@MaliciousMetal, based on your feedback I have constructed this Morde VGU Kit. Criticism Welcome.
New Looks
Currently, the Tin Man doesn't look very magical for being THE AP Juggernaut. I feel that with his Visual Update, they should make him visibly a shadow isles esque spirit under his metal suit. His typical armor would look quite damaged, and while his new passive is available, all of the holes and scars are patched up by visibly new metal. He would still keep his mace, but it would be more of a black-dark green color and surrounded by an eerie glow to match with the themes of the shadow isles.
Passive - Flesh Forge
Mordekaiser's resource bar is replaced with the Flesh Forge, an infinitely stacking shield mechanic. Similar to Malphite's shield, it is permanent until destroyed and regenerates Every 20 seconds out of combat or after killing an enemy champion.
Flesh Forge's shield has a base value of 30 and is stacked by doing the following:
- Killing an enemy Small Minion or Small Monster - +3 Shield Value
- Killing an enemy Large Minion or Large Monster - +6 Shield Value
- Killing or assisting in killing an enemy Champion or Epic Monster - +20 Shield Value
Usual Shield Value at around 10 minutes in an average game = 300. 20 Minutes = 550 30 Minutes = 800 40 Minutes = 1100
This supports Morde's style of being snowball reliant and a late game juggernaut beast, while also gating his shield while keeping it in some form and also allowing him to catch up if behind Ala Nasus.
Q - Echoing Iron | 10/9/8/7/6 Second CD
Mordekaiser's next basic attack slams his mace with such force that it creates a disarming echo, dealing 35/65/95/125/155 (+0.5 AP) Magic Damage to the target and all enemies within 425 units of the target, and silencing the target for 1.1/1.2/1.3/1.4/1.5 Seconds.
The echo remains in the area for the next 2 seconds, dealing 15/25/35/45/55 (+0.15 AP) Magic Damage each 0.5 seconds in the area and slowing enemies in the area by 40%.
W - Steel Stockade | 24/22/20/18/16 Second CD
Mordekaiser erects a wall of spiky steel a target location that is 600 Units Wide for 5 seconds. Enemies that make contact with the wall take 70/110/150/190/230 (+0.5 AP) Magic Damage. Enemies cannot be damaged by the wall more than once per cast. Allies cannot pass through this wall, but Mordekaiser and his Enslaved Spirits can.
This is Mordekaiser's ONLY TOOL aside from smart use of his ult for getting in range of enemy champions, so it must be used cleverly!
E - Heavy Metal | 18/17/16/15/14 Second CD
Mordekaiser strongly swings his Mace in front of him, knocking all enemies in a cone back 650 units and dealing 60/75/90/105/120 (+0.6 AP) (+6/7/8/9/10% of target's max health) In Magic Damage. Enemies knocked into terrain are stunned for 1.5 seconds as well.
Combine with W - Steel Stockade for some sick comboz
R - King's Curse | 160/120/80 Second CD AFTER Ghost dies.
Mordekaiser Curses a target enemy Champion, causing them to take 10/15/20 (+1% per 50 AP) increased Magic Damage from Mordekaiser and his allies for 7 seconds. If the cursed champion is killed during that time, they are Enslaved as Metal Ghosts by Mordekaiser until they revive.
The Metal Ghosts deal 70/60/50% reduced damage, but have separate cooldowns from their in game player counterparts. They have the same stats, items, masteries, and runes as the player who was playing them did.
The Metal Ghosts would be coded in a way where they would attempt to use their abilities to bring enemies to Mordekaiser, or bring Mordekaiser to enemies. Mordekaiser could also reactivate King's Curse to slay the servant early.
Metal Ghosts also retextured to look like a silver version of Zhonyas with eerie shadow isles glow. coolio.