Now that we have Azir: Heimerdinger's turrets need a QoL buff
Heimer: RANGE: 450 RECHARGE TIME: 24 / 23 / 22 / 21 / 20 GLOBAL CD: 1 DAMAGE: 12 / 18 / 23 / 29 / 34 (+ 15% AP) Single Target LIFE: 125 + (25 * level) + (5-40% AP based on level) (Basic rule: They die by 3 AAs for mages. 2 for AD mids. 1 spell after your first item. And 1 AA by an ADC at midgame) NO REPOSITIONING
Azir: RANGE: 450 RECHARGE TIME: 12 / 11 / 10 / 9 / 8 GLOBAL CD: 1.5s DAMAGE: 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 (45 + 5 / 10 at each level) (+ 70% AP) MULTITARGET LIFE: Invincible (9s duration) REPOSITIONING POSSIBLE
Heimerdinger's turrets really derseve A QoL buff to their surviveability. Azir's soldiers have a workaround by being invincible, which allow him to do his job. Heimer on the other hand not only has significantly lower damage output and lacks Azir's ability to reposition his units.
I feel like the recent Azir release proved once more that he deserves some love
I would suggest to Lower the cooldown on his Q to 19 / 18 / 17 / 16 / 15 and grant them 0.3 scaling with Heimerdinger's BONUS health.
This does not fix their immobility, lack of AoE, or DPS - but at least grants him a chance to not completely fall behind Azir.