The game is turning downhill and has been for a long time, heres why
Its no question that people are unsatisfied with the game. Only brand new, immediate casual, or totally ignorant players are actually satisfied with the game. Every single person has something they want to see happen or changed.
#1) None of them have a voice.
I look at the patch notes in the past season, and this is what I think on every single listing.
"Yes, this is exactly what the people wanted." Obviously sarcastically.
Every single nerf or buff is totally uncalled for, and the ones that are called for on the right champions are completely miscellanious things that do either nothing at all or don't tackle the problem at hand.
For example: In season 3 when Kennen top was kinda disgusting, nerfing his base AD by .2 did not fix the problem.
>It is not possible to fix a game when you don't listen to the playerbase.
Anyone who approves of Riot's decisions in the game balance department are not satisfied with being listened to. They are satisfied with what they have to cope with
Not a single person who wanted some person nerfed has ever said "I am satisfied because what I wanted nerfed was nerfed." No, they just see "X champion was nerfed" and think 'well they got nerfed so i guess they are worse now', therefore they are satisfied.
--CONTROVERSIAL TOPIC ALERT--
Neither the boards or reddit are ever listened to. Any and all feedback seems to be taken from someone who seemingly doesnt exist, and no you cannot say that surveys are your source of information.
I have no recieved a survey in over 3 months despite playing regularly.
Any and all feedback you take are from blind yes-men or a John Doe, The people either don't exist or would agree with ANYTHING you do.
#2) Agency in this game is removed completely (Macro)
Bad players influence the game more than good players.
Almost every game is determined by who has the better botlaner. The highest damage role who seemingly have no weaknesses is the single most important role in the entire game while simultaneously the easy to play.
It is worthy to note, whether or not you agree with them being the easiest does not change the fact that they are. They are the only class in the game to focus entirely on left clicking for simultaneous burst damage and sustained damage, have the cheapest items in the game with an entire class bent around making them untouchable. The only skill they require is orb walking which can be supplemented with attack click.
So how does this reflect bad players?
Well if you get the bad ADC, you lose. Plain and simple.
Gold leads accelerate the highest they have ever been and items for the super scale are the cheapest they have ever been.
Lets take for example: Minion waves.
Did you know that by winning the game, your minions will become almost double effective? Thats right, having a higher average level or more turrets can make your minions almost DOUBLE effective against enemy minions. Meaning if you're losing, you're losing map pressure by something your opponent has literally no control over when not in the lane.
Even gold, when compared to season 3: Each minion wave gives approximately 18 more gold, which is an extra minion. Coupled with First Blood Turret bonus, turrets being made of paper, and a lower killstreak bounty means that coming back from a gold deficit when the enemy team is playing correctly is actually impossible.
Gold comes faster. Advantages come faster. One person can give the enemy team the lead that makes them impossible to deal with.
The game relies on who has the WORSE player, not who has the BETTER player. This puts the entire team hostage to the worse player, instead of the other way around.
This is not acceptable in a multiplayer game, ever. Especially not this consistently.
#3) Top lane is unplayable and does virtually nothing.
Bot lane is where its at. Top lanes sole function is to play a braindead tank, beat everything else, then teleport bot and feed your adc gold by being their sandbag. If you play anything else other than a tank top, you lose, period.
Tanks have the cheapest item sets out of any other top laner, which consist of lowering enemy ADC damage output while simultaneously have kits that are better for trading, huh.
Comparing them to ACTUAL top laners: Bruisers-
Hell of a lot lower cooldowns Hell of a lot lower mana costs Hell of a lot higher base damage Hell of a lot lower scaling (But that doesn't matter they arent building damage) Hell of a lot higher damage amplification Hell of a lot more CC
You can't trade or all in this. They kill you, they out farm you, they outdurable you. There's no point in playing anything else when you have a 250 base damage 4 second cooldown 25% armor reducing skill that also slows you. Or a 235 damage skill with a full second of irreducable CC on a 2.5 second cooldown
Yes, you heard that right. Maokai Q has a full 1.5 second downtime. Instant knockback + irreducable ministun means thats a full second of CC, Not even fiora can stick to him.
#4) Mid lanes sole purpose is to open map pressure via the T1 and T2, then get their botlane gold.
You pick a waveclear mage or an assassin, push lane and take turret then gank bot. Thats literally all you do. When your enemy laner roams, you either push the turret to open up map pressure then follow them bot lane (because they arent going top lane) or you just follow them bot lane. Your items are determined by how fast you can kill the enemy ADC.
There is no diversity here. All champions ultimately do the same job just in different ways.
#5) Junglers either cheese top level 3 because its convenient, or powerfarm to get strong to kill/lock down an adc, or just camp bottom lane.
Noticing a pattern here? The entire game is now revolved around one class. Every other role in the game and their items sole purpose is for the sake of making it easier to win via killing the enemy adc.
Also might I add, that one class is also the easiest in the game, which being easy attracts inexperienced players, which leads to you losing the game because you have the worst ADC.
Fantastic game you've got going over here.
TL:DR Games gone to shit because ADC has taken over the entire game. All items picks and roles are now based entirely on making your ADC effective while lowering their effectiveness. All adc weaknesses have been removed, gold is at an all time high, and the super carry class has the least costing items in the game. And despite all this, Riot still fails to listen to people.