Let's Talk Heimer

Woodakoodashooda··11 votes·1,153 views

He NEEDS a game play update. I'm not talking buff or nerf. He just needs a new rework because the one he received just didn't do him or any of his players any favors.

He relies entirely too much on the game's AI because his entire kit revolves around his turrets.

His turrets being ball machines by the way. Read his lore.

That doesn't sound like a distinguished inventor to me. That just sounds like a barely paid maintenance guy down at the country club.

He needs a new kit that capitalizes on his theme as a genius who has little time for games and fun and obsesses solely over his work to push his society forward into a new age of technological advancement and discovery.

15 Comments

Teridax684 votes

I agree that he needs another update, but I think his VGU was excellent. It significantly improved his gameplay, and while I would definitely like to have more lore revolving around him, the one he received was fun to read and felt appropriate. Also, this:

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=qai1Ooik,comment-id=,timestamp=2016-10-29T04:46:05.334+0000)

He needs a new kit that capitalizes on his theme as a genius who has little time for games and fun and obsesses solely over his work to push his society forward into a new age of technological advancement and discovery.

Is Viktor, not Heimerdinger. Viktor is the scientist who wants to usher in a new age of technology, and who holds that ideal above all else. Heimerdinger is more like Albert Einstein: he's a genius who works hard and views the world through his own unique, scientific lens, but is also eccentric and, in many ways, far more human than Viktor. He tinkers, theorizes and creates because that is his passion, and he relishes discovery for its own sake, and not necessarily for its practical purposes. When he discovered that someone repurposed his ball machine to fight off an invading giant, his only thought was to praise his fellow yordle for their ingenuity. He didn't really care about the impending danger of a giant attacking Bandle City, or even about his turret's effectiveness in scaring it off.

Back to gameplay, though, I think Heimerdinger's biggest issue right now is his health regen. His turrets already give him the biggest staying power in lane by far, and that power is mostly passive: in a laning environment where every move you make takes significantly more effort than your opponent's, every hit you land against your opponent should stick. Instead, Heimerdinger also happens to have the best health regen in the game, which not only clashes with his theme (he's a fragile scientist, not a drain tank), but essentially makes him almost impervious to poke and harass, on top of him already being very difficult to dive when his turrets are up. Damage should stick to Heimerdinger, and losing one of his turrets should cost him a lot more than just 20 mana and a ~20-second cooldown. He needs to be more active if he wants to win lane, and in return he should be able to do much better past his laning phase. Heimer's niche is that he is the ultimate defensive champion, and he should be able to move his base a little better to keep up with his team.

PinkAbuuna5 votes

I think Heimerdinger's biggest issue right now is his health regen. His turrets already give him the biggest staying power in lane by far, and that power is mostly passive: in a laning environment where every move you make takes significantly more effort than your opponent's, every hit you land against your opponent should stick. Instead, Heimerdinger also happens to have the best health regen in the game, which not only clashes with his theme (he's a fragile scientist, not a drain tank), but essentially makes him almost impervious to poke and harass, on top of him already being very difficult to dive when his turrets are up. Damage should stick to Heimerdinger, and losing one of his turrets should cost him a lot more than just 20 mana and a ~20-second cooldown. He needs to be more active if he wants to win lane, and in return he should be able to do much better past his laning phase. Heimer's niche is that he is the ultimate defensive champion, and he should be able to move his base a little better to keep up with his team.

As a Heimer main, I can agree with most of this. Personally, I feel that his passive needs a full on rework. The ONLY reason for it is so he can have the highest Hp regen in the game. You can change the passive, and still let him have the HP regen that he has at the moment. One way that I could see Heimerdinger being changed is giving his passive a sort of Scrap system, where he stores scrap that he uses for his abilities. One scrap for one Q, 2 scrap for W, 2 for E, nothing for any of the ults. This doesn't remove mana, but is an addition, like Annie passive or Jhin passive, and using a spell at high scrap gives them more power. Scrap is collected when you walk over dead turrets and over time. Also, you need a bigger reward for hitting his E. It is one of the hardest skillshots to hit IN THE GAME, and it only gives a slow/stun and a bit over one rocket of damage? (I mean 1. Not the whole set of rockets, just one.) Maybe a longer stun time?

However, I would keep the high Health regen. He is a siege champ, using turrets as his pushing power. This health regen allows him to take a few shots of tower agro, wait some time, and be able to do Heimer things.

He needs to throw wrenches though. You can't remove that. It's perfect.

Spoofghoul3 votes

I have some pretty crazy idea's for possible future heimer rework though

If he is such a genius why not use his passive repair drones also as attack drones, or for other purposes when needed?

Why does he throw wrenches (ok its kind of funny) instead of using some kind of advanced weaponry like rail gun & grenade launcher and he can swap between them. why don't these scale with ad too, Why not make his one of his abilties allow him to load special ammo for the gun he is using and allow this to be a utility during ultimate

Why do his turrets go offline when he leaves the area why don't they scale with ad or deploy different turrets depending on which gun he is using Why aren't his turrets defenses scaling with his alongside his ap/ad Make his drones deploy as turrets to balance out how fast he can place them and to limit his power since his drones won't be up to repair him/allies/other turrets/ towers?

Why does his ult give him a bigger turret. . . why doesn't heimer instead deploy a tank, an actual tank, where he hops in, in the tank he has different abilties (except R which is used to leave the tank) And he gain's bonus regen/resistances/damage reduction Staying in the tank would drain mana per second

Like drop anti personel mines Deploy stabilizer and extend gun to become an artillery piece Shoot rockets(whilst driving) & deploy large smokescreen (in artillery stance) to give time to dissarange and turn into a tank the smokescreen works like brushes vision wise but dissipates fairly quickly and serves as a disengage tool for artillery mode Have his drones either form a protective shield when driving as a tank or search for targets in artillery mode extending his vision range

Why doesn't upgrade turn his rockets into a big ICBM nuclear rocket with a huge blast radius and small knockback, it has a deploy channel and a launch and travel time, so it can be avoided, The impact damage isn't too big but it leaves an area radio active for a minute giving everyone who steps in it damage over time which builds up and gradually decreases as they leave the area This can be used as an area denial tool since the dot stacks quite a bit and can do significant damage

Just some crazy idea's for a crazy inventor

He is the super genius of league im fine with Heimer therefore being one of the more complicated champions with a big kit which helps him deal with all sorts of situations. but make everything require setup in advance or relying on predicting your opponent/ gameknowledge

PinkAbuuna1 votes

{quoted}

If he is such a genius why not use his passive repair drones also as attack drones, or for other purposes when needed?

Why does he throw wrenches (ok its kind of funny) instead of using some kind of advanced weaponry like rail gun & grenade launcher and he can swap between them. why don't these scale with ad too, Why not make his one of his abilties allow him to load special ammo for the gun he is using and allow this to be a utility during ultimate

Why do his turrets go offline when he leaves the area why don't they scale with ad or deploy different turrets depending on which gun he is using Why aren't his turrets defenses scaling with his alongside his ap/ad Make his drones deploy as turrets to balance out how fast he can place them and to limit his power since his drones won't be up to repair him/allies/other turrets/ towers?

Why does his ult give him a bigger turret. . . why doesn't heimer instead deploy a tank, an actual tank, where he hops in, in the tank he has different abilties (except R which is used to leave the tank) And he gain's bonus regen/resistances/damage reduction Staying in the tank would drain mana per second

Like drop anti personel mines Deploy stabilizer and extend gun to become an artillery piece Shoot rockets(whilst driving) & deploy large smokescreen (in artillery stance) to give time to dissarange and turn into a tank the smokescreen works like brushes vision wise but dissipates fairly quickly and serves as a disengage tool for artillery mode Have his drones either form a protective shield when driving as a tank or search for targets in artillery mode extending his vision range

Why doesn't upgrade turn his rockets into a big ICBM nuclear rocket with a huge blast radius and small knockback, it has a deploy channel and a launch and travel time, so it can be avoided, The impact damage isn't too big but it leaves an area radio active for a minute giving everyone who steps in it damage over time which builds up and gradually decreases as they leave the area This can be used as an area denial tool since the dot stacks quite a bit and can do significant damage

Just some crazy idea's for a crazy inventor

He is the super genius of league im fine with Heimer therefore being one of the more complicated champions with a big kit which helps him deal with all sorts of situations. but make everything require setup in advance or relying on predicting your opponent/ gameknowledge

Some of this is quite good. Like the using his Ult Q as a tank-like thing. He still needs to be able to cast his spells, but he controls where the turrets hits. And can't move. I would like to see how that idea would work. I also appreciate the idea that Heimerdinger, one of the smartest characters IN THE GAME, need to be some-what hard to play. It makes sense on paper. In game, it ould depend on how he's changed. However, some of this doesn't make sense. Firstly, he is an AP champ. He shouldn't have any AD scalings, at all. His AP decides ALL his damage. AP is like knowledge. Read books, gain knowledge, kill things. Makes sense.

His turret's defences DO scale with AP. Between 5% and 40%, depending on level of Q. The shutting down when Heimer isn't near is for balance. You don't want to be killed by a champion who was on the other side of the map because you were clearing a wave. It has no counterplay, and it makes sense in his kit. If you are talking about his passive as his drones (which I don't, since it does basically nothing), then how it works at the moment works well. It's a passive aura that gives his allies and turrets HP/5. The way his rockets upgrade is alright for me at the moment. Rather than one set of rockets, just unleash ALL THE ROCKETS!!!!!!!!!!!!!!!!!

...

The idea you have for Ult- rockets seems like it would work on a different character altogether. Heimerdinger is a defensive siege champion, not an area-denial champion.

Saianna2 votes

I'd love to see a day where his turrets 90% of damage isn't hid behind that stupid beam.

I miss old and plain turrets (with AOE).. So simple.. So effective... Sigh

Bruticus441 votes

The AOE and magic shred are sorely missed

Laxfan522 votes

I'm a heimerdinger main and I really love him but he really needs an update.

YOU LOST LMAO1 votes

Heimerdinger item 3060 item 3512

PinkAbuuna1 votes

[{quoted}](name=PENAL ERUPTION,realm=NA,application-id=3ErqAdtq,discussion-id=qai1Ooik,comment-id=0000,timestamp=2016-10-29T05:59:07.452+0000)

Heimerdinger item 3060 item 3512

RIP Banner. -60 AP. :(

GULAG 4 U1 votes

My definition of heimer:

Cancer piece of shit only relying on winning lane extremely uninteractive lane makes melee impossible to play

rework him jesus.

Jerky Jesse1 votes

I need this to happen. Riot please send halp.

Meep Man1 votes

I wish Heimerdinger's turrets could be used more strategically besides just Heimer's bodyguards. People commonly call Heim the "RTS in a MOBA" champion. Riot should pick up on that! Make his turrets not rely on him being near them! Give Heimerdinger more global presence and pick up on his inventor theme! Give him more machines on more of his abilities like his turrets! We want the "RTS in a MOBA" champion to be a thing!

FantasySniper1 votes

And scrap his passive.

It's bullshit that Heimer has 15 more Hp5 than the next guy when literally nothing in his kit is dependent upon it.

Bruticus441 votes

Agreed, also as mentioned below i think it would be interesting to see how his kit would look if he scaled with AD instead.

Divewing1 votes

My main problem with being is you're forced into a situation where you either super hard counter him, or play FarmVille for 20 minutes. There's a difference between being forced to play passive, and being forced to do nothing, he im is the latter.

Now I don't care how this is changed/what changes it, but if it could change that'd be great.

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