[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=roxpMzNU,comment-id=000a0002000200000000000000000000000000000000,timestamp=2018-07-12T21:51:46.709+0000)
Design is all about thoughts though. There's no really objective way to judge "is this ability fun" or "would this character be more fun if we replaced their W, and, if so, what with?" At some level all of these decisions are, ultimately, a bit subjective. What feels right for you may not feel right for me, and vice versa. It doesn't make one of us wrong -- it just means that we don't agree on what the solution to a problem should be in an ideal game state, because we may not agree on the definition of what the ideal game state is.
Sure, but design does not operate in a vacuum either. No matter how good you feel about your opinion, it's not going to achieve anything if it doesn't fit into a larger context, or if it doesn't work with whichever audience you are presenting it to. Note that my issue here is not that I disagree with you; rather, the fact that your justification for presenting your opinion as some general solution is that all of design is subjective, to me indicates that it did not go through this process of context and analysis, and therefore cannot really help with the topic at hand, beyond just giving out one more opinion.
[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=roxpMzNU,comment-id=000a0002000200000000000000000000000000000000,timestamp=2018-07-12T21:51:46.709+0000)
Your issue appears to to be an inconsistency with how area-of-effect effects select targets.
Indeed, and this is, in fact, the topic of discussion I put forth in my very first reply here, which you then responded to in your own first reply. I'm glad we're finally checking in on this to resolve whichever misunderstanding may have arisen.
[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=roxpMzNU,comment-id=000a0002000200000000000000000000000000000000,timestamp=2018-07-12T21:51:46.709+0000)
My issue is that I see two distinct types of AoE effects (all targets within the area, and specific targets within the area), and I think the clarity between them and the way they are represented needs to be improved.
I mean, I think it is, yes. Drawing better lines regarding the different types of AoE targeting and thinking about how to represent that visually is an equally viable solution to making all AoE effects have similar targeting. Both accomplish the same goal of clarifying "why did I get hit/not get hit," just both do so in different ways.
Okay, but then by your own admission, you took a discussion, tried to turn it into a different discussion, and then proposed a "solution" to the latter discussion as framed in your own terms. You are certainly having a discussion, and proposing a solution to that discussion, but are doing so in complete isolation. Meanwhile, I was having a discussion of my own, using axioms that differ from yours, and thought your reply would be a continuation of that, only to find out that you instead wanted to talk about your own stuff without considering mine. I don't believe in the separation of abilities you've described, a separation that you've admitted to being wholly subjective, so if your entire argument relies on this unfounded assumption, we're just going to have to agree to disagree, and leave it at that.