Can We Please Reduce the Amount of Influence One Feeding Ally Has in Deciding Games?
I am so tired of the fact that it takes more than one player carrying to win, but all it takes is ONE heavy feeder to cost an entire team a match.
Can something be done about this?
Perhaps surviving allies could receive bonus experience and gold off champion take downs while an ally is dead.
I don't know.
Or maybe allies who die often eventually grant the enemy team no gold and experience for the kill.
I honestly don't know.
Just please do something about this.
I am rarely capable of carrying allies who literally die every 2 minutes or less in game.
Eventually my performance, no matter how well early on, slips because I cannot fight off the fed opponents who feasted off some of the worst players with whom it has been my displeasure to play.
players will all become inting Sions.