How to play against Zoe, for all the whiners out there.
So, just like I did for Illaoi and Camille, I'm goinna write a guide on how to play against Zoe. I know no one is goinna listen, and you'll just ignore everything I say and bleat whatever the flock says, but I don't want another enjoyable champ to be gutted because of assholes that refuse to learn how to play the game, so I'm going to at least try.
She's really not broken at all. I don't ever see anyone complaining about Cait doing 1k on a headshot when you step on a trap, I don't see people complaining about Xerath doing damage if he stuns you, I don't see people complaining about Urgot's ult if you're low health... Zoe has one damaging ability in her kit, and her E CD is long, so of course the combo is going to hurt a bit when you let her land an E -- plus, she's squishy and entirely immobile and has no way to get out of a fight, so she's easy to just jump on.
Anyway...
#Passive
When Zoe casts an ability, she basically gets a Sheen proc and does more damage on her next auto.
So, this one you really can't do much about, since it's an auto. Just be smart about where you are, and watch her right hand (it glows a yellow-gold color while her passive is up).
#Q
Zoe shoots a star in a direction, and can recast once to change the direction the star travels.
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This is ALWAYS a straight line.
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The damage gets higher the farther the star travels.
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Stops upon hitting an enemy, doing damage in a tiny area.
So, I assume you've at least heard about Vel'koz, right? His Q splits at a right angle, and you gotta look where it can go instead of where it is, right? Same thing for Zoe. Look where she shoots the ball to, and then use your minions / tanky people on your team as shields, and make sure she doesn't have a straight line to aim at you with.
The second thing about her Q, it works like Azir's soldiers / Ori's ball in the way that, while she can recast her Q no matter how far away it is, she can only send it a certain range around her (which isn't very huge). So, if you have no minions, remember that she can only throw it so far at you, and stay out of that range.
The third thing... it goes in a STRAIGHT LINE, so just, you know, sidestep. It's a small hitbox.
You can also be a good teammate and block long range Qs, since it'll do less damage to you than it would do to someone sleeping way away from the cast location. :P
#W
Passive: Zoe can collect summoner spells and item actives used by enemies around her (and minions sometimes drop them, as shown by a little balloon over them).
Passive 2: After using a summoner or item active, Zoe gains three bolts that are basically Ahri's W and focuses targets she damaged recently.
Active: Uses whatever spell she picks up (she can only hold one at a time, and it expires after a while).
Really the only thing I can say about this one: Try and zone her away from the minions with balloons. ZOE has to get the last hit to get the summoner / item active (it's random) to drop. If it dies to minions, towers, or her allies, it just goes away. So try and zone her from it if you can.
#E
Zoe kicks a bubble a direction, and makes the first target hit fall asleep after a delay
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Range carries over through walls.
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If nothing is hit, it makes a puddle on the ground for a few seconds that applies the effects to the first target to walk into it.
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Sleeping targets take double damage from the first attack to hit them (UP TO A LIMIT THAT IS LIKE 300-500 LATE GAME) and wake up.
So, this one is annoying, but remember it stops whenever it hits something. You don't freak out about Xerath being broken if you walk into his face and he stuns you then combos and kills you, right? So don't let Zoe get a clear shot. It's VERY telegraphed, and goes in a straight line. So just stand behind minions, or use a dash of some sort to just sidestep it.
Now, Zoe doesn't one shot people. She is a burst mage though, and combos them to like 20% health in one go (she only has one damaging ability though). Late game you don't walk up to a Syndra and expect to just never die, do you? What about Veigar? Respect her damage, and remember how her kit works, and she won't burst you.
#R
Zoe teleports a short distance, then teleports back to where she started like a second later.
It does no damage, she goes back to where she started, and she can't move while doing it (even if she flashes or something), bu she can still use attacks and whatnot. So just wait at her entry portal and one shot her after she gets back. Save your CC for when she's done teleporting, because she breaks pulls and whatnot, and will always return to her starting portal.
So, notice the common theme in Zoe's kit? Lots of telegraphing and lots of straight lines. Her E is annoying, sure, but if she lands it through a wall, she's not goinna be in range to abuse it unless she flashes, so she can only burst one person and then be out of the next fight since she blew her summs. And a tank on your team could always just block it, you know.
Plus, she has no real way to get out of a fight without summoners, so if you play an assassin or someone tanky and just jump on her, well, she's done.
And now, I know I can't explain every situation away, so ask me questions and how to play against her. I'll tell you how to win in those situations.
. Zoe will bring these guys back in play, and basically these counter her, really effectively.