Game would be so much healthier if champs like yasuo would be deleted.
yasuo, irelia, akali, leblanc, graves and <removed by moderation> champs like that should be deleted and you'd see how much fun you'd have with the game.
yasuo, irelia, akali, leblanc, graves and <removed by moderation> champs like that should be deleted and you'd see how much fun you'd have with the game.

Trynda is balanced, the reasons he is "op" now are conqueror,
, Paper Turrets, "a lot of damage meta" and maybe demolish.
Tryndamere is the most non interactive, rng based, unfun and blatantly lacks agency for the opponent. He is a champion that is a battle of stat blocks. He may not be overpowered but he is the most annoying piece of shit in the game.
... he is the most annoying piece of shit in the game.
That's false and you know. There are many champions more annoying in the game:
,
,
,
,
,
,
,
,
,
. Imo (of course) all this cahmps require +/- the same skill cap than Tryndamere.
The game would also be way more enjoyable if you learned how to play against champions instead of begging riot to delete them
Yeah, because champions like LeBlanc and Tryndamere are so fun and interactive to play against.
Akali, Irelia, and Graves have redeemable designs that have just been badly balanced or have bullshit mechanics (Akali W). Yasuo and LeBlanc (to a lesser degree) are inherently toxic and cancerous.
Aside from Yasuo having wind wall I dont see where his design is toxic? If you argue his double crit chance I must say i disagree due to reduced damage and the changing of IE making it a bit of a redundant item but still essential to yasuo. Maybe reduce his crit damage by another 10 percent so its at 80, aside from that what is his issue?
's passive wich can be recharged while in combat and walking.[{quoted}](name=Destello Azul,realm=EUW,application-id=3ErqAdtq,discussion-id=pytdEbPB,comment-id=000900010000,timestamp=2018-11-25T10:15:37.169+0000)
- No costs and very low CDs.
- A lot of movility.
- A lot of survabillity, not only the windwall, the fucking Relsove, a shield bigger than
's passive wich can be recharged while in combat and walking.
- 4 passives: x2 Crit chance, Resolve, less cd in Q with AS and 50% bonus Armor Pen for crits (100%) for 15 seconds.
- A knockup (pure CC).
- And the famous "Dive Security Mechanic" allowing him to use his ult, under an enemy tower, without entering in range. Very balanced mechanic with a lot of counterplay. ANd you ask why is he toxic? F - - - off.
Jeezz, if it wasnt for the 4 passives thing, I wouldnt be sure which champion you were referring to

Aside from Yasuo having wind wall I dont see where his design is toxic? If you argue his double crit chance I must say i disagree due to reduced damage and the changing of IE making it a bit of a redundant item but still essential to yasuo. Maybe reduce his crit damage by another 10 percent so its at 80, aside from that what is his issue?
Its not that, people don't see the actual issue with yas is his code interactions with the game and how they break a ton of rules that he pays nothing for, and you can't do anything about
Some of the old ones aren't fun to fight either. I absolutely hate fighting Soraka, Vladimir, Draven, and Sona. I think with some tweaks champions like Yasuo could be made bearable, honestly.
I think with some tweaks champions like Yasuo could be made bearable, honestly.
Yasuo is a champ that can only be truly balanced and actually sticking to the design purpose of the champ if he started the game with actual CD, has nearly 0 base damage, and W at the very least is half as thin, isn't omnidirectional and cloaks Yasuo entirely for some reason that allows him to block spells even if Yasuo uses W in the completely wrong fucking direction, and only appears for a very brief period to reward timing, as well as that Yasuo can only trigger R if enemy is hit by his own tornado and not every single spell in the game given how many displacements there are in the game for some godly reason (I mean, why would he needs it when his kit is already 0 CD?), etc etc.
Let's be real. Riot would never do any of these things to Yasuo. So we should just delete the utter abomination he is.
Yeah, but he's also one of if not the only melee champion to consistently stand a chance against mages, marksmen, and assassins. He has all of the tools to actually combat range where as
(for example) will usually get absolutely destroyed by them.
Not trying to say I approve of Yasuo the way he is now, but if any of his skills were changed with the others left intact his kit legitimately just wouldn't work. He was designed to be an effective melee carry (someone who can go bot/mid and not go 0/15) and he achieved that design.
Yeah, but he's also one of if not the only melee champion to consistently stand a chance against mages, marksmen, and assassins. He has all of the tools to actually combat range where as
![]()
![]()
![]()
(for example) will usually get absolutely destroyed by them.
Not trying to say I approve of Yasuo the way he is now, but if any of his skills were changed with the others left intact his kit legitimately just wouldn't work. He was designed to be an effective melee carry (someone who can go bot/mid and not go 0/15) and he achieved that design.
Aatrox is played in mid often in tournaments, he's cool with ranged opponents too.
And his difference to Yasuo is that Yasuo is able to compete with ranged characters because he has W that denies almost all forms of ranged attack in the entire game (and come with blatantly broken hitbox), has infinitely spamming range poke that also mows down waves past mid-game like it's nothing and have Yasuo become a walking area denial condition post-6, and he has infinite mobility whenever he's in lane because why not. Yasuo does not just compete with ranged characters, he flat out just holds the entire lane hostage from anybody because his kit is fundamentally overpowered and broken to be the way it is, that is an incredibly big difference.
At least Aatrox is just broken mostly owing to his unchecked damage number, Yasuo is broken because his entirety kit itself is broken.
You have to revise and re-realise a good number of elements in Yasuo's kit to bring him remotely close to his actual intended vision and line of balance, which okay, give the man a rework no big deal. But Riot knows people play champs like Yasuo and Akali and whatever precisely because they're broken to their core and so they are popular, thus Riot won't lift a finger against them in any way, much like they did with Lee Sin who was allowed to be broken as shit for so many years until Riot found new broken toys to play with (Riot still shower some love to Lee Sin every Worlds, just not all the time now). This kind of game development is utterly fucked, really.
And his difference to Yasuo is that Yasuo is able to compete with ranged characters because he has W that denies almost all forms of ranged attack in the entire game (and come with blatantly broken hitbox)
Yes, that's what I mean. He actually has a chance against ranged champions.
has infinitely spamming range poke that also mows down waves past mid-game like it's nothing
Infinitely spamming? Come on. Be reasonable. He needs to stack 2 melee abilities before he gets one slow moving telegraphed projectile. If anything his Q is the most balanced part of his kit and I could see it on any champion.
Yasuo does not just compete with ranged characters, he flat out just holds the entire lane hostage from anybody because his kit is fundamentally overpowered and broken to be the way it is, that is an incredibly big difference.
Okay, Yasuo is strong, but not that strong. He can be beaten in lane by people like Vlad or Malzahar. You mentioned that Aatrox is in tournaments, why isn't Yasuo? Because he has more counters and weaknesses that can be capitalized on if you really know what you're doing.
Yes, that's what I mean. He actually has a chance against ranged champions.
Infinitely spamming? Come on. Be reasonable. He needs to stack 2 melee abilities before he gets one slow moving telegraphed projectile. If anything his Q is the most balanced part of his kit and I could see it on any champion.
Okay, Yasuo is strong, but not that strong. He can be beaten in lane by people like Vlad or Malzahar. You mentioned that Aatrox is in tournaments, why isn't Yasuo? Because he has more counters and weaknesses that can be capitalized on if you really know what you're doing.
It's infinitely spamming because Yasuo has no resource management whatsoever, and his abilities already come with minuscule CD that also downscales as game goes on. It's infinite spamming, because there is not a single cost nor risk for him when using his abilities especially his Q, which incentivises his players to simply spam indefinitely and it's exactly what happens. And as soon as he lands ANY of his infinite amount of tornados, it's instant poggers for him. I compare Yasuo's Q with Nid's old Q because they have the same general philosophy, you have nearly or flat out no risk to spam, and so you spam infinitely until it hits 1 out of sheer inevitability and you are rewarded generously with an instant win. But even that said, at least old Nid's Q has costs and moderate CD and is single target and can be entirely avoided it you just chill behind minions, and Nid's old Q was still rightfully considered broken because of its extremely uneven risk and reward factors, and there's Yasuo's Q which doesn't even have any of that (no CD, no cost, and can not be blocked by minions) and it's somehow considered A-OK.
And no, don't say that Yasuo has to use Q twice before he can use a tornado. It's just spamming the button 3 times in a row, it's not some magic and super hard condition you have to do; and as said, his tornado isn't blocked by anything so he doesn't even need to aim around the minions, but just point the cursor at the general direction of the opponent and Q 3 times in a row. In fact, he often doesn't even need to AIM, because he can just EQ your fatass on a lock-on and instant poggers. Recall, old Nid had NOT any of this nonsense, because at the very least, her design actually forced her to aim, as accurately and from as far away as possible to get off the poggers she's looking for; even if many design mistakes were made then, the ideas were correct. Yasuo's kit on the other hand, is just a pile of mouth-foaming nonsense, designed as if by some rando from the bottom of deviantArt.
Yasuo's Q may be a little bit more tricky when out of lane, but when he's in the lane with minions infinitely shoving down the lane to int, there is no shortage of Yasuo's Q. And if you say "well Yasuo still needs to use his brain when he's out of lane", and I say "god forbid Yasuo players actually needs a god damn brain from time to time?"
....
Also, organised comp is different especially because of how Riot favours ""actions"" so much they balance the game in such skewed manner favouring team-stacking to death-ball the opponent. It's not a wonder Yasuo wouldn't shine as much (he was still picked). But it doesn't mean his kit wasn't broken by design.
Nidalee was not remotely popular in any previous tournaments until S4 where she was reworked in, given all the previous meta did not favour her playstyle, but it doesn't mean her old design and the extreme reliance on Q (and its supremely uneven risk and reward scale) was never broken.
I think Yas should require mana lol
[{quoted}](name=Jackin ur lawn,realm=NA,application-id=3ErqAdtq,discussion-id=pytdEbPB,comment-id=000200000001,timestamp=2018-11-24T12:26:00.148+0000)
I think Yas should require mana lol
He should have SOMETHING gate him. Right now he has no mana, and a nearly always up shield.
Yup but they won't do it cuz they get money from him and a large part of this toxic community unfortunately plays him. They'd rather keep the peace than make him balanced which is stupid.
Yasuo is a champ that can only be truly balanced and actually sticking to the design purpose of the champ if he started the game with actual CD, has nearly 0 base damage, and W at the very least is half as thin, isn't omnidirectional and cloaks Yasuo entirely for some reason that allows him to block spells even if Yasuo uses W in the completely wrong fucking direction, and only appears for a very brief period to reward timing, as well as that Yasuo can only trigger R if enemy is hit by his own tornado and not every single spell in the game given how many displacements there are in the game for some godly reason (I mean, why would he needs it when his kit is already 0 CD?), etc etc.
Let's be real. Riot would never do any of these things to Yasuo. So we should just delete the utter abomination he is.
Yasuo is statistically balanced if a little weak right now my friend, and your feelings do not do anything to change this.
What's it like being wrong, and on some level knowing you are and as such knowing Riot will never "fix" him?
Yasuo is statistically balanced if a little weak right now my friend, and your feelings do not do anything to change this.
What's it like being wrong, and on some level knowing you are and as such knowing Riot will never "fix" him?
https://rationalwiki.org/wiki/Pathos_gambit <-- you. At least use a real argument against my points raised, if you've got time to dedicate to personal attacks.
If a champ is fundamentally broken in their design, no amount of statistics batting will fix a champ. This is the same how no matter Ryze and Azir are trashed in their already pitiful win rate, it still wouldn't free them from the fact that their current iteration has many gamebreaking problems and the reason why they are balanced at such a low win rate to begin with; and mind you, they are still strong in pro play in spite of the horrible average win rate within the playerbase, because as said, the champs are still fundamentally broken by design.
"Muh win rate" is not to be used as mindlessly crutch. I know this, you know this, we all know this.
So what is it like being so convinced and aggressive in your belief of being right despite the contrary yet without a shred of self awareness?
https://rationalwiki.org/wiki/Pathos_gambit <-- you. At least use a real argument against my points raised, if you've got time to dedicate to personal attacks.
Pathos gambit only applies if I'm wrong, and I'm not. =)
If a champ is fundamentally broken in their design, no amount of statistics batting will fix a champ. This is the same how no matter Ryze and Azir are trashed in their already pitiful win rate, it still wouldn't free them from the fact that their current iteration has many gamebreaking problems and the reason why they are balanced at such a low win rate to begin with; and mind you, they are still strong in pro play in spite of the horrible average win rate within the playerbase, because as said, the champs are still fundamentally broken by design.
That's cute and all, only Yasuo isn't a champion who is forced into a 40% win rate because he is busted in the upper echelons of play like Azir and Ryze, so what is your point? That's a faulty analogy my friend.
Yasuo is doing all right at elos that matter. He is likely one of the top champions in low elos, but I don't give a shit if bad players get pubstomped by him.
"Muh win rate" is not to be used as mindlessly crutch. I know this, you know this, we all know this.
What should we use if not the champion's data? Your feelings? =)
So what is it like being so convinced and aggressive in your belief of being right despite the contrary yet without a shred of self awareness?
I'm not aggressive at all my friend, I am completely relaxed in my rightness. One could almost compare me to Buddha.
Pathos gambit only applies if I'm wrong, and I'm not. =)
That's cute and all, only Yasuo isn't a champion who is forced into a 40% win rate because he is busted in the upper echelons of play like Azir and Ryze, so what is your point? That's a faulty analogy my friend.
Yasuo is doing all right at elos that matter. He is likely one of the top champions in low elos, but I don't give a shit if bad players get pubstomped by him.
What should we use if not the champion's data? Your feelings? =)
I'm not aggressive at all my friend, I am completely relaxed in my rightness. One could almost compare me to Buddha.
Idk what kind of role play you're trying to do, but your behaviour is kind of funny with the excessive pride thing going. And no amount of smilies, smug, and holier than thou talk will mask your exceptional inner saltiness that had motivated you to go out of your way to insult and belittle me in the first place. Funny that.
And just because Yasuo isn't nearly as broken in pro play as Ryze and Azir, whose gameplay issues are only pronounced by Riot's inherent balance bias towards death-balling and insta-gibbing faster than humans can even react which they are pretty good at under the right circumstance while Yasuo isn't supremely good at to begin with, it doesn't mean Yasuo's design is not broken in merits of its own.
Nothing will change the fact Yasuo's W is a flat out coding nightmare on top of the countless design issues that accompanies it, which Riot just couldn't give a shit for because reasons. Nothing will change the fact having a kit that has both no CD, no resource management, no condition (or rather, having fake conditions), with many safety nets to actively mitigate Yasuo from being retaliated and capitalised as well as and to shield him from the risk of committing, an inherent lack of fundamental weakness, and an extremely uneven and massively exaggerated reward with absolutely 0 risk and little to no commitment required, is a crap stew of broken design.
Win rate might be indicative of a champ's balance state, it says very little of a champ's design state, especially any champ can be nerfed and buffed purely in the numbers to artificially shift them within the win rate sector without ever addressing any of the actual core design problems, and thus it is not to be used as the sole evidence of it.
If anything, ban rates and pick rates tell better stories in this regard. In the case of Yasuo, his pick rate is consistently high across all elos with the ban rates following suit with a similar pattern that drops but still plateaus at a significant position at nearly 40% even in Diamond. If a champ can be this hated, it should already infer to the kind of issues that goes on with the champ even at a design level.
But much like how using symptoms to infer to cause is not always accurate in medicine, using such stats to infer to a champ's design state is but indirect. Medicines used to rely on using telltale signs and other physical diagnostic methods (such as palpation) to derive and speculate on the sickness and cause was because doctors could not simply look into the patients via CT scans and what new gadgets we have today, but this isn't the same for champs, we can simply tear apart the champ because the kit is all there. To speculate a champ's design by deriving it from looking at performance statistics is pretty much pointless; if any kit has design issues, then it has design issues, why does it have to have to also be a performance issue of the overall champ to indicate a design issue?
It's like saying a shoe with a hole underneath isn't a problem until it's so big it discomforts the wearer; nothing will change the fact the shoe is shit since the very beginning because it's got a hole underneath. Get it?
And I've already gone though some, though not all, of the design problems Yasuo has just on the first page, so it's not like I made claims without ever elaborate on what I meant. And if you have to, you could've just read those, as well as making actual points to counter mine instead of this utter nonsense of an exercise. But who really knows.
But ofc, it's quite likely that you'll not read a single word off this, ignore everything, and come back to just pointlessly swing your smug dick, so it's not like there was any point of me to write out all of this. But hey.
Then why did you indicate Yasuo can never be balanced in his current iteration?
"Might be indicative".
"Might".
Some champs where their entire champ's balance state is their win rate. Others, not so much.
Not to mention, I also actually elaborated on it by stating "especially any champ can be nerfed and buffed purely in the numbers to artificially shift them within the win rate sector without ever addressing any of the actual core design problems" quite literally within the VERY SAME SENTENCE that follows up that bit you quoted which answers your thread before you even wrote it.
I mean, what can I say, at least finish the sentence or something? But I know, you just wanted to nitpick, and you're so bad at it you couldn't even finish a single sentence to find out it answers your nitpick already.
That moment when you nitpick which is already pretty meaningless, but you don't even nitpick right.
pointless thread imo you can open a thread and talk about how you should change said champs to something less cancerous so they are more enjoyable to play against but riot will never just delete a champ (full reworks are pretty much the closest thing when it comes to it)
dont get me wrong i despise these champs just as much as you do but this is not how you open a discussion about it
pointless thread imo you can open a thread and talk about how you should change said champs to something less cancerous so they are more enjoyable to play against but riot will never just delete a champ (full reworks are pretty much the closest thing when it comes to it)
dont get me wrong i despise these champs just as much as you do but this is not how you open a discussion about it
I agree, If u see a prob and don't offer solutions ur not helping anyone
Yasuo has 2 basic issues. His kit is coded to break game conventions, and rules, and he had 2 many mechanics (many of which are hand holding which lowers the skill floor)
The 1st thing to do is reduce the # or rule breaking coding he has
Firstly I want to state that I don't have an issue with each individual rule break Yasuo has as Riot has stated that they want some champions to have something new they introduce to the game, some thing about them that inherently would break the rules while not being too frustrating. I have an issue with the shear number of rule breaks Yasuo has.
P - whether or not getting reduced dmg 2x crit breaks any set LoL rules or not based on the claim that Riot hates free stats is up for debate. However what isn't is his 2nd passive.
Rule Breaks: isn't situational, once charged it persists until procc'd, it doesn't have a CD, its his 1st of 2 dmg negation abilities, once dmg'd it doesn't act like a normal shield; damage doesn't consume the shield HP, the shield will continue to block the same amount of damage for 1 sec no matter how many instances of damage are applied within that time meaning u can't poke it down. Takes no skill 2 use.
Rule Breaks: 3rd cast knocks up at close range, it doesn't stop the knock up at the 1st champion hit, dmg isn't reduced per unit hit.
Rule Breaks: as a full on dmg negation ability it lasts too long. Starts blocking projectiles no-cost 360 degrees around him (despite not being fully formed) Additionally his DPS is not required to drop very much as long as its active.
Rule Breaks: extented ability cast mobility isn't limited to charges or killing units
Rule Breaks: instantly grants fully charged flow shield, applies Suspension to enemies except its NOT reducible by Tenacity or any other crowd control reduction such as Cleanse. He CANNOT be Knocked down while in his Ult animation (unsure on other CC, but i think he's immune for the duration). For the next 15 seconds Yasuo's crits gains 50% bonus Armor Pen, on any units not just the ones hit by the ultimate. Last Breath's area of effect when suspending enemies increases per rank, but this ISN'T stated anywhere except the wiki. Last Breath will place Yasuo behind his main target. If however he blinks to an enemy close to an enemy turret, Last Breath will attempt positioning him outside the turret range. Yasuo benefits the same from his ultimate whether cast from his own knock up or allies.
Most if not all these rule breaks need to go or extra requirements need to be added to make the rule breaks more difficult to achieve to balance them, especially the practice and R.
Here is my suggested kit changes to make him healthy, increases skill and outplay on both sides
#All hidden mechanics are removed
P - RESOLVE: Yasuo generates Flow every 59 / 52 / 46 units he travels by any means. Wind Wall's CDR and width is increased based on current Flow at cast up to 7.5% and 500 units. At 「 100 stacks 」Wind Wall can be cast while moving, and CDR remains for the next cast.
Q - Steel Tempest TARGET RANGE: 900 EFFECT RADIUS: 200 THIRD CAST - GATHERING STORM: Yasuo consumes all stacks to unleash a whirlwind that travels an increased distance in the target direction, dealing 5% reduced damage per unit hit and knocking airborne the first enemies hit based on distance. Steel Tempest incurs a 0.25 sec delay and does not gain increased range when cast during Sweeping Blade Sweeping Blade. Landspout (<455): no knock up Dirt Devil (455-700): 0.5 sec knock up Twister (700-900): 1.25 sec knock up
W - Wind Wall TARGET RANGE: 400 COOLDOWN: 28 / 25 / 22 / 20 / 19 COST: 100% current Flow Yasuo pauses for 0.3 to create a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 1 second. If cast while moving Yasuo creates a Wind Wall in a circle around him.
R - Last Breath TARGET RANGE: 1400 COOLDOWN: 80 / 55 / 30 Passive - Fall Damage: Yasuo deals additional DoT for every 0.25 sec the affected enemies are Airborn. ACTIVE: Yasuo throws his sword in the target direction. Upon hitting the visible airborne enemy champion Yasuo blinks behind their location, instantly generating Flow stacks for distance traveled but resetting Steel Tempest.
Upon arrival, he Suspends all nearby airborne enemies for 1 additional second, dealing physical DoT thereafter until they hit the ground.
TOTAL MINIMUM PHYSICAL DAMAGE: 150 / 175 / 200 (+ 150% bonus AD)
theres actually so much more room for outplay and actually skill expression in this kit now, now that all the busted mechanics have been removed.
I can explain why the rule breaks are as such, and why I made the changes I made if needed
yea lets just delete allllll the champss you don't like playing against thats a good way to balance the game
at this.. point that wouldn't even be much of an improvement. they've already got 10 more monstrosities there to take his place.
If you spent as much time practicing champions and tactics to beat them as you did complaining about them, you'd probably have less of a problem with them. Just saying.
I dont see yasuo in my games guess why...
Yasuo is only a problem in NA where people don't understand how to play against him .
In China his banrate is barely anything and complaints never rise over him
You have to learn counterpicks you can't one trick your way through the game.
China have a total player share of less than 0.71% of the entire league player base nation wide, They don't even make it into the top 10 player share despite having the highest population in the entire world... I don't think they could give two sentient talking, flying doozies about Yasuo tbh
China have a total player share of less than 0.71% of the entire league player base nation wide, They don't even make it into the top 10 player share despite having the highest population in the entire world... I don't think they could give two sentient talking, flying doozies about Yasuo tbh
But is it that NA seems to be the primary region that is unable to deal with yasuo correctly... And because a group of players don't understand how to play against a champion it should be deleted ???
I mean, that's literally how Riot has worked in the past. Look at Yorick.
Love the way people are saying Yasuo isn't broken. It's quite funny to see actually. That aside Lb needs an update to make her healthy to play against, Akali needs nerfs and tbh I got no problems with Graves, if there are two champions I would have deleted however, it would be Yasuo & Garen 100%
Nope. While they can be a bit tricky to balance most of these have hard counters. We also have the lovely ability to ban champs you dont like. WAIT, now everyone gets a ban too!
Suck it up and get good. These champs are easy ad fuck to beat and stomp in lane. Especially Yasuo.
Hard counters are an invalid arguement as you're basically saying you cannot play or HAVE to play a certain set of champions to beat this 1 champion. That's not fun, fair and it doesn't even make you good if you choose those champions to hard counter them just so you can win. Something that would actually make you a good player is being able to adapt to the enemy champion, learn their ins&outs and successfully beat them with actual skill rather than 'hAVinG a hArd CouNTeR'. The fact that you even said Yasuo is an easy champ to beat either means
A) You only play counters to Yasuo
B) You have a reliable jungler
C) Your Yasuos are plain shit
D) You ban him - this being the best option because you don't dwindle your chances at losing the game cause of one broken ass champ.
I literally went against a Yasuo with 1mil points mastery today, he was crap and still did a shit ton of damage while being untouchable because of the build that doesn't really sacrifice damage while making him more tanky, also his innate ability to dash an absurd seemingly unlimited number of times, his abililty to literally block almost ANY moving projectile with his W and his shield that grants him extra free defence. The saddest part that goes under the radar is his kit literally grants him the ability to have more efficient gold as the items he gets compliment him in more than one area. He builds crit - Gets double, he builds attack speed - get's cooldown reduction on top, he has no mana costs so that's another burden lifted which is why they can farm extremely easily and be as opressive as they like with little to no repurcussions other than over extending and getting ganked, at which point your other lanes truly lose out because they aren't getting ganked and Yasuo doesn't really even fall far behind because of his bullshit kit. Champs like gankplank & TF get more gold than others but require better skill to play and make an impact on a game than Yasuo does because they are required to actually think, instead of E to the nearest thing and traverse the entire map one shotting everything along the way. When a GP one shots you're adc, you know you fuked up AND we're most likely not paying much attention. When a Yasuo One shots 3 people in 5 seconds,you don't bat an eye because it's not that difficult because he is broken. Honestly miss me with that Git Gud bullshit Fr.
Hard counters are an invalid arguement as you're basically saying you cannot play or HAVE to play a certain set of champions to beat this 1 champion. That's not fun, fair and it doesn't even make you good if you choose those champions to hard counter them just so you can win. Something that would actually make you a good player is being able to adapt to the enemy champion, learn their ins&outs and successfully beat them with actual skill rather than 'hAVinG a hArd CouNTeR'. The fact that you even said Yasuo is an easy champ to beat either means A) You only play counters to Yasuo B) You have a reliable jungler C) Your Yasuos are plain shit
D) You ban him - this being the best option because you don't dwindle your chances at losing the game cause of one broken ass champ.I literally went against a Yasuo with 1mil points mastery today, he was crap and still did a shit ton of damage while being untouchable because of the build that doesn't really sacrifice damage while making him more tanky, also his innate ability to dash an absurd seemingly unlimited number of times, his abililty to literally block almost ANY moving projectile with his W and his shield that grants him extra free defence. The saddest part that goes under the radar is his kit literally grants him the ability to have more efficient gold as the items he gets compliment him in more than one area. He builds crit - Gets double, he builds attack speed - get's cooldown reduction on top, he has no mana costs so that's another burden lifted which is why they can farm extremely easily and be as opressive as they like with little to no repurcussions other than over extending and getting ganked, at which point your other lanes truly lose out because they aren't getting ganked and Yasuo doesn't really even fall far behind because of his bullshit kit. Champs like gankplank & TF get more gold than others but require better skill to play and make an impact on a game than Yasuo does because they are required to actually think, instead of E to the nearest thing and traverse the entire map one shotting everything along the way. When a GP one shots you're adc, you know you fuked up AND we're most likely not paying much attention. When a Yasuo One shots 3 people in 5 seconds,you don't bat an eye because it's not that difficult because he is broken. Honestly miss me with that Git Gud bullshit Fr.
So no champ should de better or worse against another? So people should not be penalized for one tricking? If I play yasuo to counter you, that's that, a counter. If you play renekton to counter me, then that's that, a counter. The way you talk, it sounds like you want no champ to counter another, which is not possible. Since you don't agree with that, i assume, I digress.
By the way, did you know that champs scale? Some champs actually get better over the game time as more gold is earned. I can apply every point you made to Gangplank, which takes as much skill as yasuo, just in different ways. In fact, yasuo takes much more skill than most champs in this game. I liken him to AKALi, while there are combos you can learn and repeat, a kit works together in many ways, and the skill is using the kit in a different way for every situation. Yasuo scales off of gold really hard. The only reason he has any early game with how squishy he is is because you can have enough skill to get there.
It also sounds like you don't like champions who take skill to play, and it also sounds like you got curbstomped by a good yasuo.
GET GOOD. He can be mitigated with good team play and easily mitigated by EXPANDING YOUR CHAMPION POOL. It's not that hard, he has hard counters that take no skill at all.
First off there are a lot of assumptions being made here, none of which I stated myself. I never said no champ should be better or worse than another and I know that ideology in and of itself is borderline impossible for most games in general, let alone League of legends and its grand scale of champions. Of course there are counters to champions and one tricking is considered bad because of this fact alone. I never agreed to saying I don't want champs to counter one another, that's the nature of League and it's not exclusive to only League. It seems as if you read only what you wanted to read from my arguement and interpreted what you think you want me to be thinking so you could counter it in some way.
If you read it properly, what I did mention is how league almost requires counter picks to beat a champion like Yasuo and keep him under after outright beating him. Like many OTHER champions, you can stifle their ability to preform in games with a range of champions that aren't considered counters simply by being better at the game in multiple games. I'm sure you've heard of it, it's called a skill matchup. One champion doesn't inherently counter another, but how you perform with your champion & in general, whether it be farming, roaming, warding, pinging your team against the enemy laner; contributes to winning that matchup. At the end there is more often than not a clear winner in how one performs. However with Yasuo, unless you are a champion that straight up counters him that clear distinction of a winner doesn't seem to exist, or is minor in the least. It's almost as if you've done all you can right but he is still able to impact that game much to the same extent as you are. Even with champions like Akali, (whom is considered broken at the currenr moment) has that distinction where you can say, as long as I keep this up she isn't able to do much, because you beat her fair and square and you don't need a counter champion in order to do so. Am I saying you can't beat Yasuo without playing a counter? No and obviously I've done so myself, but it requires too much beyond most champions. Am I saying comebacks should be impossible? NO (before you assume I do), all I'm saying is that if you want to make a comeback it should be the decisions you make as a player that dictate how that comeback is able to be made, compared to it being based on which champion you're playing and obviously champions have different affinities to make a comeback, but Yasuo's is too easy. (Unles you're terrible).
Yasuo doesn't seem to fall off unless there is a counter on the enemy team. Even Yi falls off if you shut him down, but from what I can see people play Yasuo as though you're a headless chicken without restraint, you spam E & Q because mid game he practically doesn't have cds and you just hope for the best. You could have no idea what you're doing but because you can constantly spam allowing you excessive mobility in all areas and decent damage in fights while similtaneously making it appear 'flashy', everything just seems to work out. Yes he takes skill to a degree, but it's not skillful (tbh I don't expect you to understand this given your clear lack of ingenuity). Like I said previously though GP takes skill to play, but he is also skillful, the same goes for TF even though his skillcap can be 'considered' low, it really isn't as with both of these champions a lot of micro managing needs to take place. Positioning, careful Csing, critical thinking, map awareness, ** HAVING MANA**, understanding the general limitations of the champ with regards to damage and mobility etc. etc.. I wouldn't consider playing TF a brainless easy skill free pick like Garen. Yasuo however you don't need to really think, positioning isn't important because you can somehow find a way to E out of there or just straight outdamage your adversaries or you can wind wall and block most if not all incoming damage. Csing is easy as you have AA resets with on-hit effects plus double crit, you don't need to think critically because the champion does half the work for you in a variety of situations. In essence pretty much anyone can pick him up and play him, which is unlike GP and TF, of which I guarantee those people would have a harder time playing these two. The only reason people think Yasuo is hard to play is because it's a competition to see who can do the most flashy shit in game and get a pentakill. People think flashy plays = Skill and there's some truth to that but it isn't the be all and end all of skill. All it really represents is the skill ceiling of a champion and what they are able to do as oppose to skill, which is why the streamer Yassuo is pretty good. Sure he is good at Yasuo, but in all honesty to get to Yassuo's level of skill takes mastery on top of skill and it doesn't change the fact that the champ is broken just because it is a good reprsentation of skillful play on a champion. Yassuo is generally a good player.
Just to round off you said I don't like champs who take skill to play. Sorry mate you're wrong again. I respect GP players which is why I think Tobias is a God player for mainig him (he plays Urgot too though so idk about that), I respect Katarina mains (post rework) and while I personally wouldn't play GP simply because of taste in champs, I would definately play Kata if I wasn't restrained by certain things. She looks like hella fun. If I didn't like champions who take skill to play, like you said, I would be busy rotting my brain - one tricking Garen or Jax. I despise champions that are considered braindead and for me Yasuo falls into that category because while he has a lot in his kit, at the end of the day it really doesn't take much for him to succeed :p
drops mic
Considering Yasuo is almost a non-factor in high elo. This thread is pointless, it's just another thread crying about champs that A) either players suck against laning against them or B) they aren't as good with said champs and cry about it.
Yasuo's windwall and passive is annoying but it's not something that is game breaking his entire kit isn't game breaking. If that were the case then he'd be a constant pick in high elo but he isn't, he gets thrashed in high elo with the exception of the OTP that use him and even then a lot of them fell out of Master/Challenger and into Diamond. As for the rest of the champs mentioned, none of them are close to even being broken.
TL;DR git gud
In high Elo he has the third highest ban rate after Akali & Irelia (both of which YOU KNOW have had recent game breaking reworks)... bishh plzz he's a non factor cuz people make him a non factor, they don't wanna see his dumb broken-ass parading the rift breaking everything he touches. In fact I'd rather fight an Akali or Irelia over a Yasuo anyday of the year. FOH bruh
He's not banned out a lot in high elo cause hes "broken" lol. He's banned out cause a lot of people main him in diamond+, mostly otp's. And ofc if you know the yasuo otp is on the enemy team or assuming he is then ofc he is banned lol. I have this experience a lot myself when playing in Diamond. I as a Yasuo otp get banned out after my first game like half my games unless I wait up to 5-10 minutes so I don't get the same players in my games.
Well Riven is a highly mained champ and she doesn't have a ban rate like his, sooo what's in the sauce? Clearly it's because he is broken paired with the fact that he is mained by a large amount of players. It's less toxic to play against Riven in my experience, she doesn't come across as broken as Yasuo does so it doesn't make sense to ban her unless she counters a champion that I play, even so I wouldn't take the risk of banning her knowing that Yasuo could be chosen instead. At least it's fun playing against her.
I don't know about that one. One of the most rewarding champions to one trick has to be Riven. When good you can literally run the game solo and there are so many build options you can go. You can go bruiser, more tanky, lethality etc. Also laning against a 1 million mastery points Riven one trick in diamond is a lot more pain in the ass than laning against 1 million mastery points Yasuo in that elo. Don't get me wrong, I'm not saying Yasuo's not rewarding when good at him, but Riven is much more effective than he is in any way.