We don't need any more Nasus-like champions in this game.
Which is precisely what the new Devourer is doing. It creates a race against time to Finnish the game before a monster emerges with the strength of three players.
This is bad game design. Sure the devourer has its weaknesses, like Nasus, but there are ways to mitigate these weaknesses, and overall make it un-fun for the enemy team to play against.
because of it, champions like Yi, Jax, Shyvana, Fizz, Kayle etc are remerging, some with old builds that caused those champions to be nerfed in the first place (Kayle with Runaans). So it's like you undid those hotfixes and made all those champions viable again. It's literally like a time machine sent these guys into the future. The worst thing is that putting them in this state as junglers completely takes away from their lane viability, and nerfing them directly will only gut punch their lane power further.
I know people have been complaining about Riot's choices in champion design recently with the Tahm Kench's and the Kallista's and the Bard's. But all three of them have major weaknesses when fighting alone. Champions like Nasus were designed to fight alone, same goes for all the complaint threads for Riven and the like, they were designed to 1v1. That's what makes them unfun to play against. having Sated Devourer on the above mentioned champions turns otherwise healthy, team oriented champions into duelling monsters. It's a real step in the wrong direction.
needs to be more like the new
. The critical issue with infinite scaling on a farm-based playstyle is that it often means there's no clear transition point where it becomes clear that a champion should stop farming as hard and start focusing way more on team play. That was one of the biggest issues with the old
, and it's been an issue on Nasus ever since his release. If he had a cap on his Q stacks, but gained some kind of raid boss transformation upon reaching that cap, he would have no excuse to hard-farm top lane all game, and would likely be much more able to transition to teamfighting and roaming at the appropriate times.
is a good example of a champion with infinite scaling who isn't completely dependent on it to succeed, and who therefore doesn't distort his play around that effect. I'd personally stay away from overly math-y effects, as those tend to not make much sense on a basic level, which is where there's the most confusion surrounding when to take Nasus to teamfights.
-like passive, which would cause people to flip out judging by the reaction to her.