Can We Please Reduce the Amount of Influence One Feeding Ally Has in Deciding Games?

Woodakoodashooda··3 votes·1,488 views

I am so tired of the fact that it takes more than one player carrying to win, but all it takes is ONE heavy feeder to cost an entire team a match.

Can something be done about this?

Perhaps surviving allies could receive bonus experience and gold off champion take downs while an ally is dead.

I don't know.

Or maybe allies who die often eventually grant the enemy team no gold and experience for the kill.

I honestly don't know.

Just please do something about this.

I am rarely capable of carrying allies who literally die every 2 minutes or less in game.

Eventually my performance, no matter how well early on, slips because I cannot fight off the fed opponents who feasted off some of the worst players with whom it has been my displeasure to play.

5 Comments

Ilovemobas2 votes

killling a feeder grants very little gold.

Uraraka2 votes

Or maybe allies who die often eventually grant the enemy team no gold and experience for the kill. Sion players will all become inting Sions.

ZephyrDrake1 votes

The more you die the less gold the enemy gets from each of your deaths. After some point I'm pretty certain that a minion is worth more gold than you if you you keep dying constantly without getting any kills/assists/tons of CS. Since exp is based on lvls and feeders usually being lower lvl'd than the rest they also grant less exp than others.

Pika Fox1 votes

These statements make 0 sense.

If it only takes one feeder to lose, then its true it only takes one fed person to carry. One cannot physically be true without the other.

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