So according to championgg Jax sucks, but according to opgg he's really good
How are these stats compiled exactly to have this big of a difference
FYI I'm comparing opgg platinum and diamond plus not all elos
How are these stats compiled exactly to have this big of a difference
FYI I'm comparing opgg platinum and diamond plus not all elos
Jax is bad pls buff and don't tell anyone
Because it just means most players suck with him.
Also, the differences in stats aren't that drastic. Neither says he's 'really good'.
Look at Vlad. He's actually in a great spot if you aren't using the now trash-tier tank builds.
Both OP.GG and Champion.GG say he's in a horrible spot and that tank is the best way to build him.
OP.GG and Champion.GG both track mostly players who are bad at said champions, even in plat+. Only the upper 1/3 or so of a champion's player pool actually plays the champion at the point where their ability to succeed can be judged.
**Both sites basically only track how little or how much practice it takes to succeed reliably with any given champion. **
I think some sites only take data from higher elo, so I'm deducing that on opgg they take stats from all Elos, and in bronze jax is op, but championgg takes higher elo data where jax isn't as op
Added to op to clarify
Probably different region maybe?
I think Naopgg relies on trending data within specific Elo. Championgg provides more aggregate data that is mostly focused on larger time frames.
It is just the windows at looking at each are different.
I pretty sure its all a conspiracy, just to get champions nerfed or buffed.
If you mean champion analytics for OP.GG, it does per region while champion.gg is all regions.
Also there is not a way to make 100% sure you collect data from all games of a specific ELO nor is there a standard way for determining what qualifies as a Plat+ game.
Also there is not a way to make 100% sure you collect data from all games of a specific ELO nor is there a standard way for determining what qualifies as a Plat+ game.
This is entirely false.
Champion.gg and op.gg both use Riot's data to actively track statistics and determine rank, including Riot's official ranked ladder. They do track all games of a specific ELO because they use parameters to filter out data. Parameters are extremely reliable, and even if they did miss some, it would be such an insignificant amount that it likely wouldn't change the data at all.
If a player is not in Plat 5 or greater on the ranked ladder, they are likely not considered for champion statistics. If a players' MMR surpasses a threshold, that's also a standard way of determining a Plat+ game. Another way is to average the MMR of both teams and use an MMR threshold.
This is entirely false.
Champion.gg and op.gg both use Riot's data to actively track statistics and determine rank, including Riot's official ranked ladder. They do track all games of a specific ELO because they use parameters to filter out data. Parameters are extremely reliable, and even if they did miss some, it would be such an insignificant amount that it likely wouldn't change the data at all.
If a player is not in Plat 5 or greater on the ranked ladder, they are likely not considered for champion statistics. If a players' MMR surpasses a threshold, that's also a standard way of determining a Plat+ game. Another way is to average the MMR of both teams and use an MMR threshold.
You seems to have not dealt with the madness of the Riot API. Let me fill you in.
It does not list an associated level of play in the match history data; you have to find the rank of each player in the match either as a value you stored previously or fetch their current rank from the Riot Servers (or try to determine based on a combination of these two what their rank likely was during the match in question via some algorithm). Which by the way if their rank has changed since a match Riot does not provide a way to know what it was at the time. And as I said Riot does not tell you the level of the match, so it is up the site in question to decide how to determine that for themselves.
To look up a match you need the Match ID. To get Match IDs you need to request the match history list of a specific player. To know what players are at a certain rank, you need to look up the leagues. Only Challenger and Master tier players are all listed in one league that you can specifically request. For lower levels, you need the ID of a player in the league and each level will be broken up into multiple leagues. The TL;DR of this means that it is possible to miss a league if you do to request the league of any of the players in it. Since there is a limit on requests within a given time period, you don't really want to do an exhaustive search of all possible IDs as that would cut into how many matches you could look up stats for.