Phage Family Rework (Numbers are just to give you a better idea, judge the concepts over them pls)
tldr: Turning
into a more melee oriented build path. Trinity Force is still part of its build and is unaffected by these changes.
=
+ 1025g (+750 more total cost than on live and +25 more combine cost)
50 Attack Damage 250 Health 10% Movement Speed
Unique passive: 10% Cooldown Reduction Unique passive: 35 Tenacity Unique Passive Melee Only - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
=
+ 1155g (+900 more total cost than on live and +375 more combine cost)
50 Armor 400 Health
Unique Passive Melee Only - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. Unique Passive Melee Only - Warrior: You gain bonus Attack Damage equal to 1.5% of your maximum Health
=
+ 1100g (+700 more total cost than on live and +235 more combine cost)
50 Attack Damage 300 Health
Unique Passive Melee Only - Rage: Basic Attacks grant +15 flat Movement Speed and +5 Bonus Attack Damage for 8 seconds (stacks up to 8 times) Unique Passive Melee Only - Relentless: Falling below 50% health grants +20% life steal, and +20% spell vamp until out of combat. 30 second cooldown.
=

40 Attack Damage 500 Health
Unique passive: 20% Cooldown Reduction Unique Active Melee Only - Pride: Places a Banner at target location that gives allies within 500 range of the banner +20% Lifesteal and +40% Movement Speed. The bonuses drop immediately when outside of the Banner's range. Banner lasts 10 seconds. 60 second cooldown.
=
+725g (+1300 more total cost than on live and +225 more combine cost)
70 Attack Damage (+15 more AD than on live) 200 Health (-75 less Health than on live)
Unique Passive Melee Only - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. Unique Passive Melee Only - Warrior: You gain bonus Health equal to 150% of your total Attack Damage
=
+ 1175g (+200 more total cost than on live and +250 more combine cost)
50 Attack Damage (+20 more AD than on live) 600 Health (-100 less than on live)
Unique Passive Melee Only - Rage: Basic Attacks steal 20% Movement Speed for 2 seconds on hit