Idea: Health costs now go thru Morde's passive shield before his Base Health
Whats the point of the shield if it only stops you from taking Health damage from enemies when you can't even stop Health damage from yourself?
Give the masochistic and suicidal master of aluminum some help rito
To clarify this change removes his reliance on spellvamp completely.
It would work in the following way:
Morde E costs 72 Health per cast at Rank 5 Morde E deals 250 Magic Damage without AP per cast at Rank 5 Morde converts 35% of the Damage Dealt from his Abilities into his Shield
I propose he generates 50% of damage dealt and it decays after 10 seconds of being out of combat with no reduced generation against monsters
He casts E on a Champion and he would generate 87.5 Shield on Live and lose 72 Health He casts E on a Champion and he would generate 52 Shield on Here and lose NO Health