[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=q7dBYTOU,comment-id=0002,timestamp=2018-08-06T14:37:32.831+0000)
People on boards were pretty much all over the boosting strat, even if it took up less than 3% of games . . .
I feel like nerfing a strategy because a community fails to evolve to it is extremely damaging to a game. If currently, there is no counterplay to a certain strategy, the instant and immediate answer shouldn't be: "Well fuck, let's just remove it from the game." The most common examples of this is when somebody out of the ordinary fills a role that wasn't meant to be filled in the first place, via top lane Lulu & midlane Corki. There ARE champions that can beat those two and scale better into the game, but they aren't top laners; or they aren't mid laners. Nobody in the mid-lane could handle them at he time and nobody in the top lane could handle them at the time . . .
But that doesn't mean **nobody **in the entire roster could handle them. Players were just too slow to react and unable to evolve. Because when players see they're bottom lane their instant instinct is: "Pick the meta, only the meta, pick the meta, only the meta." It's like this for EVERY role and it's boring.
I think the larger problem to strategies like that is that they become "play it or counter it" if they're allowed to pervade the meta. Ardent Censor, Cinderhulk, etc, are all like that, and when you have singularly dominant strategies that remove pretty much all enemy agency because they can't deal with one element of your team, it sucks the fun out of the game and causes it to stagnate very fast. The funneling strategy basically forced an ally to snowball fast and curb stomp any opponent who tried to oppose them. If you weren't running a funneling strategy, you were going to lose unless you happened to have loads of CC and tanks on your team.