Why isn't this Gauntlets nerf for Ranged only?
This item is and always was just fine for melee, but the nerf planned seems 100% fitting for a Ranged only nerf.
Let melee deal 125% AD and Ranged 100, if not 75% AD with it.
This item is and always was just fine for melee, but the nerf planned seems 100% fitting for a Ranged only nerf.
Let melee deal 125% AD and Ranged 100, if not 75% AD with it.
Wasn't really a range specific problem we were attempting to solve here. Moreso that the most viable fighters tended to be the guys who could best utilize Bami, IBG, Visage, in some order.
Have you considered modifying the damage so it scales off bonus armor? That way, tanks would get the most mileage out of the damage, while Ezreal and fighters wouldn't get as much.
do you not realize the item is OP on tanks much more than ezreal right now. ezreal is a fairly middle of the pack adc while every top laner there is is a tank building iceborn gauntlet and sunfire cape
That has less to do with the item and more to do with heavy AD comps in the current meta.
Or the fact that tanks with just IBG are outdamaging ADCs that have IE?
It has nothing to do with "ad comps" that aren't any more popular than usual lol
3 ADC's on a team was not common before this season and it makes armor builds more common.
you know that adcs are the counter to tanks in general. tanks being generally OP af isn't because everyone's picking adc lol. ekko tank being the most op thing in the game currently is not because you can jungle with graves
Riot intended for ADCs to counter tanks, but it doesn't alway work out that way. ADCs are supposed to be weaker early game due to their item dependency, while many "tanks" can benefit from high base damage on their abilities giving them the ability to duel ADCs who are behind or just in the early game.
you realize that you can build armor on any class do you?
Duh, set the scaling so that it only gets good damage if you really go ham into armor, or have an ability/passive that gives you armor.
what are you talking about? you know whos abusing ibg? tanks that stack armor. ekko nautlius malphite etc
It was just one idea. Nothing says Riot's required to go through with it.
[{quoted}](name=Riot Sotere,realm=NA,application-id=3ErqAdtq,discussion-id=rVEat9UB,comment-id=0000,timestamp=2016-04-11T06:04:19.587+0000)
Wasn't really a range specific problem we were attempting to solve here. Moreso that the most viable fighters tended to be the guys who could best utilize Bami, IBG, Visage, in some order.
Off topic but could you guys revisit fiora she is pretty weak after those nerfs.
What about then reverting the base AD buffs to ranged champs from early preseason?
It's not ranged champs that are op right now...
The power of these tank items means champs that can use them do too much damage, or in some cases just weren't intended to be tanky, like ekko or fizz building tank and doing a ton of damage while being unkillable
Many people complain about them, the abuse in the toplane where it's melee vs ranged, the abuse of Sterak's and Spellblades that scale with base AD... I was trying to offer a more sensical solution than just "making melee only" as some suggest.
There's a few exceptions mainly just graves now who had some changes on the pbe to make him less powerful if he picks items like steraks over crit items
But the real op right now is people building ibg sunfire Visage with grasp of the undying on anyone who can use those well. From ekko and fizz to malph etc
That's why both ibg and grasp are being nerfed
All of these are core on nasus and he still isn't even close to being meta. Shouldn't that be an indicator he should get some compensation buffs? This nerf is going to hurt his already poor performance and im sure you have more nerfs for his items lined up..
[{quoted}](name=Riot Sotere,realm=NA,application-id=3ErqAdtq,discussion-id=rVEat9UB,comment-id=0000,timestamp=2016-04-11T06:04:19.587+0000)
Wasn't really a range specific problem we were attempting to solve here. Moreso that the most viable fighters tended to be the guys who could best utilize Bami, IBG, Visage, in some order.
Wait we've cycled back to nerfing visage and sunfire cape again? Woah. Deja Vu. I remember when you guys originally changed sunfire cape to scale with levels instead of having good damage outright and removed 10% cdr from spirit visage.
You heard me right newcomers. Visage used to have 20% cdr, and sunfire gave a flat 42 damage per second from the get go. Those were the good days.
If IBG is hit too hard could you guys consider buffing Udyr? The main reason he was brought into popularity was IBG, without it being strong I could see him struggling hard.
Could you perhaps get this suggestion to someone to change how the slow works on IBG.
Instead of applying to the ground for 2 seconds it would be a lot less frustrating if it instead Did an instant AoE slow that applies to all targets in the area for 2 seconds. This would also make Tenacity more effective against it.
Because
. That's why.
too
This item is and always was just fine for melee
No, it does too much damage, especially for melee.
Just reduce the AoE slow circle for ranged, like it used to be. And have the bonus damage from Spellblade scale with Armor. Done.
And nerf Ekkos base numbers. His base damage is the problem with him, not IBG.
[{quoted}](name=Sun Rhapsody,realm=NA,application-id=3ErqAdtq,discussion-id=rVEat9UB,comment-id=,timestamp=2016-04-11T05:19:45.667+0000)
This item is and always was just fine for melee, but the nerf planned seems 100% fitting for a Ranged only nerf.
Let melee deal 125% AD and Ranged 100, if not 75% AD with it.
IBG isn't being nerfed for ranged champions.
It's being nerfed because of the melee top laners spamming it to win games.
Keep up with the times. Blue Ez? Fuck blue Ez. It's being nerfed because of Ekko (lol), Nautilus, Malphite, Poppy, Rammus, and Trundle.
This is a direct nerf to tank ekko. Needs more nerfs imo