Theory Crafting: Kindred Bot
Kindred bot? As in her being ADC? Why? Isnt she designed to be jungle?
As some already know from experience of how much of a pain it is to play Kindred jungle let alone playing her effectively. It's difficult to get her to scale via obtaining marks from enemy camps and marked champions as her ganking potential are somewhat low. And with the removal of her sustain she would have to back constantly. Without her marks and her first completed jungle item she poses little to no threat. Not only that but picking her as jungler can really hurt your team comp if they dont make up for what she lacks.
So I decided to try her out bot. AD reds, Lifesteal Quints, Vampirism, and Warlords for safety. However to make things interesting, I decided to keep smite on her to secure marks and always having presence for drag. And the results so far has been on my favor. One of the best things I found about Kindred bot is that I can mark the ADC or Supp. Essentially meaning I am able to obtain marks on a consistent basis. Got marked ADC? Switch to Supp and continue the pattern. Here is my build so far.
BotRK > Hurricane > Blood Thirster > Rageblade > Mortal Reminder > Beserker Boots
Why Mortal Reminder? Because it works great with your ult as it makes your heals to enemies be less so you'll always recover more health than they would putting you at an advantage. Now since you have smite, you can always replace one of the above items with Bloodrazer with Skirmisher but I wouldnt suggest rushing it as first item.
I like Kindred but I find her power as a jungler be extremely weak. If she's behind then she's virtually nonexistent. As her being bot/ADC I find her being able to realize her full potential. One game I gotten her passive to deal 25% of their current health.
What do you guys think? Any suggestions to make Kindred ADC better? Im not an ADC main either and me doing well with her says a lot to me.
. I don't like this for a number of reasons. Most prominently: the AP is completely wasted on Kindred. They get nothing from it. So unless you've got 1725 gold to complete the item after getting your Pickaxe and Recurve Bow, that Blasting Rod provides absolutely nothing power wise to Kindred. And I don't think 3600 gold for a 73% Attack Speed and 53 AD and double procs on every other hit after hitting 6 times is worth that time/gold investment. I would much rather have either another crit item (2nd Zeal item, IE, or even an Essence Reaver), a Wit's End ), or even Cleaver or Frozen Mallet for some more Utility. Maybe a Trinity Edge, but Kindred has rather low base damage. Still, any of these options are in my view are better than Guinsoo's on Kindred.
This is not a bad choice, and I like the idea of a life steal heavy Kindred, especially if you go Fervor or Thunderlords combined with my above suggestion. I also think it's not required or even core item, and this is definitely an item that can be swapped out depending on the match up. Staying with the Lifesteal theme, I'd make an argument for Death's Dance as well, simply for the dueling and CDR. Especially if you're playing around Kindred's use of R to contest objectives. Obviously, Mercurial Scimitar for CC mage heavy comps. IE or ER would also be viable here I think. I'd also argue Ghostblade here as well. Not saying not to go BT, but there are options as needed.
: Kindreds' Passive and basic abilities deal Physical damage (Similarly, all of their basic abilities scale off of AD, albeit fairly minor amounts, 20% AD for Q and E and 40% for W, which combines with Attack Speed), as well as the Physical portion of BotRK's on-hit.