laser turrets should hit multiple enemies
Because these things don't exist after 15m
Because these things don't exist after 15m
I would just like for them to not have a delay before switching targets after they kill something. Faster minion clear ftw.
They're effective at dealing with tanks, but I think they should do more damage to squishy targets. Theres no reason an ADC, mage, or assassin should be able to tank those turrets for as long as they do.
[{quoted}](name=Blue Kaozi,realm=NA,application-id=3ErqAdtq,discussion-id=qigJho0h,comment-id=0001,timestamp=2015-02-22T16:37:44.258+0000)
They're effective at dealing with tanks, but I think they should do more damage to squishy targets. Theres no reason an ADC, mage, or assassin should be able to tank those turrets for as long as they do.
I wouldn't say that they're effective at dealing with tanks, I managed to 1v2 one of those turrets and a blitzcrank as trundle and only took a fourth of my hp in damage. They're absolutely pathetic lol
They are actually better than last seasons turrets... It just goes to show you how unreadable DOT is.
They do more damage over a long period of time. Over a short period, their damage is low. We have squishes tanking turrets now.
Turrets don't defend you(except early game) you defend turrets. Also if anything, they should just up the movement speed debuff by a small amount. I can't tell you the number of people I've seen think they can tank a turret and when they go to retreat they didn't seem to consider that they would be slower than normal and thus didn't get out of range quick enough--or an opponent locked them down or something so they had to stay for longer than they intended and since it is constant damage it's better than a slow turret shot or two that gives them time to recover in between blasts.
Except that the slow turret shots actually killed non-tanks faster.
These days, it's not uncommon for an assassin or ADC to tank the turret while 100-0'ing a target then walking away with half health or more. Couple that with modern turrets being made of paper mache, and you really have to question their purpose.
Are you kidding? They melt everything. So easy to defend them.
[{quoted}](name=Corporal Cupcake,realm=NA,application-id=3ErqAdtq,discussion-id=qigJho0h,comment-id=0000,timestamp=2015-02-22T16:34:32.155+0000)
Are you kidding? They melt everything. So easy to defend them.
What a joke, I tank those things all the time, and have taken them without minions around on several occasions. There's even videos of certain champions just back dooring them from full HP.
I don't think they should hit multiple enemies. That makes it difficult to make strategic decisions like tanking a turret or taking turret aggro. They do seem to be a lot less useful than tier 1 and 2 turrets, though.
If turrets become stronger/more relevant, that'll incentivize tank itemization, which in turn, makes the game healthier considering how tank stats are now garbage with ADC's melting through tanks in a few autos.
Therefore, Riot will not implement this idea.
still usless
I hate the laser turrets. While the DOT can stack, they don't have the targeted shots that can still kill someone who goes out of range, and the DOT takes a bit too long to neutralize threats. For these turrets to be your base's front line of defense, they need to have more punch than they do. I would rather they swap the laser turrets with the shielding turrets, that would be more sensible to me.