How does it promote visual clarity to display buffs in two different places?

Tendrian··19 votes·659 views

Why do I have to switch between looking at two different places in my interface when I want to track things like AS buffs or Grievous Wounds? Just to make place for those active items I still haven't looked at once in all these months?

Please give players at least an option to have ALL buffs displayed at the center of the screen and the active items in the bottom corner.

5 Comments

DreamReaper1232 votes

I've noticed Riot won't do anything small. They only do major things (usually bad).

Jungle Lux God2 votes

The idea of the changes was likely made so that any buffs that are persistent and don't change would be in the left buff bar by the champion portrait so that they don't clutter unnecessary space in the center, while any buffs that contribute to the champ's playstyle are in the center buff bar.

The execution is that an overwhelmingly large number of buffs that are central to the champion's gameplay and should be in the center buff bar are on the left buff bar.

I don't know every single buff in the game, but I distinctly remember Nautilus' Titan's Wrath buff being on the left side. The reason I remember this is that I remember looking at the center buff bar to see the duration on Titan's Wrath, and I couldn't find it on the center buff bar. I knew I had it up because its visuals were still signalling that Nautilus has the shield. For some reason that buff was on the left and not the center. Buffs that directlyaffect the champ's gameplay need to be in the center for easy access.

Likewise, I remember some of the jungle buffs were on the left side. You kind of need those buffs in the center too.

Sozan53 votes

Yes.

I believe that only buffs that should be displayed on the left side should be:

  • Auras from Aura items (Aegis, Abyssal, Frozen Heart etc.) BUT only for the champion with the item (So, if I bought Aegis - it will show on left side, however for my team members it will show in the middle so they know when they are in range)
  • Abilities that are always active and don't change, like Varus W, Teemo E, Vayne W etc (of course the effect of those abilities on target should be in the middle).
  • Dragon buffs.
  • Maybe other jungle buffs.

And that's it, I don't think anything else should be there since every other information can be vital.

Jungle Lux God1 votes

With jungle buffs, you might need to know the timer on it so you know how long you have to, say, gank with Red buff or farm jungle with Gromp buff.

You can also have "flavor buffs" like the "Freaking ninja" buffs on Shen, Akali, Kennen, and Zed (at least they had them before, I'm not sure if they have them now).

Sozan51 votes

Yeah, that's why I wrote "Maybe". Not sure if this was a good idea.

And of course the flavor buffs should be on the left side.

More from Gameplay

More by Tendrian