yi gets bloodrazor and guinsoos
Alright guys prepare to witness his insane skill.
(yes I think guinsoos and yi are both stupid, but guinsoos is really the major culprit).
Alright guys prepare to witness his insane skill.
(yes I think guinsoos and yi are both stupid, but guinsoos is really the major culprit).
i was told to just cc the yi
But he has a Taric with him, so prepare to CC him for 5+ seconds. And if the CC chain breaks, your team dies.
Lord have mercy if he has merc treads.
Lord have mercy if he has merc treads.
why wouldn't he, conqueror yi already has tenacity to stack it with.
Kill taric, as he is underfarmed, underfed, and has no defensive items. The cheese strat is a cheese strat for a reason, and is easily managed.
I think you're forgetting that in this context, Taric ulted, and if you don't keep CCing the Yi, you'll be dead way before you can kill a tank like Taric as most champions, as they will be less tanky than Taric, and Yi will do more damage to them than they can to Taric.
Taric will die before his ult comes down. Taric dies Yi loses all his defensive buffs and you can easily get away. Taric is mid and giving up all farm, he will get less gold than he would as support taric, meaning he'll have fewer items and be much squishier. Your jungle should also be getting free ganks off side lanes, so the only champion on the map with gold is yi. Kill taric, Yi has nothing. Because he is playing to boost, he will go full offense, and without Taric to back him up, he physically cannot fight.

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=rM2Kcugj,comment-id=0000,timestamp=2018-06-10T20:56:27.807+0000)
I know I didn't put it in the OP, but this item is super fucking annoying on yi too, and to be honest it's probably just too good in general for those who use it.
And the worst part is: I liked the old version better
I would go
on any ranged AD caster which gave me sustain and defense with CDR, plus that tiny bit of attack speed for weaving autos and taking towers.
Conqueror is just as much of a problem.
[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=rM2Kcugj,comment-id=0005,timestamp=2018-06-10T22:29:53.493+0000)
Conqueror is just as much of a problem.
There can be a case made for conquerer (and maybe even grasp) only activating when in combat with champions (instead of being allowed to prep them on minions).
Conqueror is worse than Rageblade. Rageblade hasn't been as big of an issue in most games until Conquer came out. That just pushed Yi over the top.
Rageblade has literally always been either: A not worth purchasing, or B, straight up the best item you could buy on your champion with no inbetween.
The reasoning for removing BoC applies even more so to Rageblade. Just fucking delete it al-fucking-ready. I'm so tired of this becoming a huge balancing issue every few years, or more recently, in a different way every fucking few months.
They have already proven they cannot balance it in any iteration or incarnation, what so ever. Just kill the accursed thing and let us all live far better lives as a result.
Rageblade is an important powerspike to on-hit builds. Otherwise you need to revert the nerfs to items such as BotRK; which then that becomes an even bigger issue. Rageblade is poor optimization on many champions to rush and only used for a mid-late game powerspike for builds. Rageblade definitely should not be deleted and I'm glad the balance team is not taking that into consideration. I would rather have one dubious item than to have an dubious class of items in general.
Conq gets gutted and Yi just takes Lethal Tempo which is arguably better on him anyway.....whoopty doo. The problem is definitely MAINLY Yi and how he interacts with Rageblade and on-hits.
On Yi, yes, but it's needed as a crutch for many bruisers (though Irelia doesn't need it). Individually, Yi is just outdated as a champ in terms of skill expression and counterplay. I understand that he's a beginner champ, but still.
"Rageblade is broken" while every rageblade champion but Kai'sa is sub 50 winrate
"Rageblade is broken" while every rageblade champion but Kai'sa is sub 50 winrate
Honestly I only have a problem with yi and guinsoos.
I honestly dont really mind jax and aatrox and whatnot even when they do go guinsoos they have much more counterplay than yi with guinsoos does.
Probably just the strength of alpha as a gapcloser and yi's legitimately ridiculous damage output ever since they buffed his E true damage.
46% winrate btw
46% winrate btw
actually he"s at 50% win ratio with 10% pick ratio.Thats prety damn good for such a brain dead champion.
The higher you go, the worse he gets because people understand how to click their hard CC on him. He is a trash tier champion in higher elos, but god tier in lower elos. The champion design alone preys on stupidity, and lower elos (plat and below) are stupid. Then again, Yi has always been this strong against low elo, this is no different.
The higher you go, the worse he gets because people understand how to click their hard CC on him. He is a trash tier champion in higher elos, but god tier in lower elos. The champion design alone preys on stupidity, and lower elos (plat and below) are stupid. Then again, Yi has always been this strong against low elo, this is no different.
You can dodge hard cc by just pressing Q.And with a new
you can spam your Q prety much without any cd.Not saying his op or something ,but hes really fucking annoying ,specially after he gets 2 items.
"Rageblade is broken" while every rageblade champion but Kai'sa is sub 50 winrate
Shhh, the boards are allergic to critical thinking
"Rageblade is broken" while every rageblade champion but Kai'sa is sub 50 winrate
Name me one champ that has used rageblade as their core item without them ending up broken and nerfed? x)
Except kayle who was always kinda low key but she still got booped.
Aatrox Master Yi Varus (his passive is actually the problem giving him too much synergy) Jax (not a core user but still not nerfed)
Aatrox Master Yi Varus (his passive is actually the problem giving him too much synergy) Jax (not a core user but still not nerfed)
Dunno if you´ve seen it but current Aatrox with rageblade+titanic hydraseriously wrecks just about anything 1v1 that isnt fiora,jax or Tryndamere.
Yi is a 50-50.
Master yi is horrifyingly broken with it, only reason he is held back is because he happens to have a early weakness which several current meta junglers easily exploit.
But that doesnt make him any less broken when he actually gets there, give him 1-2 kills early and he snowballs to the point that anyone could be proud.
Varus was made broken by it thanks to his W passive and being able to make full use of everything rageblade offers, he never saw a moment outside top tier of korean ADC meta until nerfs went through.
Jax was never a core user except for earlier versions which were removed for being too broken, he got away since riot somehow figured that in his case alone was it right to nerf the item rather than the champ.
But even now people are demanding he be gutted for his base kit x)
Nope, every single champ that has taken rageblade as their core item got nerfs or broke the item to the point were riot reworked it.....i think we are on the 4th version of it by now?
They seem happy with the current one but even it has been eating quite a few nerfs like the price being increased.
So once they finish with the after touches of the crit rework they´ll probably bash either assassins or duelist splitters and items used by targeted side, in order to bring back tanks.
Aatrox isn't broken.
Yi is at a 46% winrate. Not broken.
Vayne is literally the worst ADC right now.
Varus's W isn't that good. It has less base damage and less AP ratio than Kayle's E.
Early versions of Rageblade was removed because of Devourer synergy. He was completely balanced with it.
Aatrox isn't broken. Yi is at a 46% winrate. Not broken.
What i have been saying, is that a champ can still be broken but still be possible to counter, both Aatrox and yi are in that spot.
But when not directly hardcountered or if they get ahead early they both become nigh unstoppable, and while this doesnt happen easily in diamond+ it still happens frequently enough lower down that its a nightmare dealing with it.
Koreans even invented cheese using Yi that works for diamond+.
Vayne is literally the worst ADC right now.
Because she gets crapped on early, much like Yi/aatrox she doesnt get to ever reach her mid/lategame strength and thus naturally she is extremely useless.
But if riot were to weaken the early game bullies then Vayne and the others will instantly become the top picks in absence of their predators.
Varus's W isn't that good. It has less base damage and less AP ratio than Kayle's E
His W maxed out literally deals 5% max health per stack, +2% per 100 AP.
This is why people build him AP with rageblade and nashor, if he gets ahead he deletes both tanks and squishies with a R-E-W-3AA-Q.
Reason he has been falling off is because early game champs have become extremely dominant and tanks have fallen out, its much more efficient to go pure burst as of currently.
And AP/onhit varus doesnt get that until 4-5 items.
Early versions of Rageblade was removed because of Devourer synergy. He was completely balanced with it.
If devourer was the only problem they would have removed only it, evidently this is not the case.
Except statistically neither of those champions are broken, therefore they factually aren't broken.
Doesn't matter though. Vayne wasn't good before with Rageblade and won't shockingly be now.
Varus's W percent health damage has nothing to do with Rageblade because it procs on landing your Q, E, or R. It isn't an auto attack based effect besides applying those stacks, which Rageblade making that a single auto attack less isn't much past 10 minutes.
They changed Rageblade literally because they wanted to put Phantom Hit on an item. Did you not know this?
Except statistically neither of those champions are broken, therefore they factually aren't broken.
Statistics only prove whats currently top of the line broken, they dont touch the things laying below as the top level keeps everything else down.
Doesn't matter though. Vayne wasn't good before with Rageblade and won't shockingly be now.
Because the meta outside botlane has only gotten more early game focused and botlane itself was already leaning towards early game and rapid scaling ones like kai sa which truly doesnt help vayne at all.
Varus's W percent health damage has nothing to do with Rageblade because it procs on landing your Q, E, or R. It isn't an auto attack based effect besides applying those stacks, which Rageblade making that a single auto attack less isn't much past 10 minutes.
It is important, otherwise Varus players using on hit wouldnt have used the previous versions of rageblade which they did.
They changed Rageblade literally because they wanted to put Phantom Hit on an item. Did you not know this?
They wanted devourer gone and phantom hit to be left in the game but with a "reasonable" handicap.
They are still working on tuning that.
It is important, otherwise Varus players using on hit wouldnt have used the previous versions of rageblade which they did.
building bork, hybrid scalings, passive scaling with bonus AS (guess what item gives most bonus AS) were reasons
Biggest mistake I see so many people make with Yi is the person who gets Alpha cast on him seems to always flash right into the middle of the team next to your carries so he pops up next to everyone destroys all.
Flash him away the other direction! [sg-miss-fortune]
is flashing into the yasuo, katarina, zed, and support mf that big of a mistake?
Master Yi 45.18% win rate 166 games in Masters Master Yi 46.43% win rate 28 games in Challenger Master Yi 50.88% win rate 8,259 games in Diamond
Fundamental issue guys! He's so strong and there is just no way to deal with him like hard CC because god knows that doesn't actually exist below D2. No seriously, there is a reason that the higher up you go, he becomes complete trash. And it is because he is a bad champion if you just understand to focus him down with 1 hard CC.
some teams dont have cc
clap And that's a bad team composition my friend, especially if Yi was one of the first champions picked.
still one champ should not counter a whole team, there is not other champ in the game that can do this, even if you have some cc you might still lose because they can miss their skillshot, Yi is basically toxic.
Id argue it takes more skill to play a champion with no options for outplay other than "press Q and pray you timed it right" than a champion that has a ton of abilities to zone/avoid cc/damage etc.

Funny thing is, Ive seen so many people say that crit changes made yi unplayable...who in the hell would ever play crit yi when rageblade/botrk combo exists.
Yi is too binary. he runs in, chops some foo up, and meditate and runs like like a bitch. Either you stop the runner or he runs you over.
what do i even build vs bloodrazor and guinsoo yi?
You hard CC him, once. That is what happens at higher elos and that is why he drops from a 55% win rate in bronze to a 45% win rate in masters.
can't wait for this boring to play against or with champ to be reworked , he only needs two items to be able to kill anyone in two seconds its annoying
YoUr SkIlLs ArE iNfErIoR
Spam that in all chat as yi and tilt everyone off the face of the Earth
I think
Current hp is far too high.
Guinsoo's has changes planned.