Context on mallet changes?
Champions who rush mallet are too tanky to deal with, but you can't escape them once they start using basic attacks on you.
So we solve that problem, by giving mallet even more HP?
I frequently build mallet myself, and I can't force myself to see this as a nerf. 10 AD isn't really important in mallet builds, if 10 basic attacks didn't kill my enemy I got all the time in the world to land 11th one. 50 HP to make me even harder to burst down is more than welcome tho.
Is meant to be a tank/bruiser/jugger item. They are making the item more appealing to those classes, while nerfing it to it's abusers (mostly ADCs and Yasuo).
worth of AD.