Infinity Edge extremely dominant, perhaps it needs a power shift?
Ive always found 100% extra damage quite high for a random occurrence, especially with the ability to reproduce it within fractions of a second depending on attack speed, so having an item that increases it to 150% extra damage makes me cringe.
In my noob opinion, crit is unreliable but potentially overpowered early game(random occurrence), and overly reliable later game.
I think the 50% bonus crit damage should be removed or reduced to something like 10, 15 or 20% max, and the crit chance increased to 35 or 40%
I could go on an on about why but there have been more than enough debates, discussions, and first hand experiences within the community to cover that, and anyone could easily educate themselves on the topic if they desire.
I just wanted to shoot my idea, if its already been suggested Im just reinforcing it.
Peace.