Just Make Towers Heat Up for ONE More Shot

Professor Ward··15 votes·961 views

Basically title, doesnt effect champs who need to already be out of tower range before 3rd/4th shot, and makes tanks less able to disregard the tower.

This has needed to be done for a while, and cant be simpler.

Edit: And the current passive since people arent really sure how tower warm up currently works.

Unique Passive - Warming Up: Turrets gain 40% damage each time they strike a champion (Max 120% bonus damage).

Im offering that we increase the warm up to 160% max

22 Comments

Need Gold 4 Tent4 votes

BRING BACK FORTIFY

Rathar Dashing1 votes

THIS.

only it would probably have to be nerfed significantly in some way.

Need Gold 4 Tent1 votes

No, turrets are already shitty as hell compared to before. If anything, it would need to be buffed significantly to make up for that.

Rathar Dashing1 votes

Global range turret invincibility and doubled turret attack speed? I don't think so.

Anastaecia3 votes

I always liked the idea that invulns (Xhonya's, Kin ult, etc) should not stop tower damage. It's a TOWER. It's supposed to protect you. It has true sight and all the jazz, yet a random ability can save a diver who would otherwise die? No.

JarodDempsey14 votes

invulns should block tower damage, otherwise they wouldnt be very invulnerable. Some skills allow towerdiving, it's a valid mechanic and it takes timing and coordination to not waste.

WiegrafOfValor2 votes

Why not 2 more times, until 200%?

UnboundHades2 votes

imo it should have infinitely increasing damage when attacking one target but if it swaps targets then it would go to the current cap then continue to increase so a tank cant just sit there without having to actually think about turret agro

Professor Ward1 votes

{quoted}

imo it should have infinitely increasing damage when attacking one target but if it swaps targets then it would go to the current cap then continue to increase so a tank cant just sit there without having to actually think about turret agro

i actually really like this suggestion. good one!!

Rathar Dashing1 votes

I still stand by my idea of A) increasing turret attack speed by about 10%~, and B) increasing their armor pen from 30% total to 50% bonus.

Helps keep towers alive longer by picking off minions faster, and helps kill tanks without making single turret shots lethal for squishier targets.

Automated Riven1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=rQs9EY3p,comment-id=0001,timestamp=2018-02-24T04:31:08.241+0000)

I still stand by my idea of A) increasing turret attack speed by about 10%~, and B) increasing their armor pen from 30% total to 50% bonus.

Helps keep towers alive longer by picking off minions faster, and helps kill tanks without making single turret shots lethal for squishier targets.

An increase in attack speed is super bad Midlane. Using will be significantly harder under tower. More dps to champions is fine. But messing will further restrict Midlane to wave clear champs.

VexingRaven1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=rQs9EY3p,comment-id=0001,timestamp=2018-02-24T04:31:08.241+0000)

I still stand by my idea of A) increasing turret attack speed by about 10%~, and B) increasing their armor pen from 30% total to 50% bonus.

Helps keep towers alive longer by picking off minions faster, and helps kill tanks without making single turret shots lethal for squishier targets.

Increasing tower attack speed has implications for CSing though.

Rythmatic1 votes

<Removed by Moderation> If you change turrets to do damage as you suggest they would kill minions so fast that you would have to adjust every single champ in the game to compensate for them all missing cs. Go play SC2.

SwiftKitten885 votes

{quoted}

If you change turrets to do damage as you suggest they would kill minions so fast that you would have to adjust every single champ in the game to compensate for them all missing cs. Go play SC2.

<Removed by Moderation>

2nd. no it wouldn't.. all riot has to do is make the turret shots do % max hp true damage (idk like 20%) after the 4th consecutive shot on a champion.. even then with the shielding tanks get they will prob survive 4-5 more hits.. to about 9-10 hits.. at which point.. i honestly think they should be dead anyways. at least this would promote juggling turret aggro properly anyways. it doesn't need to affect minions at all

Professor Ward1 votes

{quoted}

first off, go to fucking hell, if you want to bring up that topic, and you think its "ok" for the current gun laws to exist.(or rather for the NOT TO to exist, as the case may be ) i sure as hell hope you get first hand experience facing a sicko yourself. but with that attitude you're probably one of them.

2nd. no it wouldn't.. all riot has to do is make the turret shots do % max hp true damage (idk like 20%) after the 4th consecutive shot on a champion.. even then with the shielding tanks get they will prob survive 4-5 more hits.. to about 9-10 hits.. at which point.. i honestly think they should be dead anyways. at least this would promote juggling turret aggro properly anyways. it doesn't need to affect minions at all

towers dont warm up on minions , nothing needs to be changed, <Removed by Moderation>

Totally Not Jinx1 votes

Hello there! I've edited out part of your comment as it did not fit in with the Universal Rules; please keep conversation respectful, even if you disagree. If you have questions, feel free to talk to us in the The Boards Moderation Discord or the Discuss the Boards sub-board.

Totally Not Jinx1 votes

Hello there! I've edited out part of your comment as it did not fit in with the Universal Rules; Comments that are overtly political or incendiary are not tolerated on the Boards. Additionally, do not disrespect or belittle fellow Boards/League of Legends community members, even if you disagree. If you have questions, feel free to talk to us in the The Boards Moderation Discord or the Discuss the Boards sub-board.

Totally Not Jinx1 votes

Hello there! I've edited out part of your comment as it did not fit in with the Universal Rules; Comments that are overtly political or incendiary are not tolerated on the Boards. If you have questions, feel free to talk to us in the The Boards Moderation Discord or the Discuss the Boards sub-board.

The Yetii Rider1 votes

Why should tanks not be able to disregard the tower? Tanks don't get to kill towers. Divers, juggernauts and skirmishers, they kill towers really well because they have AD. But tanks don't do anything against towers. So why not let them ignore the damage for their team instead?

Professor Ward1 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=rQs9EY3p,comment-id=0005,timestamp=2018-02-24T23:21:33.523+0000)

Why should tanks not be able to disregard the tower? Tanks don't get to kill towers. Divers, juggernauts and skirmishers, they kill towers really well because they have AD. But tanks don't do anything against towers. So why not let them ignore the damage for their team instead?

i dont think anything should be able to fully disregard the tower. Thats silly. Why not make it 15 shots instead of 20 for instance, i think thats fair.

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