Now that u have made celeirty worthless for the champ who actaully needed it

SwiftKitten88··2 votes·1,293 views

Do u have any plays to say... maybe.. buff them?? since your "only concern" was to make it "not pickable on adc's"

you very heavily nerfed the people who actually DID need it.

champions like my main Nidalee who lost about 4 % winrate since your chance "which u are focusing on "hitting the adc for taking celerity" for.

if u need idea how how to buff her i have plenty...

i have been working on perfecting them for THREE AND A HALF YEARS.

lets start with the obvious.. since nidalee now has 4% winrate to play with


give her back her full pounce reset on NON JUNGLE CAMPS this means she will keep the incremntal reset on the level of her ulti at 40/50/60/70% per lvl of her ultimate when poucing to HUNTED jungle camps

but when killing a unit or poucing to a hunted CHAMPION she will get the full 70% reset at lvl 1

the reason for adding this change in the first place was to step her from starting wolves or raptors at lvl 1 (which btw Kayn anyways)

this change will still prevent her from doing this but will help allow her to lane again and help her to get out after he pounces in to kill a target

because seriously... being stick in melee range for 4 second only to get "dash" that wont move you out of ranged of any AA champion in the game is not much of a reset


  1. give her back hr 5 second kitty cooldowns this was done as a placebo nerf in 6.23.. it did next to nothing and lost her about .5% winrate its just more annoying than anything else been playing nid who what is nearing 6 years. its just annoying and it didnt accomplish jack shit

this was equivalent to the -5 ms nerf on ireila. it didnt do jack shit..


  1. give her her % hp traps back during nids rework in 4.10 nidalee got her traps changed from dealing aoe flat damage of 80 +.4 PER LVL at lvl and cutting magic and armor pen to dealing 8% hp +1% per every 50 ap (over four seconds) (losing the aoe and the armor pen)

riot also in an attempt to not make this broken on jungle camps. gave this a cap of 200

then of course when they pushed her into the jungle in 5.1 they are like... OH NOES THE CAP OF 200 IS TOO HIGH WHAT SHOULD WE DO

so of course naturally, instead of lowering the preexisting cap of 200 to say something like 40-50 at lvl 1 on the skill nidalee maxes last

they are like. I KNOW!!! LETS MAKE HER TRAPS DEAL HALF THE FLAT DAMAGE THEY DID BEFORE HER REWORK AT HALF THE AP RATIO ND NOT GIVE THEM THIER AOE OR RESISTANCE PENETRATION BACK.

and then traps precided to be the worst damage skill in the game and remain so to this day

with a .2 ap ratio and 40 base damage on a skill that is maxed last, which is done over 4 second. and it has to be stepped on.. and takes 2 second to arm after placement.

this is BEFORE Resistance are applied too

which btw is lower damage per second than the base regen on many champions.

and is weaker than the base auto attack of any level 1 champion in the game...

for a skill that u need to step on... and takes 2 seconds to arm cost 40 mana and has a 13 second cooldown.

so yeah..

the fatc that nidalee need buffs right now is not really in question...

the question is... are u going to give her the right ones? are u going to revert celerity? or are u going to prevent that u "didn't notice" a 4% drop in winrate on a balnced champion. or that i arned u about it WEEKS BEFORE

ALSO...

proof https://www.leagueofgraphs.com/champions/stats/nidalee/platinum https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/76An2mEX-roit-if-the-celerity-changes-go-live-nidalee-is-going-to-need-compsenation-buffs https://twitter.com/Rovient/status/1055530533004836866

16 Comments

Rock MD2 votes

1 - there's no way in hell Celerity is the reason Nidalee lost 4% winrate when there are significantly better users who didn't suffer that problem and she has no MS skills that really contribute to her damage. It's far more likely because of changes to Dark Harvest than Celerity.

"give her back hr 5 second kitty cooldowns this was done as a placebo nerf in 6.23.. it did next to nothing and lost her about .5% winrate its just more annoying than anything else been playing nid who what is nearing 6 years. its just annoying and it didnt accomplish jack shit this was equivalent to the -5 ms nerf on ireila. it didnt do jack shit.."

2 - if it accomplished nothing why do you think bringing it back will accomplish something?

"give her her % hp traps back during nids rework in 4.10 nidalee got her traps changed from dealing aoe flat damage of 80 +.4 PER LVL at lvl and cutting magic and armor pen to dealing 8% hp +1% per every 50 ap (over four seconds) (losing the aoe and the armor pen)"

3 - maybe they don't want the skill being strong because she clears well enough on her own. It'd make reasonable sense to lower her clear speed and force her to spend more time counterjungling and fighting the enemy when she's that dominant as a jg.

"the question is... are u going to give her the right ones? are u going to revert celerity? or are u going to prevent that u "didn't notice" a 4% drop in winrate on a balnced champion. or that i arned u about it WEEKS BEFORE"

4 - Celerity was too good in that form. Why would you revert it when it needs obvious work?

5 - Ain't a single Rioter going to give a shit about a champion because a boards user lodges a complaint.

SwiftKitten881 votes

[{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=rdJuX51Q,comment-id=0002,timestamp=2018-11-27T23:01:35.656+0000)

1 - there's no way in hell Celerity is the reason Nidalee lost 4% winrate when there are significantly better users who didn't suffer that problem and she has no MS skills that really contribute to her damage. It's far more likely because of changes to Dark Harvest than Celerity.

i dont even think i should waste my time asnwer the other stuff if you are so ignorant about what celerity does on nid and how it works with her passive.. u _clearly_didnt clink the link si used for proof

im not going to decribe how she uses the passive in detail this thread as well

but ill sum it up for you... her passive interacts with celerity to gives her 8-10 more ap at lvl 1 for her first clear. coupled with water walking she can get even more in the river and when contesting scuttle

by contrast the dark harvest change actually HELPED her... becuase she could proc it with her spear BEFORE she could eletrocute.. this means she could kill the target with a spear outright again or it would mean if unable to do that then instead of "eletrocute" procing on takedown itself it would proc on the spear that brough them under 50%.. and becuase takedown is increased based on thier missing hp.. the takedown itself would deal more damage as well.. both ways highly benefit nidalee

so it is MUCH more lilely the bmassive buff to "dark harvest" actaully made it a rune that could be used on nidalee MUCH more efftively than "eletrocute" and lessened the damage done to her winrate by being a buff, and her winrate if no other changes are made will likely fall even further next patch becuase of this when it gets nerfed again

"give her back hr 5 second kitty cooldowns

its just more annoying than anything else been playing nid who what is nearing 6 years. its just annoying and it didnt accomplish jack shit

2 - if it accomplished nothing why do you think bringing it back will accomplish something?

try reading, I'm going to delete the surrounding lines above to see if u can figure out why

"give her her % hp traps back during nids rework in 4.10 nidalee got her traps changed from dealing aoe flat damage of 80 +.4 PER LVL at lvl and cutting magic and armor pen to dealing 8% hp +1% per every 50 ap (over four seconds) (losing the aoe and the armor pen)"

3 - maybe they don't want the skill being strong because she clears well enough on her own. It'd make reasonable sense to lower her clear speed and force her to spend more time counterjungling and fighting the enemy when she's that dominant as a jg.

"the question is... are u going to give her the right ones? are u going to revert celerity? or are u going to prevent that u "didn't notice" a 4% drop in winrate on a balnced champion. or that i arned u about it WEEKS BEFORE"

4 - Celerity was too good in that form. Why would you revert it when it needs obvious work? NO, it WASN't.

what was "too good" about it was the interaction it had with item 3095.. which is WHY its good on adc's

it was FINE on everyone else, again u can look at riots tweet to confirm this

5 - Ain't a single Rioter going to give a shit about a champion because a boards user lodges a complaint.

if riot donest care that thier change whch was directly at an entirely different class, nerfed a champion that was perfectly balanced didn't need nerfs by 4%..

then you should proably ask yourself if u want to be supporting thier kind of "balance"

First they came for the socialists, and I did not speak out—
     Because I was not a socialist.

Then they came for the trade unionists, and I did not speak out—
     Because I was not a trade unionist.

Then they came for the Jews, and I did not speak out—
     Because I was not a Jew.

Then they came for me—and there was no one left to speak for me.
  • Martin Niemöller
Rock MD1 votes

{quoted}

i dont even think i should waste my time asnwer the other stuff if you are so ignorant about what celerity does on nid and how it works with her passive.. u _clearly_didnt clink the link si used for proof

im not going to decribe how she uses the passive in detail this thread as well

but ill sum it up for you... her passive interacts with celerity to gives her 8-10 more ap at lvl 1 for her first clear. coupled with water walking she can get even more in the river and when contesting scuttle

by contrast the dark harvest change actually HELPED her... becuase she could proc it with her spear BEFORE she could eletrocute.. this means she could kill the target with a spear outright again or it would mean if unable to do that then instead of "eletrocute" procing on takedown itself it would proc on the spear that brough them under 50%.. and becuase takedown is increased based on thier missing hp.. the takedown itself would deal more damage as well.. both ways highly benefit nidalee

so it is MUCH more lilely the bmassive buff to "dark harvest" actaully made it a rune that could be used on nidalee MUCH more efftively than "eletrocute" and lessened the damage done to her winrate by being a buff, and her winrate if no other changes are made will likely fall even further next patch becuase of this when it gets nerfed again

try reading, I'm going to delete the surrounding lines above to see if u can figure out why NO, it WASN't.

what was "too good" about it was the interaction it had with item 3095.. which is WHY its good on adc's

it was FINE on everyone else, again u can look at riots tweet to confirm this

if riot donest care that thier change whch was directly at an entirely different class, nerfed a champion that was perfectly balanced didn't need nerfs by 4%..

then you should proably ask yourself if u want to be supporting thier kind of "balance"

Oh, before this you ran Electrocute on Nidalee and you don't think that Celerity was an overall incredible rune that needed nerfs because it was run on every mid, jungler, adc, and Aery support in the game.

So you don't understand the game in the slightest and to top it off you're using a Nazi quote to describe Riot's balance team.

Stop posting. jfc

SwiftKitten881 votes

[{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=rdJuX51Q,comment-id=000200000000,timestamp=2018-11-27T23:50:58.495+0000)

Oh, before this you ran Electrocute on Nidalee yes i did run eletrocute on nidalee, becuase dark harvest wasnt as good as eltrocute was unless u were late game... by which time nid is going to be useless anyways.. so u might as well be stronger early at mind game where your champion is designed to be strong... rather than be weaker in at your biggest powerspikes in order to be SLIGHTLY less "trash" lategame.

and you don't think that Celerity was an overall incredible rune that needed nerfs because it was run on every mid, jungler, adc, and Aery support in the game.

it needing nerfs is blatantly false, and your completely blind if u cant see why it was picked most often... becuase "Transcendence" can only be used by VERY few support champion who over-stack cdr.. and "absolute focus" is absolute trash

EVERYONE who takes a "sorcery primary" is FORCED to take a something from that row.. and celerity was the "least bad" option.

if you are offered a choice between a $5 bill a sandwich and a bucket of used cooking oil.

only the hungry people are going to take the sandwich... and everyone else is going to take the $5

it doesn't change the fact that other people in other tree have option to choose that worth 5x what your row is... the onyl thing that matters is based on your own choices.. and that u HAVE to pick something from that row.. UNLESS your "currently hungry" the ONLY option... is the $5.. which was "celerity"

its only GOOD when compared to the other things in its row..

when u compare it to things in the two AD trees

it actually look quite pitiful

u have triumph, ultimate hunter, relentless hunter

anything in the bottom 2 rows of precision.. perfect timing futures market magical footwhere cosmic insight..

if u Actually compare it to OTHER RUNES its VERY CLEARLY.. not OP

what makes it "picked" is THERE IS NOTHING ELSE I THAT ROW. for about 130+ of the champions in the game

did the interaction between it and the item 3095 crit 20% ms need to be addressed.. YES.. that needed to be addressed

in fact storm razor can flat out get deleted as a fucking item becuase the ENTIRE POINT of the "adc update" mid season 8 WAS TO CUT THEIR UPFRONT BURST DAMAGE.

the INTEREACTION WITH THIS item 3095 MONSTROSITY was the issue...

NOT celerity

Rock MD1 votes

{quoted}

yes i did run eletrocute on nidalee, becuase dark harvest wasnt as good as eltrocute was unless u were late game... by which time nid is going to be useless anyways.. so u might as well be stronger early at mind game where your champion is designed to be strong... rather than be weaker in at your biggest powerspikes in order to be SLIGHTLY less "trash" lategame.

and you don't think that Celerity was an overall incredible rune that needed nerfs because it was run on every mid, jungler, adc, and Aery support in the game.

it needing nerfs is blatantly false, and your completely blind if u cant see why it was picked most often... becuase "Transcendence" can only be used by VERY few support champion who over-stack cdr.. and "absolute focus" is absolute trash

EVERYONE who takes a "sorcery primary" is FORCED to take a something from that row.. and celerity was the "least bad" option.

if you are offered a choice between a $5 bill a sandwich and a bucket of used cooking oil.

only the hungry people are going to take the sandwich... and everyone else is going to take the $5

it doesn't change the fact that other people in other tree have option to choose that worth 5x what your row is... the onyl thing that matters is based on your own choices.. and that u HAVE to pick something from that row.. UNLESS your "currently hungry" the ONLY option... is the $5.. which was "celerity"

its only GOOD when compared to the other things in its row..

when u compare it to things in the two AD trees

it actually look quite pitiful

u have triumph, ultimate hunter, relentless hunter

anything in the bottom 2 rows of precision.. perfect timing futures market magical footwhere cosmic insight..

if u Actually compare it to OTHER RUNES its VERY CLEARLY.. not OP

what makes it "picked" is THERE IS NOTHING ELSE I THAT ROW. for about 130+ of the champions in the game

did the interaction between it and the item 3095 crit 20% ms need to be addressed.. YES.. that needed to be addressed

in fact storm razor can flat out get deleted as a fucking item becuase the ENTIRE POINT of the "adc update" mid season 8 WAS TO CUT THEIR UPFRONT BURST DAMAGE.

the INTEREACTION WITH THIS item 3095 MONSTROSITY was the issue...

NOT celerity

Stormrazor????? The fuck does that have to do with anything?

Okay we're going to go over this nice and slow since I don't know any other way you could process this.

1 - Celerity was not strong because of the damage conversion except on its strongest of offenders (mainly Hecarim and Jhin). It was strong on everyone else because the MS was so good. Especially compared to Transcendence. If it was because of the damage, 90% of ADCs would not have swapped to Absolute Focus 1-2 patches ago. Every Sorcery secondary jungler, mid, and support was running Celerity just for the MS. It was way too strong and needed some sort of change.

2 - in what world are ADCs broken? They got their early game burst lowered, their dps lowered, and their item spike value nerfed. You blame Stormrazor for increasing upfront burst but wtf does it really do? You get one crit and then you have to wait 2 seconds to get another crit. You half your DPS just to get a crit which means you haven't actually changed your dps in the slightest. IE was significantly stronger on that end in any reasonable scenario.

maybe you should just switch to Rammus instead of Nidalee, it's clear you need to play easier champions.

SwiftKitten881 votes

[{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=rdJuX51Q,comment-id=00020000000000000000,timestamp=2018-11-28T01:15:25.692+0000)

Stormrazor????? The fuck does that have to do with anything?

SEROIULY? HOW THE HELL CAN U NOT KNOW??

or i guess it makes sence becuase u didnt realize why nidalee needs celerity to clear.

ok..

LET ME SPELL IT OUT FOR YOU

item 3095 "your next basic attack critcaly strikes" and grants 20% movement speed for .75 seconds

that 20% extra movement speed.. with the "adaptive force" from celerity gives extra AD for however many autos or spell u can get in, which is at LEAST one. this is on top of the 1.5% bonus speed which makes it easier to orb walk,

its the same thing as nidalee passive... which gives her 30% movement speed when facing a hunted jungle camp.. which in turn is transfer into 8 ap at lvl 1 increased her base ap at lvl 1 from 20.. to 28.. allows her to skip one pounce ( and ~4-6 seconds on her clear per extra) on wolves, raptors, and 2 pounced on krugs.. (because they split for because they now take enough less damage to die to require one more pounce to kill

it's a REALLY that simple

you increase the time it takes to clear your jungle by over 20 seconds.. your getting hit by the camp for 20 more seconds.. your lower on hp.. or u have to back with less gold u fall further behind., its harder to gank its harder to contest scuttle.. your lower on hp if u try

YOUR FUCKING DIAMOND... HOW DO U NOT KNOW THESE BASIC INTERACTIONS IN THE JUNGLE AND CONVERSIONS RATIOS?

yes this only applies to nidalee on her first 2 clears or so... and after thanks only on ganks, but that is LITERALLY the most important time for nidalee players to do well because that is the weakest they will be during the entire game until around 40 min where they drop off significantly. (which nowadays is never and issue because games dont last that long)

keep in midn this extra ap also affect how strong her "heal" is.. so not only do u take more deal less damage... u take more beause your at the camp longer.. and u HEAL less with your E because you have lower AP

Rock MD1 votes

{quoted}

SEROIULY? HOW THE HELL CAN U NOT KNOW??

or i guess it makes sence becuase u didnt realize why nidalee needs celerity to clear.

ok..

LET ME SPELL IT OUT FOR YOU

item 3095 "your next basic attack critcaly strikes" and grants 20% movement speed for .75 seconds

that 20% extra movement speed.. with the "adaptive force" from celerity gives extra AD for however many autos or spell u can get in, which is at LEAST one. this is on top of the 1.5% bonus speed which makes it easier to orb walk,

its the same thing as nidalee passive... which gives her 30% movement speed when facing a hunted jungle camp.. which in turn is transfer into 8 ap at lvl 1 increased her base ap at lvl 1 from 20.. to 28.. allows her to skip one pounce ( and ~4-6 seconds on her clear per extra) on wolves, raptors, and 2 pounced on krugs.. (because they split for because they now take enough less damage to die to require one more pounce to kill

it's a REALLY that simple

you increase the time it takes to clear your jungle by over 20 seconds.. your getting hit by the camp for 20 more seconds.. your lower on hp.. or u have to back with less gold u fall further behind., its harder to gank its harder to contest scuttle.. your lower on hp if u try

YOUR FUCKING DIAMOND... HOW DO U NOT KNOW THESE BASIC INTERACTIONS IN THE JUNGLE AND CONVERSIONS RATIOS?

yes this only applies to nidalee on her first 2 clears or so... and after thanks only on ganks, but that is LITERALLY the most important time for nidalee players to do well because that is the weakest they will be during the entire game until around 40 min where they drop off significantly. (which nowadays is never and issue because games dont last that long)

keep in midn this extra ap also affect how strong her "heal" is.. so not only do u take more deal less damage... u take more beause your at the camp longer.. and u HEAL less with your E because you have lower AP

Nidalee doesn't need celerity to clear nor is it what was holding her winrate high you mongo. Deleting it slows EVERYONE'S clear down since almost every jungler ran it so it's not like she's going to be unfairly unpunished, especially compared to the AD users of the rune. There is no fucking way that's what dropped her 4%.

And I already told you while the Rioter said something about changing Celerity because ADCs are using it, no ADC is using it anymore, so the Stormrazor comment is completely out of left field. They use Absolute Focus. Celerity is a problem because almost everyone else is using it. The only people who weren't were either abusing TWT or Bone plating, both of which already got changed significantly.

WindLord70701 votes

lets be real here the real reason her win rate probably dropped is from all the old lane nidalee players trying to make her work in lane again with the preseason changes lmao

Khabith1 votes

I really loved the synergy with Hecarim's passive, so dumb how ADC's have the ability to essentially nerf my role

SwiftKitten881 votes

{quoted}

I really loved the synergy with Hecarim's passive, so dumb how ADC's have the ability to essentially nerf my role

yeah Hecarim lost 2% winrate becuase of the nerf as well.

and i shouldnt even call it a "nerf" they effectively flat out DELETED it.

its aboslutely worthless

as it only bases it on BASE movement speed

your boots dont even count, so in actuality your only getting about 4-6% extra boost

its worthless.. someone even tested it with Zilean 99% speed boost skill and still lost more MS when compared to old celerity

Modl Ryden l1 votes

I mean if they left it solely as a pure movement speed rune without any other bonuses I would have been fine with it and make it an all purpose rune.

There were builds before that too 4.5% bonus movement speed as runes before the Runes Reforged update.

Really all it does now is amplify the bonuses for anyone that takes Relentless Hunter, Magical Footwear, Fleet Footwork, Nimbus Cloak, Summoner Spell: Ghost or champs that innate movement speed boosts.

It does amplify movement speed from boots but that's a stat you have to buy into rather than getting it ASAP if you were someone like Rammus, Hecarim, Vayne, Janna, or Udyr and the likes.

WindLord70701 votes

I heavily disagree with celerity being the reason sole reason nidalee is weaker this patch. However she is weaker this patch due to a few reasons and I hope now that her jungle has been hit they can use this time to buff her in a few ways the helps her in lane as well as in the jungle

Also the increase in cool down to her cat cool downs had a huge impact on lane nidalee they could easily revert them without it breaking her in the jungle.

SwiftKitten881 votes

{quoted}

I heavily disagree with celerity being the reason sole reason nidalee is weaker this patch. However she is weaker this patch due to a few reasons and I hope now that her jungle has been hit they can use this time to buff her in a few ways the helps her in lane as well as in the jungle

Also the increase in cool down to her cat cool downs had a huge impact on lane nidalee they could easily revert them without it breaking her in the jungle.

the thigns that hit her lane the most. ( i know, i was there they they did, i laned with her) were the gutting of her traps.

and although not quite as noticable becuase she was already a trash laner when it went live... but the removal of her full reset on pounce in 6.11

REALLY hurt her laning becuase she can no longer farm safely pounce unless REALLY far ahead because of being stuck with no escape for 4 second in melee form.

becuase yes.. although its not uses anymore.. killing a unit with pounce will RESET pounce (previously by 70% at all levels), but not with it only at 40/50/60/70 with 70 only being at lvl 16 + she really cant farm and split push as well

WindLord70701 votes

Trap nerf is probably what hurt her mid the most but auto resets and cooldowns hurt her top lane way more

ez mental boom1 votes

{quoted}

since your "only concern" was to make it "not pickable on adc's"

It was because it was nearly mandatory on ADCs and crab-contesting junglers. They want to force us to "have options" but they keep forgetting that people tend to optimize the fun out of video games.

proof https://www.leagueofgraphs.com/champions/stats/nidalee/platinum https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/76An2mEX-roit-if-the-celerity-changes-go-live-nidalee-is-going-to-need-compsenation-buffs https://twitter.com/Rovient/status/1055530533004836866

She's still tier 2 on op.gg at 49.5% winrate. Just wait until someone figures out a better rune page.

SwiftKitten881 votes

[{quoted}](name=ez mental boom,realm=NA,application-id=3ErqAdtq,discussion-id=rdJuX51Q,comment-id=0004,timestamp=2018-11-28T01:41:22.274+0000)

It was because it was nearly mandatory on ADCs and crab-contesting junglers. They want to force us to "have options" but they keep forgetting that people tend to optimize the fun out of video games.

She's still tier 2 on op.gg at 49.5% winrate. Just wait until someone figures out a better rune page.

like i have said a million times.. op.gg uses data from diamond + korea only

which stupidly enough even backs up my point even more in this rare instace if the best players in the world cant even maintain a 50% winrate with her

and she drops DRASTICALLY LOWER into the 46% in other elos and that just proves NO ONE can do good with her.

i mean i can pick her.. i can "win" games by carrying with her.

hell i was able to do thi in early season 7 when she had a 42% winrate

but any person with my own knowledge or even a lot less could easily beat me if i was playing her because of the shit state she is in.

that being said i would probably always almost always be able to beat my own nidalee because i know her every weakness. idk that goes both ways right... that would be very interesting... what a strange tangent....

im not going to bother responding to "rock md" anymore becuase he clearly isnt willing to accept reason.. but its laughable for him not to even consider that i probably know a bit more about how my main whom i have well over 1000 games interacts with celerity a bit more than he does. have been playing for nearly 6 seasons now. that i JUST MIGHT know how it interact.

clearly he is a player how climbed using his mechanics and not his brain..

or is that something higher elo people do... "copy" others. rather than experiment and learn how to do things themselves..

maybe thats why he doesn't know jack shit and to why things are _actually _picked, because he hasn't actually compared them.

the simple fact is... nidalee lost 8 ap on her first clear.

that ap loss is nearly a THIRD of the ap she had. and is is DEVASTATING to her clear speed and health and her ability to contest scuttle which she was already very bad at. she does less damage.. takes more because she has to stay there longer.. as small krugs wont even die in one pounce without red buff and even with it they still get an extra hit in this is the same for raptors all taking an extra hit as well as wolves.. again.. your taking damage from multiple sources an extra extra rotation becuase she needs to pounce in run out and kite for 4-6 seconds before poucing in again an extra time she never needed to... and this affects every camp but buffs and gromp

on top of that... your HEAL uses ap... so u HEAL for less.

and nidalee first clear as it is... normally get her well below 200 hp

making scuttle very hard to contest

luckly she got extra ap and movement speed from waterwalking.. this in turn grants even more ap from celerity adaptive conversion

allowing her to heal very effetivly in the river if she donest need to contest.... and if she does.. at least stand some change in hell in doing so.

her ganks are also weaker becuase that is 8 ap lost early game as well as any spears thrown into a lane gank from river.

it ALSO every EVERY GANK AFTER a spear lands becuase again.. that is 30% bonus movement speed from her passive.

i could care less about the movement speed change as long they they KEPT the "adaptive stats" in a range enough to keep my 8 ap.

i really dont give a SHIT about losing half a cloud drake with of MS.. what nidalee used with the "adaptive states" FROM the speed boost.. as that is ABSOLUTELY MASSIVE on

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