Tampering with Draven: Why are you making stupid changes that mean nothing.

Woook3r··3 votes·1,563 views

These changes are simply tampering with my draven mechanics by fucking with his attack frame and lowering his attack speed.. They wont change his gameplay in any real way at all.

You need to change the way axes fall to the ground, not his attack speed scaling. Change where exactly they fall so that I no longer have to pause directly under the glyph and wait I am kiting and chasing. You also need to speed up the rate at which they fall so that it scales with as. The missle speed is already too slow for the most telegraphed autos in the game. Most tanks in bronze dont even notice they are being attacked by kog bc his particles are tiny and green and fast. Draven's are big and shiny and spinning with gylphs on the ground so it is obvious to focus him. Dont make it worse by slowing his autos to the rate of passing butterflys.

Make his axes drop closer and faster so that I can chunk more axes at all the fucking tanks and stupid op bruisers out there. If I have three axes spinning I should be able to throw all three of them at my attack speed so that I dont have any normal autos in between my regular autos. Finally we have some real cdr on marksman maybe this will be something that can finally happen. Spin up three axes in a fight so that I dont have any wimpy autos which actually have a faster attack frame and ruin my cadence..

15 Comments

Woook3r1 votes

Dear god let me join the pbe so I can feedback on this stupid bullshit.

Woook3r1 votes

{quoted}

Dear god let me join the pbe so I can feedback on this stupid bullshit.

speeding up his attack frame just makes his cool attack animations less visual

X8ViEhkPS02 votes

{quoted}

speeding up his attack frame just makes his cool attack animations less visual

Did you just reply to yourself?

Delioth2 votes

Yes, yes he did. Twice.

CasterGilgamesh1 votes

I hope these needs to Draven open up buffs but yes these changes are stupid

Hayaishi21 votes

Make axes fall closer when Draven doesn't even need to be directly below the falling axe to catch it? You are asking too much.

Woook3r1 votes

{quoted}

Make axes fall closer when Draven doesn't even need to be directly below the falling axe to catch it? You are asking too much.

No you misunderstood. As of right now my attack pattern is to direct his axes and then hit "s" to stop in the place where the axes will land and then wait for .2-.4 sec for the axe to drop. If I do not do this, then draven will run past the glyphe before the axe can be caught. I am suggesting that he should not have to pause for so long under an axe in order to catch it. I would like it if the glyphs could be made to be smaller, however, with the current sstate of pathing this would ruin him. Miniinos are to unpredictable and i sometimes drop axes in lane because they fall atop minions and I cannot reach them.

Perhaps the time of catching the axe can be broadened. It takes 1 sec for the axe to hit the ground but draven can catch the axe after .5 seconds if he is standing on the glyph. So there is a grace period, so to speak. This would have the effect of limiting his ability to juggle three axes in the early game, say while against a wall at the dragon pit, but will increase his dps later, and improve his kiting dueling and teamfighting otherwise. Additionally, he will feel and look more skillful while also being more fun and less clunky to play.

No other adc has to stand still in order to perform mechanically and furthermore, this is counter to the gameplay style.

Mirage Seraph1 votes

But... Draven's obscene AD is offset by his need to wait for his axes to fall. Plus in a team fight, why in the world are you sitting still not AA'ing sitting on your glyph? Your non-enhanced AAs do damage... And if you are actually skilled enough to juggle 3 axes, why in the world are you building so much attack speed that you actually can cast non-spinning auto attacks? Next, catching an axe refreshes your W so spam casting W properly allows you kite and chase better if you perform at a certain rhythm, and one of the new items is going to make this SILLY! Handcannon or whatever it's called gives you more attack range when you move attack move attack, which is basically Draven's whole shtick.

Not to mention he's getting more base AD for a tiny per level nerf equal to... I think around of -3 AD by level 18 iirc? So he's being even more reinforced as an early-mid game ADC, which is bloody great for him. Also a more managable mana pool (+60 mana is pretty big).

TL;DR You're looking over all the benefits to his tweaks to knee jerk over a change to his attack frame which I'm guessing you probably haven't actually tested yourself. ... Also to ask for ease of use buffs on a champion that would be broken at lower levels of play if he didn't have the current skill floor he currently has.

Woook3r1 votes

[{quoted}](name=Mirage Seraph,realm=NA,application-id=3ErqAdtq,discussion-id=pwFAKWwx,comment-id=0003,timestamp=2015-10-29T21:15:15.446+0000)

But... Draven's obscene AD is offset by his need to wait for his axes to fall. Plus in a team fight, why in the world are you sitting still not AA'ing sitting on your glyph? Your non-enhanced AAs do damage... And if you are actually skilled enough to juggle 3 axes, why in the world are you building so much attack speed that you actually can cast non-spinning auto attacks? Next, catching an axe refreshes your W so spam casting W properly allows you kite and chase better if you perform at a certain rhythm, and one of the new items is going to make this SILLY! Handcannon or whatever it's called gives you more attack range when you move attack move attack, which is basically Draven's whole shtick.

Not to mention he's getting more base AD for a tiny per level nerf equal to... I think around of -3 AD by level 18 iirc? So he's being even more reinforced as an early-mid game ADC, which is bloody great for him. Also a more managable mana pool (+60 mana is pretty big).

TL;DR You're looking over all the benefits to his tweaks to knee jerk over a change to his attack frame which I'm guessing you probably haven't actually tested yourself. ... Also to ask for ease of use buffs on a champion that would be broken at lower levels of play if he didn't have the current skill floor he currently has.

I did not see changes to his mana pool in the riot post I looked at. This is actually huge for him, imo.

First, the change to the attack frame IS an ease of use buff. Its just not the one he needs AND making his axes fall faster is not an ease of use buff. It is a DPS buff, a kiting buff, and a reliability buff. You clearly dont know the champion as well as I do if you think that it makes him easier to use. The attack frame buff helps him trade you twat it also makes him less flashy bc you sacrifice the animation times..thats an ease of use buf. Makes trading easier, not stronger.

Second, Lucian and graves burst people down just as fast as or faster than draven does buddy, they have better waveclear, mobility over walls, and dont have to telegraph their position 1 second in the future, their autos are less noticeable in a fight, and their dmg isnt on a timer after which they have little to nothing to offer..

Draven is just fun. Thats all he really offers besides the chance to snowball harder with the new passive. Can you really think of something that draven DOES for his team besides get hella fed off a stupid fucking passive and carry? He does fuck-all besides that. His play making is zero, he is a liability, and sometimes he can easily be made to do nothing at all. That sounds like a lot of counterplay. Why is he clunky to boot?

if draven drops an axe or the team stalls long enough that his axes just stop of their own accord, then what does draven have? Nothing. THATS his counterplay. Just stall until he looses his dmg or mispositions. His counterplay sholdnt be a really clunky kit that you cant make look smooth no matter how good you are, and a lack of good kiting. As soon as the enemy team notices draven spin an axe up they should back off for five seconds and wait for it to despawn while dravens midlaner denys him the chance to refresh the axe. Thats better counterplay that 90% of champions.

The fact is I have hundreds of games on draven. How many do you have? I just think its stupid that I have to hit the 's' button to actually catch an axe while I am running.

Mirage Seraph1 votes

How many games do I have as Draven? I mean, he's sort of my most played ADC, so like, hundreds as well? I don't have an exact number but I've been playing him consistently since 2012.

Second, I know what you're suggesting is an ease of use buff AND a DPS buff. What I'm saying is that he doesn't need either. He snowballs for more reasons than his passive, do you remember his old passive where his crits and spinning axes bled the target? He was the Snowball ADC then too. Why? Because his Early and Mid game is obscene.

Graves bursting faster than Draven is like saying Talon bursts faster than Ahri. Duh. Graves is the Burst ADC. Lucian bursting faster is arguable however. He has the raw numbers for sure however it's time locked within his cast times for his spells, and his ultimate is a channel that is easily mitigated, while his Q can be side stepped. Draven's burst comes exclusively from his AAs, and when Draven crits 2 or 3 times in a row, he wins the trade because, surprise surprise, it "bursts" harder than Graves assuming they're at equal gold values.

What does Draven bring to a team? As more or less stated, he's a Mid Game powerhouse. Most ADCs are built for the Late Game, Draven specifically however functions best in the Mid Game due to his Stand Aside being great for skirmishes and dealing with assassins and his high damage is mostly unmitigated by armor stacking by this point in the game. So, to answer the question: What does Draven bring to the team? An obscene amount of damage.

And again. Hitting "s" to grab the axe isn't a huge problem to Draven. You seem to be ignoring his W that resets infinitely and gives him more than enough movespeed to exceed his distance traveled if he didn't stop at all. Allowing him to catch axes without stopping would make his chase potential far too high when he isn't a chase champion in the first place.

Also are the insults seriously necessary? You're acting like a child when somebody dares to disagree with you.

Woook3r1 votes

[{quoted}](name=Mirage Seraph,realm=NA,application-id=3ErqAdtq,discussion-id=pwFAKWwx,comment-id=000300000000,timestamp=2015-10-30T00:13:56.611+0000)

How many games do I have as Draven? I mean, he's sort of my most played ADC, so like, hundreds as well? I don't have an exact number but I've been playing him consistently since 2012.

Second, I know what you're suggesting is an ease of use buff AND a DPS buff. What I'm saying is that he doesn't need either. He snowballs for more reasons than his passive, do you remember his old passive where his crits and spinning axes bled the target? He was the Snowball ADC then too. Why? Because his Early and Mid game is obscene.

Graves bursting faster than Draven is like saying Talon bursts faster than Ahri. Duh. Graves is the Burst ADC. Lucian bursting faster is arguable however. He has the raw numbers for sure however it's time locked within his cast times for his spells, and his ultimate is a channel that is easily mitigated, while his Q can be side stepped. Draven's burst comes exclusively from his AAs, and when Draven crits 2 or 3 times in a row, he wins the trade because, surprise surprise, it "bursts" harder than Graves assuming they're at equal gold values.

What does Draven bring to a team? As more or less stated, he's a Mid Game powerhouse. Most ADCs are built for the Late Game, Draven specifically however functions best in the Mid Game due to his Stand Aside being great for skirmishes and dealing with assassins and his high damage is mostly unmitigated by armor stacking by this point in the game. So, to answer the question: What does Draven bring to the team? An obscene amount of damage.

And again. Hitting "s" to grab the axe isn't a huge problem to Draven. You seem to be ignoring his W that resets infinitely and gives him more than enough movespeed to exceed his distance traveled if he didn't stop at all. Allowing him to catch axes without stopping would make his chase potential far too high when he isn't a chase champion in the first place.

Also are the insults seriously necessary? You're acting like a child when somebody dares to disagree with you.

No the insults are not necessary. I apologize. Perhaps we can bond over the fact that a couple of weeks ago, I e'd a riven out of her knock up and killed her before she hit the ground with two crits XD.

She built full dmg and surely would have killed me if she had managed her cooldowns better or build randuins. See, what had happened was I was splitting bot lane and she came from the jg having just used her shield and one charge of her q. I had both axes up and sort of stalled by pretending I would run, but not very far. So being an obnoxious riven, she q's twice more while all of her abilities are on cd. I e'd her from max range as she hits the third q and just slapped that pussy with two autos. That was all she wrote.

On Draven vs. Lucian:

According to you, Draven has better burst assuming he crits twice in a row. Assuming Lucian crits twice in a row in the same trade that draven does, neither will win. Dont try to make it out like the adc lottery benefits draven lol. Luc's Q will be worth one draven axe or more, and his double tap will be worth the second. Crits cancel crits. They are even and lucian does not have to worry ab pathing or dravens ult with his dash available. I definatly give lucian the edge. He has mobility and equal burst and better kiting despite his range deficiency. Dravens advantage comes in that he benefits from lifesteal much harder than lucian but this is too strongly mitigated by armor. If draven builds bt and Lucian builds IE then Draven will win most of the time bc 1/5 chance at a crit is too low compared to 20% life steal.

If they both have IE then its not about the champion match up. Its about the # of crits obviously. I know dravens dmg is crazy if he crits you with IE. All it takes at that point is another auto, e, and his ulti and any squishy without zhonyas is dead. However, its just not as reliable as burst from luc's abilitys if you dont have another crit item.

If I buy IE i usually count the number of auto's I have to put out in order to get my first crit. Its taken as many as 10 and routinely takes 7.. Draven will kill most people in the game with 7 autos at 20 min. It wont matter if that 7th one is a crit by that time. Hes already done a shit ton of dmg. However, the lifesteal he gets from BT is applied to every auto and allows him to be aggressive and recover from mistakes if his team is wimpy or if the support forgets exhaust..

You mention that lucian is time gated. So is draven, who is btw somewhat of a caster. If you can zone him from minions for at least five seconds with a character like vi, then ALL of his dmg is gone because his axes despawn.

Now, I will admit that with a cdr item like ER and a range booster like RFC, it will be feasible to maintain his axes in a bronze teamfight. However, that is removing his counterplay. Why not just let him store charges of axes? The same is accomplished without an entire rework. And anyway, Id rather have axes I can catch while smoothly orb walking so I can look cool. Shrug, far from making me more satisfied with draven, the changes to draven are likely to make me more satisfied with adc life in general bc now I have a liffesteal item that prevents burst dmg.. deaths dance.

Overall, the item changes keep adc's out of that awkwardness that can sometimes happen if you get camped or if there is a lot of unproductive fighting in your lane. So these changes are ok. especially with that deaths dance item. I can see Draven buying vamp and pickaxe first back. He is really flexible in what he can build after that. I can tell I wont have as many games where I feel completely useless because I unexpectedly got 5 camping bot lane and then renekton built armor+black cleaver, or some such shit..

Woook3r1 votes

I say we give draven a melee range dunk. if he gets his axes in the air he hits r and dunks ppl for stupid dmg. but thats my humorous side talking.

SithesisLord1 votes

Any change to make Cancer Axes less annoying and cancerous is a good change.

Woook3r1 votes

{quoted}

Any change to make Cancer Axes less annoying and cancerous is a good change.

Its not cancer if he doesnt have a high playrate and doesnt influence the meta.

poopta1 votes

Wait so are the changes buffs or nerfs I cant tell

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