Can we nerf this fizz ult hitbox
Look how fucking far this thing was from janna when it stopped but latched anyway
Look how fucking far this thing was from janna when it stopped but latched anyway
And then you rewatch the actual video at 0.25x speed and realize Janna literally walked into the area where the circle would have appeared anyways.
That's consistent with what I've seen. Hilarious too. Reminds me of when Ekko's Q hitbox was accidentally twice as big. XD It's nearly as easy to hit fish now as when Fizz would Q--->R.
Well thats what you gotta do if you make him 98% reliant on hitting a max range ult.
That W dot followup tho. No, but really I think once Fizz players get used to the new ult playstyle and not pre-maturely activating W they could do with giving opponents a better/more accurate max-range fish particle.
I got used to that after 10 minutes and it still feels shitty... His win rate also dropped by around 2% this patch, if it was about getting used to the changes it shouldve probably gone up.
The only mid laners that have a lower win rate than him now are toxic ones that got nerfed, ones that arent supposed to go mid and are ok in other roles and one that is actually broken af but hard to play 
Well, people are getting used to the other new assassins and most of them aren't good matchups at all for Fizz so that could be why he went down a bit. Once we get some immobile champs back in the mix he'll be better off. Don't get me started on Ryze... he's... a special type of lane opponent.
The problem is that immobile mid laners are also ranged so they beat him in lane. And a MR item as small as
or
basically nullifies his kill potential.
Actually Janna's hitbox but whatever xD
That hit box is broken. He can pretty much throw it anywhere on the map and its going attach to an enemy. He isn't OP, but at least make the animation match the actual hitbox...