"Tanks shouldnt do no damage, they SHOULD KILL ADCS"
OK fine, tanks shouldnt do no damage, they should be threatening at least to defenceless squishies.
But if thats the case, why the fuck has riot injected so much fucking %hp damage into tanks which ends up fucking bruisers 10x harder than squishies?
Chogath is literally unkillable to almost any bruiser and wins trades on E alone (didnt have %maxhp on e before rework)
Ornn has a spammable 10+% max hp burn (new champ)
Shen has %max hp on his sword (didnt have before rework)
Poppy reworked Q kept the % max hp, allowed it to proc twice, and removed its damage cap
Oh and this one is going to be a lot of fun, since riot considers mega gnar a tank, im going to touch upon gnar regardless of form. Gnar has 3 instances of %max hp damage, and in his mega gnar form, he has asinine AD ratios. This champ is just all around retarded so gl on fixing his lane phase riot (as they promised).

? Nullifying orb ? Supports can block my damage , that's true but I'm talking about tanks who builds
mages can be useful but in late game , games are snowbally that are ending at the 20th minute mostly , I barely buy
that time
and few other champions who will take Nullifying orb instead of manaflow because their mana costs are cheap , is unbearable , I usually play
, and it's pretty bad for me to play against champions who got Nullifying orb
, I'm talking about mages like
you can't kill someone in full combo in early which makes you have to wait 7 seconds for cool downs , that would be too much time for an adc to kill you , for example meeting a
while trying to roam
etc then i'd agree, but
are a problem that top lane juggernauts are having a hard time against. I miss the days when you'd commonly see
in the top lane.