Sejuanni Rework Critisizm(After Release)
I like it, but i'm scared for the future of it, her passive is WAY out of line and it feels like 90% of her kit's power is in her E and Passive, it does like 20% maximum health damage, like wtf?! That's a fuck ton of damage guys XD
Anyway i, unlike MANY people, do not want her reverted, that would suck she was shit before and felt horrid to play, it was sooooo boring. This made her more fun, defnitely but there are some issues.
Her Passives damage AND resistances are way over the top, even if they aren't permanent and only lasts a couple seconds once she's hit, in lane that's incredible and since i'v been playing her top not jungle(cause clearing is a pain for her, atleast to me) i'v noticed it's extremely easy to win lane with her because she takes next to no damage from trades. This lead's me to believe her 175 base armor at level 1 with her passive up is absolutely absurd and needs to be looked at. Then there's her W, it does absolutely 0 damage. I can't clear a camp to save my life with this new W, it doesn't do anything! Why does it scale with HP? Why did you overload her passive with damage and take away her AP scaling on her W, that's ridiculous and it actually makes her feel bad in the jungle because i can't clear with her at all since this ability does next to no damage and it's her only spammable AOE.