"Jinx isn't as strong as the other hypercarries so we're going to massively buff her right clicking"

Reformedfindlay··64 votes·5,094 views

Switcheroo minigun bonus attack speed increased from 30/40/50/60/70% to 30/55/80/105/130% Attack Speed uncaps when Jinx is excited

Please riot, this is not the way to buff jinx...

Turning her into the kogmaw 2.0 isn't healthy for the game. Now is the time to explore buffs to things outside of her right clicking.

109 Comments

ThePikol55 votes

Rather than buffing Jinx to match other adc, Riot should nerf other adc to match Jinx. Do that with every class and you are half way to a balanced game. I don't want more damage

ModAcademy Kayn5 votes

That's assuming that the only reason a champion is weak, is because of a stronger champion, and not some problem due to meta, kit, or some other reason I can't think of at 4 in the morning.

Poske9 votes

Ironicly yes that is a reason

Well we are in 2 item zeal meta

Other carries prefer 2 item zeal meta more

Vayne has W and AD steroid Twitch has Both AS and AD steroid Kog has on hit steroid Xayah does 3.0 of AD with her BUILD AND W - Her power depends on crit specially IE Trist has insane safety Ezreal is really not comparable to jinx

And there you go this are all the top tier AD carries There is also Varus which can overlap with jinx

But varus has anti tank and anti support niche. Which is why we saw bunch of varus at world out of nowhere in ADC-Babysit Support- Tank distract meta

If we ever go to double Triple AD item rush then jinx will without question be meta as she has one of the most insane AS steroids Currently Jinx isnt to far

IE into double zeal is not as strong on jinx as it is on other since her AD is then kinda low and new bad fervor cant compensate it

Now if Riot were to nerf CRIT itemization Buff jinx and then nerf Kog I would agree with it

This isolated buff is just bad ):

Salson17 votes

Jinx has a 49.2% winrate.

Nerfs to Twitch and Vayne, as well as Klepto-Ez should balance her to about 50-50.5%.

Targon21 votes

I don't understand why Jinx is getting looked at. She's one of the few champions that seem somewhat balanced in the meta. Her winrate isn't too awful either, and nerfing some of the more dominant ADCs would probably put her back to around a 50% winrate. If it's not broken, don't fix it. If these changes go through it will be like the Zac rework all over again.

Eternal7913 votes

I don't believe she's balanced right now. Even in good match-ups she feels terrible right now. These buffs are much needed.

AFilthyCaitMain17 votes

I know this doesnt relate to your topic but please dont use quotes unless someone ACTUALLY SAID 100% OF THAT.

Reformedfindlay12 votes

{quoted}

I know this doesnt relate to your topic but please dont use quotes unless someone ACTUALLY SAID 100% OF THAT.

I do whatever the fuck I want for purposes of making a point.

AFilthyCaitMain26 votes

But then youre spreading false info that a rioter actually said that. If you want to prove a point theres more effective ways to do it.

PePsiLemoNN12 votes

That's exactly how you don't make a point.

Jet Sett2 votes

At no point have I ever thought a clearly exaggerated quote was ever something actually said. Though I suppose there should be something in the title to make the obvious sarcasm clear to everyone to remove any hint of doubt.

AFilthyCaitMain1 votes

You dont use quotes to put words in other peoples mouths though. Quotes should only ever be used to actually QUOTE SOMETHING someone said. This is a basic English rule and misusing it is a very bad habit.

Slythion11 votes

jesus christ is that real?

Chief Mayonnaise9 votes

It's reverting the nerf that was given somewhere in preseason 5. This split the bonus attack speed from her minigun form so that half of it would scale with her level and the 30/40/50%.... was from leveling the ability. She's not actually doubling her attack speed steroid, it's just putting the leveling bonus AS back onto the ability.

Reformedfindlay6 votes

[{quoted}](name=Chief Mayonnaise,realm=NA,application-id=3ErqAdtq,discussion-id=Ncacfwz9,comment-id=0001,timestamp=2018-01-11T05:42:16.964+0000)

It's reverting the nerf that was given somewhere in preseason 5. This split the bonus attack speed from her minigun form so that half of it would scale with her level and the 30/40/50%.... was from leveling the ability. She's not actually doubling her attack speed steroid, it's just putting the leveling bonus AS back onto the ability.

Still an asinine buff that makes her get her late game scale a ton faster.

DoktorKaiser10 votes

It was given for a reason, she was THE cancer ADC for 2-3 seasons straight, before everyone was 100-0 ing in this game her AOE crits would dominate the teamfight because nobody could 1 shot so huge aoe dps meant a lot more and she was also safer than she is now, hell now I can kill her on sight.

mig mig warwick3 votes

{quoted}

It was given for a reason, she was THE cancer ADC for 2-3 seasons straight, before everyone was 100-0 ing in this game her AOE crits would dominate the teamfight because nobody could 1 shot so huge aoe dps meant a lot more and she was also safer than she is now, hell now I can kill her on sight.

so ur saying because she was broken as hell once she should be broken as hell now too ??? , jinx is perfectly balanced shes an adc for fck sake shes not to roam the map on her own , she should be with her support , and with a good support or at least decent jinx is unstopable , she has more range then kog but almost the same damage and a hell of alot more kiting potential , she gets buffed she will become prema banned in my games for sure

DoktorKaiser7 votes

I am saying that these buffs are retarded and should never be implemented, Jinx was always a problem when she was strong, she is nowhere near Kog, she is 100 times worse than him and more unhealthy because unlike Kog her abillities are all super useful and have tons of utility while Kog's abillites are mostly useless unless you are going AP. Instead of nerfing Jinx because everyone is dealing fucktons of damage so she could also deal fuckton of damage, maybe nerf everything else, especially the other ADCs that overshadow her and are gamebreaking while we are at it such as Vayne, Trist, Twitch, Xayah, MF etc.

mig mig warwick3 votes

{quoted}

I am saying that these buffs are retarded and should never be implemented, Jinx was always a problem when she was strong, she is nowhere near Kog, she is 100 times worse than him and more unhealthy because unlike Kog her abillities are all super useful and have tons of utility while Kog's abillites are mostly useless unless you are going AP. Instead of nerfing Jinx because everyone is dealing fucktons of damage so she could also deal fuckton of damage, maybe nerf everything else, especially the other ADCs that overshadow her and are gamebreaking while we are at it such as Vayne, Trist, Twitch, Xayah, MF etc.

mb then sry

CNV Nightstar9 votes

They also removed her per level(1-18) 0-70% that she would normally gain. This means that you must max q and you will have a higher attack speed in the earlier and mid game but will fall off in the late game. The jinx buff is to make her more viable in the mid game which she struggles in. I dont know if you just want upvotes but please make sure you know what youre talking about first.[sg-lux-2]

2Charmnot2Charm2 votes

People on here just see 1 stat change and always assume it's a buff to their late game.

Faceroll Tactics2 votes

Umm... yea? Every buff is a buff to their late game if they end up with more of a stat than they had before?

Kursor3 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=Ncacfwz9,comment-id=001000000000,timestamp=2018-01-11T23:35:38.433+0000)

Umm... yea? Every buff is a buff to their late game if they end up with more of a stat than they had before?

Except she has less than before? She lost her passive scaling attack speed from leveling up - it's all loaded into the Q now.

Faceroll Tactics1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=Ncacfwz9,comment-id=001000000000,timestamp=2018-01-11T23:35:38.433+0000)

if they end up with more of a stat than they had before?

ProfDrDeath2 votes

TIL 140%<130%.

Reformedfindlay7 votes

{quoted}

They also removed her per level(1-18) 0-70% that she would normally gain. This means that you must max q and you will have a higher attack speed in the earlier and mid game but will fall off in the late game. The jinx buff is to make her more viable in the mid game which she struggles in. I dont know if you just want upvotes but please make sure you know what youre talking about first.[sg-lux-2]

"must max q"

I wasnt aware of a jinx that did anything else first

Colton1478 votes

Jinx is practically an auto-loss if chosen. She is badly in need of buffs.

ThePikol14 votes

No, everyone else is just too strong

Sujiren6 votes

How about we nerf Tristana ,Twitch Vayne KogMaw instead, so Jinx can compete? Damage is already over the top as it is.

Mizaya2 votes

Only Vayne deserves nerfs lol. Ezreal and Kalista are the other strong ADCs now.

Sujiren3 votes

Yeah that must be why I see Tristana and Twitch every single fucking game when Vayne is banned, with occasional Ezreal , but I don't even think he is problematic type of champion, he does not need nerfs, kleptomancy itself needs a nerf.

LordGeovanni1 votes

every adc in both of your comments need nerfs Jinx too but just not as much as the rest of them because the moment the rest get nerfs jinx will be the second to top adc. so dont forget Jhin andDraven

Sujiren1 votes

Draven does not need nerfs, he sucks, even Tyler1 thinks so. He only seems strong in those 20 minute games where he completely rolls over your botlane. And even then its so easy to halt his snowball, since he is so vulnerable to jungle ganks and cc in general. He also can't deal with tanks, pick something like maokai + warwick see how efective will Draven be in teamfights.

LordGeovanni1 votes

Draven only suffers from being slightly harder to play than the average adc in that you have to move him inbetween auto attacks that easily do 2 times what they normally would if not more but not losing out because he has a built in attack speed buff he has nothing that makes him bad versus tanks because as i said his q causes him to do 2 times what others adcs would do and draven can juggle 2 drop one if any of them go in a dangerous area and automatically get it back with q again and still auto attack twice in between catching axes. aka the people who would play him cant play him because all the other adcs available for play are so dirt easy compared to him and he still isnt hard to play compared to assassins and other classes because he is overcompensated number wise. the difference from moving from vayne to draven is like moving from orianna to syndra.

Sujiren1 votes

His axe catching mechanic has nothing to do with why he sucks right now. If the meta was something like Lucian ,Jhin orEzreal Sivir, Draven would be great , since he kinda counters all of those champions. But the meta favors hypercarries again right now Twitch ,TristanaKogMaw ,Vayne that will all auto win against Draven just by surviving if he does not snowball out of control within 20 minutes. In any of those match ups if he gets sucessfully ganked once or twice, his lane is just over for him and he will never comeback. Also cc is twice as effective against Draven , since he will drop axes when cced, and lose dps.

LordGeovanni1 votes

Draven Is the same type of hypercarry as Twitch Tristana Vayne . He has a basic attack damage augment he has an attack speed boost and speed boost to kite (permanent uptime). Draven is never in a bad spot he just has a stupid perception because people thing that he falls off because he can spike earlier than anyone else due to his passive which is raw stupidness. draven does not lose dps when he drops axes because as i just explained draven juggles 2 axes and if he ever drops one he instantly presses q again to refresh when its pretty hard to drop axes or get caught with cc in the first place with his permanent speed boost. but draven is admittedly harder than other adcs though still not a hard champion you just have to learn to focus on other things.

Rexxiee5 votes

Way to leave out the fact her passive attack speed doesnt stack anymore, which is a big nerf.

WubbaLubbaDubDab5 votes

i feel like they have no idea what they are doing.jinx imo is fine and doesnt need a buff if she needs one thats not da wey.

BurningHedgehog3 votes

Jinx Is Not Fine

Thilmer5 votes

Why are we discussing how to buff Jinx when the problem is most ADCs need a clear nerf rigth now? Stop the damage creep and the ADC meta.

HungryAngry2SPP4 votes

Since Tristana has a 105% AS steroid why shoulnd't Jinx get one similar too? (If you haven't recognized, this is an ironic question, so don't bother replying me)

Aaravos2 votes

They should lower that 105% to match Jinx

TsunamiSS2 votes

Wanted to make this point regarding ADCs in general: while we are absolute hyperscaling monsters, we have the least agency in lane, at least in my opinion, that I have seen overall. In other words, whether or not I scale into late game (aka 13 minutes) is almost entirely contingent on a variety of variables, least of which is my input. If my support is able to do more damage to their ADC in trades, then I will win the lane and proceed to right click to victory; the converse is true if my support is a wet paper bag. If my jungler actually values dragon and camps bot, then I will be an expert at Right Click Hero; if their jungler sits bot, I am literally better off building tank items to stay alive. However, if I'm able to bait out Ezreal's E and Q and proceed to engage, despite me being ahead in the trade already, the enemy Nami is there to take 1/3rd to 1/2 of my health bar while simultaneously healing the out of position Ezreal.

In other words, I agree, especially when it comes to Jinx. I love the champ, but ONLY pick her currently when I have a support with a relatively strong-for-the-meta kit (Alistar, Blitzcrank, Leona) because I am generally useless otherwise. It would be nice to have more agency in lane so I can be more self-reliant while not being overtuned.

RocketRelm2 votes

Yeah, I personally feel like one of the Marksman Dilemmas is that they're meant to be the hyper carry role... but they have the least agency on a macro scale, or in choosing how fights start. Or in self-defense against assassins. This leads to them feeling way less satisfying than their power level indicates.

Reformedfindlay3 votes

{quoted}

Wanted to make this point regarding ADCs in general: while we are absolute hyperscaling monsters, we have the least agency in lane, at least in my opinion, that I have seen overall. In other words, whether or not I scale into late game (aka 13 minutes) is almost entirely contingent on a variety of variables, least of which is my input. If my support is able to do more damage to their ADC in trades, then I will win the lane and proceed to right click to victory; the converse is true if my support is a wet paper bag. If my jungler actually values dragon and camps bot, then I will be an expert at Right Click Hero; if their jungler sits bot, I am literally better off building tank items to stay alive. However, if I'm able to bait out Ezreal's E and Q and proceed to engage, despite me being ahead in the trade already, the enemy Nami is there to take 1/3rd to 1/2 of my health bar while simultaneously healing the out of position Ezreal.

In other words, I agree, especially when it comes to Jinx. I love the champ, but ONLY pick her currently when I have a support with a relatively strong-for-the-meta kit (Alistar, Blitzcrank, Leona) because I am generally useless otherwise. It would be nice to have more agency in lane so I can be more self-reliant while not being overtuned.

Perhaps a deal can be cut where ADCs can have "more agency" in lane in exchange for a little less agency in the mid and late game. Giving ADCs more agency in the early game without any tadeoffs would be disastrous.

DorkunedAuras2 votes

No one's mentioning the fact that the part of Pow-pow's AS buff that just increases with level has been removed. At level 16 with rank 5 Q, this change literally does nothing.

WitchQueen Annie2 votes

Well... it makes sense.

Since right now with Miss Fortune being so dominant (press R to win, no need to kite) there's zero incentive to play traditional kiting right-clicking ADCs.

The only other semi-viable choices are Twitch and Vayne. And that's it. So buffing Jinx' right click makes sense.

AmazoX1 votes

What the fuck makes the balance team think that Jinx won't be banned 70%+ of the times IF this buff goes through and reaches the LIVE SERVERS ?

CithriaC5 votes

She won't be banned most games because the post maker left out the fact that Jinx also lost a lot of per level-up attack speed(she got 70% by last lvl). She has a little more attack speed in the mid game but less attack speed in the late game. This is more of a rebalance, Riot took power from her leveling up and put it into her Q.

Tldr: It makes jinx better in the mid game, but more dependant on getting a kill or assist lategame to perform as well as before.

AmazoX2 votes

{quoted}

She won't be banned most games because the post maker left out the fact that Jinx also lost a lot of per level-up attack speed(she got 70% by last lvl). She has a little more attack speed in the mid game but less attack speed in the late game. This is more of a rebalance, Riot took power from her leveling up and put it into her Q.

Tldr: It makes jinx better in the mid game, but more dependant on getting a kill or assist lategame to perform as well as before.

Well that makes sense, OP baited so many people with a half-ass balance change, fuck that guy.

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