Ultimate champion balance evaluation thread.
This thread will be dedicated to listing the problems with all the relevant champions. Whether they are good or bad right now, just to group together all the things into a convenient spot.
feel free to comment with your own
MAGES (MID)
Q movement speed still totally unnecessary, needs power shifted from Q to W
No keystone to fit current playstyle
Still too much power on Q, current balance changes on PBE are bad
Passive too safe in laning phase, minions too weak, R on a stick in teamfights
Longer blink time than needed, too much power on E and not enough on Q
Too much power on Q, not enough counterplay on E
ASSASSINS (MID)
Q cooldown too low, too safe laning with an all-in that lacks counterplay
AP ratios need toned down
Q duration lasts too long, W shroud lasts too long for some people
TOP LANE
This one is less about the champions and more about melee vs ranged is a horrificly unbalanced and oppressive matchup. Champions like Teemo and Pantheon can fit top because of their insanely low cooldown punishing poke permanently zones you off gold, even under turret.
Low mana costs, extremly low cooldown %max hp damage, and being able to buy sapphire crystals in lane and get the mana from them means he will never go oom
Toxin shot is essentially a free BF sword in lane, Q duration lasts too long for a targeted ability and does too much. Too much utility for a charge based ult makes him impossible to gank
Passive makes trades impossible, Q cooldown and mana cost are too low to be paired with the other
Turrets cost too low mana for their cooldown and instant burst anyone not a ranged champion
Too high base attack speed
Vorpal spikes need toned down, passive makes trading way too easy
Tank stats a little high for his damage output
Pushing power waaaaaay too good
Double dipping on health ratio is so high its impossible to trade well with him in lane
Short and sweet top lane is a shitshow because you basically cant pick anyone top lane without getting horribly counterpicked by the enemy top laner. Just a completely uninteractive lane
BOTTOM LANE (MARKSMAN) (STILL HATE THE NAME)
Obvious, toxic kit promotes busing something and wil always be broken when something new to be abused arises. Needs rework
Silver bolts very oppressive and makes it impossible to be tanky against her. Ult reset was way over the top for a buff
Ult on a stick, kit totally trash outside of lane
E totally awkward, has to abuse double onhits to be relevant at all
Headshots still a problem, trap arm time not long enough
BOTTOM LANE (SUPPORTS)
No counterplay for cc chain other than buy QSS or get cleanse.
Lantern has no counterplay other than abusing clickboxes by standing on it
Way too much base damage on Q, E tether range a bit long
Polymorph duration could be lowered a bit
Scales too hard off ap in lane
JUNGLERS
Great early game and late game, Just instant KO abusing Electrocute instead of being a real frontliner (Partly because W and E are hot garbage)
good clear, isolation damage is too high for the range and cooldown
Safe clear safe engage safe disenage, damage too high early game
Q bonus damage on camps give him too good of a clear
Point and click taunt impossible to escape from, guaranteed tank stats keep him relevant even when behind
Feel free to comment on anything I missed, I will add it to the list.