PBE Hecarim Changes - What does it mean for Top and Jungle Hecarim
For context: Hecarim Rampage (Q) mana cost increased to 32/35/38/41/44 from 20/23/25/29/32 Rampage (Q) damage penalty against monsters removed (was 66%) (Note it is only removed for monsters, the penalty still applies to minions).
For Top lane Hecarim, who's rocking a well-above 50% win-rate, this is a clear nerf. It will help him clear the level 1 jungle camp faster to get to lane, but otherwise he just has higher mana costs and gains nothing in return. Most Hecarim's start Flask in top lane, which may help him keep enough mana. Maybe you'll need to start building Sheen before Phage for the extra mana. Whether the huge increase in mana costs (over 50% pre level 6) simply bring Hecarim in line top lane or push him out completely is the only question to ask.
For Jungle Hecarim (where I've played him for the majority of my time in league), this may be a buff? Jungle Hecarim sits slightly below a 50% win rate, so that would be what I think Riot is intending. The damage against monsters is clearly a buff, the mana costs clearly a nerf. With Blue buff on his first clear, the increased mana cost shouldn't mean much - unless his blue gets stolen in which case jungle Hecarim would be VERY far behind. As Jungle Hecarim I can already do a full clear to level 4 with the reduced Q damage, so with the damage buff that first clear is going to be much easier (possibly even practical to gank afterwards). The mana costs may mandate buying a mana potion on the first back though. Or keeping second blue for yourself instead of giving it to mid. Jungle Hecarim doesn't get to see early mana since he finishes his jungle item before going for TF or Iceborn Gauntlet and thus doesn't get Sheen as early.
Overall, I actually like the change. Brings Hecarim back to the Jungle, stops him being a perma-ban top. Players can work around the mana issues by altering their build paths. I think the mana cost increase may hurt a lot more than first impressions, I remember season 4 Hecarim had major mana problems in the easier jungle... We'll have to see I guess.
Note: By 'still good' in the poll below, I mean that he's still playable top. I don't mean that the nerf won't affect him top.