouldn't let enemies drain your resource.

More from Gameplay

More by The Bearded Bard