Now that u have made celeirty worthless for the champ who actaully needed it
Do u have any plays to say... maybe.. buff them?? since your "only concern" was to make it "not pickable on adc's"
you very heavily nerfed the people who actually DID need it.
champions like my main
who lost about 4 % winrate since your chance "which u are focusing on "hitting the adc for taking celerity" for.
if u need idea how how to buff her i have plenty...
i have been working on perfecting them for THREE AND A HALF YEARS.
lets start with the obvious.. since nidalee now has 4% winrate to play with
give her back her full pounce reset on NON JUNGLE CAMPS this means she will keep the incremntal reset on the level of her ulti at 40/50/60/70% per lvl of her ultimate when poucing to HUNTED jungle camps
but when killing a unit or poucing to a hunted CHAMPION she will get the full 70% reset at lvl 1
the reason for adding this change in the first place was to step her from starting wolves or raptors at lvl 1
(which btw
anyways)
this change will still prevent her from doing this but will help allow her to lane again and help her to get out after he pounces in to kill a target
because seriously... being stick in melee range for 4 second only to get "dash" that wont move you out of ranged of any AA champion in the game is not much of a reset
- give her back hr 5 second kitty cooldowns this was done as a placebo nerf in 6.23.. it did next to nothing and lost her about .5% winrate its just more annoying than anything else been playing nid who what is nearing 6 years. its just annoying and it didnt accomplish jack shit
this was equivalent to the -5 ms nerf on ireila. it didnt do jack shit..
- give her her % hp traps back during nids rework in 4.10 nidalee got her traps changed from dealing aoe flat damage of 80 +.4 PER LVL at lvl and cutting magic and armor pen to dealing 8% hp +1% per every 50 ap (over four seconds) (losing the aoe and the armor pen)
riot also in an attempt to not make this broken on jungle camps. gave this a cap of 200
then of course when they pushed her into the jungle in 5.1 they are like... OH NOES THE CAP OF 200 IS TOO HIGH WHAT SHOULD WE DO
so of course naturally, instead of lowering the preexisting cap of 200 to say something like 40-50 at lvl 1 on the skill nidalee maxes last
they are like. I KNOW!!! LETS MAKE HER TRAPS DEAL HALF THE FLAT DAMAGE THEY DID BEFORE HER REWORK AT HALF THE AP RATIO ND NOT GIVE THEM THIER AOE OR RESISTANCE PENETRATION BACK.
and then traps precided to be the worst damage skill in the game and remain so to this day
with a .2 ap ratio and 40 base damage on a skill that is maxed last, which is done over 4 second. and it has to be stepped on.. and takes 2 second to arm after placement.
this is BEFORE Resistance are applied too
which btw is lower damage per second than the base regen on many champions.
and is weaker than the base auto attack of any level 1 champion in the game...
for a skill that u need to step on... and takes 2 seconds to arm cost 40 mana and has a 13 second cooldown.
so yeah..
the fatc that nidalee need buffs right now is not really in question...
the question is... are u going to give her the right ones? are u going to revert celerity? or are u going to prevent that u "didn't notice" a 4% drop in winrate on a balnced champion. or that i arned u about it WEEKS BEFORE
ALSO...
proof https://www.leagueofgraphs.com/champions/stats/nidalee/platinum https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/76An2mEX-roit-if-the-celerity-changes-go-live-nidalee-is-going-to-need-compsenation-buffs https://twitter.com/Rovient/status/1055530533004836866
.. which is WHY its good on adc's
lost 2% winrate becuase of the nerf as well.
99% speed boost skill and still lost more MS when compared to old celerity