Ghost Needs buffed
One slow = no more ghost
Should have some slow resistance during it's active
One slow = no more ghost
Should have some slow resistance during it's active
I agree, honestly. But if that's too much power, then put slow resistance on the Distortion boot enchantment when you use Ghost.
^ genius right here.
damn dude, you so smart.
Let's make ghost turn you into an actual ghost so that you can run through walls.
Maybe THEN it will be a better pick than flash.
Let's make ghost turn you into an actual ghost so that you can run through walls.
Maybe THEN it will be a better pick than flash.
You can already flash through walls, though.
can't run from me now!


To be fair, nothing catches Sion. :P
ult might
I saw somebody try that and her ult couldn't keep up with him.
Wonder if
might be a good pick vs him, he ults near you and you can get an insane AD buff off of the extra move speed.
I'm not sure if it's coded as a MS buff directly speaking, but that's an interesting concept.
I think you still get the bonus based off his movespeed, even if it doesn't slow him, maybe someone should do a race
ult vs
with
and a
speed buff
That's what I'm saying though, I'm not sure if Sion technically has increased move speed during his ult, so the bork wouldn't necessarily give you a huge buff, but that'd be badass if it did, for sure.
And yeah, that'd be an epic race, but you forgot
Her ult tether breaks pretty easily by range, but you've got me thinking nocturne might do the trick.
for real? cause i locked onto
with
ult and
double distorted and maybe even
and i still kept on.
I don't know exactly what kind of ranges it breaks at, but i'm guessing that leblanc pushed it pretty close to its limits haha.
Bump
Not a bad idea. Would be a little refreshing to see a few Ghosts replace Flash.
[{quoted}](name=KING OF MASKS,realm=NA,application-id=3ErqAdtq,discussion-id=rTbmwhi6,comment-id=0002,timestamp=2015-01-31T09:31:39.731+0000)
Not a bad idea. Would be a little refreshing to see a few Ghosts replace Flash.
You're never going to see ghost replace flash unless flash gets mega nerfed. But ghost on "ghost" champions is still countered way too easily. It's supposed to be a "I freaking chase you down no matter what spell." Then Janna slows you.
If they made you immune to all movement impairing effects (100% tenacity) while active, that could put it in a pretty nice spot, and there would still be counter play.
What counterplay? You literally can't do anything to catch or escape a person with 100% tenacity and a MS boost
See: Displacement. Tenacity does nothing to displacement, and knock up creep is strong enough right now that ghost would only be really strong against a select few champions. Think along the lines of Yi's ult; it is strong when the enemy only has soft CC, but becomes much less impressive if the enemy Blitz hooks you and then knocks you up, or Malph, or Yasuo, or Rek'sai, or almost anyone really.
There are like 40 champions with knockups, most not viable unless they are a new champ or Yasuo is on the team.
there are also stuns, roots, suppression, charm, knock back, fear, pulls, and before the cast, silence and poly morph.
You do know tenacity reduces all of these except for knockbacks and blitz pull?
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You do know tenacity reduces all of these except for knockbacks and blitz pull?
Then Janna slows me, or Lulu slows me, or and ghost basically doesn't exist anymore
Not if you had 100% tenacity, then you just run or chase with that large MS bonus and unable to be stopped.
Or you know run Ghost just cause of the 100% tenacity. Gonna ult in as Katarina? Pop ghost. Fed as Yi? GHOST FOR TENACITY.
not by 100% unless you're 
If they made you immune to all movement impairing effects (100% tenacity) while active, that could put it in a pretty nice spot, and there would still be counter play.
Yes it would
thought they were trying to go with 100% slow resist and comparing it to tenacity, yeah definitely don't go with 100% tenacity on anything, otherwise you end up with Q-tips' twitch all over again.
If they made you immune to all movement impairing effects (100% tenacity) while active, that could put it in a pretty nice spot, and there would still be counter play.
That's a bit overboard
Something like 25-35% slow resistance and maybe a faster uptime would be perfect
nah
active when you
would be a buff but still fair
idk about immune but if it did a
active i could get behind that
you mean
? Because it has the exact same effect, just can't cleanse a suppression. The MS from it is pretty nice.
hmmmmmm feel like that would bring the ghost meta back
Also when the summoner masteries were removed, many summoner spells were buffed as compensation. Ghost was not and ghost was arguably the most reliant on the mastery cause it gave a roughly 30% increase of speed.
or turn invisible for a few seconds? isnt that what ghosts are? turn invisible? right?
I think all the summoner spells need a bit of a rework and tuning.
Really annoying to see the same spells every game.
Ghost should actually make you feel like a ghost, not a sprinter. It should give slow and give tenacity.
Basically like buying a
and
at the same time
"For the first 3 seconds(half duration for ranged) Ghost grants immunity to displacement effects."
Not like displacements are a rare CC anymore.
Give it a 1 or .5 second invisibility? Fits with the name sorta