You know why Assassins and Bruisers are "Weak" ?
The first thing you should put into consideration is "The amount of damage they deal, and how fast they deal it".
Second thing is the overall state they reached after the previous reworks of classes and items.
Riot's balance team Reworked the Assassins class because they were "hard" to deal with if ahead and had no counterplay, resulting in not taking away a lot of base damage from certain champs + putting delays on their burst combos, but they too destroyed some of their niches.
Was the only AD AOE assassin champ. they took a lot of base damage from his abilities, he lost [[15%]] damage enhancer on 1 target from his previous [[E]] but nobody actually is considering the fact that it's huge losing this passive, and Riot should've kept it if they were serious about making him "single target assassin".
On the otherhand, you have ADCs with more improved items [[defenses + MS + AS + AD + crit change + crit enhancement]] all can be granted in only a couple of cheaper items and can almost triple your damage with no delays and with AOE if possible [[based on the champ you choose, ex:
]].
After releasing
, Every class got their items buffed
[[Mages,Tanks,Bruisers,ADCs]] except the assassins.
Doesn't this send a clear message?
and for Bruisers, why do they have to pay more to be even with Tanks or even ADCS?
You need at least 3 kills in lane and above the average farming mechanics so you can be able to "Trade" with a Tank when they finish their items. and even if you reach lategame, the fact that they receive way less damage than you, can heal [[
]] or Do % damage to you on a low CD + the CC that allows their ADC to finish you is brutal.
You tell me to build a constructive thread so I send the message? There's no msg will be receive, it's a matter of favoritism.
