Can we get another AP/on hit item?
Is there room for another AP/onhit item? something that would go along with nashors?
Is there room for another AP/onhit item? something that would go along with nashors?
Nerf Azir then
Nerf Azir then
azir doesn't care about onhits. the only reason he buys nashors is for AS.
Wits end?

That's on attack and has a cooldown.
That's on attack and has a cooldown.
then 
has no AP
has no AP
has 80 AP and deals 15+15% of your AP as magic damage
at 52 MR (melee champs tend to be around this number) each auto would deal an extra 27 magic damage but would then be modified down to 27 * (100/(100+52)) = 17.7631578947
deals 40 magic damage onhit and shreds 5 MR up to 5 times
with nashors that would be depending on how many autoattacks
67 * (100/(100+52)) = 44.0789473684 67 * (100/(100+47)) = 45.5782312925 67 * (100/(100+42)) = 47.1830985915 67 * (100/(100+37)) = 48.9051094891 67 * (100/(100+32)) = 50.7575757576 67 * (100/(100+27)) = 52.7559055118
also increases your attack speed.
But then if you get the 2x
which costs the same as wits end you get 120 AP
for nashors this means 200 * 15% = 30 add 15 to this and you get 45 bonus damage per hit.
(45 * (100/(100+52)) = 29.6052631579
with 120 more AP you deal less damage and you deal it more slowly even without the wits end passive.
But wait, lets add another 120 AP which gives us another 120 * 15% = 18 damage
so (63 * (100/(100+52)) = 41.4473684211
So even with 240 more AP after spending twice as much gold you are still dealing less damage and you are still doing it slower.
But then
also gives you magic resist but then gives you more magic resist on top of the magic resist for a total of 65 or more depending on the coding.
No, Kayle. You don't need any more buffs.
What are we talking here? After cast next auto debuffs enemy so next spell hit is a .75sec stun item or do you want direct dmg/ tankier option like lichbane/IBG but woth more focus on ap and less on MS/armor/ mana?