Lux needs a real nerf to her kit

EnigmaticMachine··3 votes·955 views

Lux has one of the highest play rates with one of the highest ban rates and to go along with it the highest win rate combined with those play rates and ban rates. Everyone knows this champion has too low of cooldowns and too much sustain from her W. This champion was made to have little weaknesses after she started taking aftershock. Riot will you please nerf this mage out of the meta and please stop making skins for her. she has gotten like 4 or 5 in the past two years. We all know you just want the money based off that play rate. https://champion.gg/statistics/#?sortBy=general.playPercent&order=descend

11 Comments

DGAGAAsharpAGD5 votes

Are you aware of PBE nerfs?

Jimmy Rustles3 votes

{quoted}

Are you aware of PBE nerfs?

You mean the ones that are giving her compensation buffs as well?

EnigmaticMachine2 votes

[{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=pp5NfydE,comment-id=00000000,timestamp=2019-07-07T18:13:07.322+0000)

You mean the ones that are giving her compensation buffs as well?

Roasted lol [zombie-brand-mindblown]

Zardo3 votes

You mean the compensation buffs that only help mid lane lux yet still hurt her significantly? Do you really think that increasing her ult ratio and CD after removing her reset mechanic on her ult are enough to make up for the shield nerfs and the snare CD nerf?

Literally the only reason why she was an issue was due to her safety, and both the shield nerf and q CD nerf impact that significantly.

Jimmy Rustles1 votes

{quoted}

You mean the compensation buffs that only help mid lane lux yet still hurt her significantly? Do you really think that increasing her ult ratio and CD after removing her reset mechanic on her ult are enough to make up for the shield nerfs and the snare CD nerf?

Literally the only reason why she was an issue was due to her safety, and both the shield nerf and q CD nerf impact that significantly.

Yea, no way was she played due to her incredibly high damage either, that had 0 impact at all

Her snare was nerfed early game and buffed late game, so... maybe read the entire patch notes before just thinking that her shield not being the best shield in game anymore will kill her

Zardo3 votes

Yea, no way was she played due to her incredibly high damage either, that had 0 impact at all

That's why she takes aftershock/guardian and builds support items most of the time. https://www.probuilds.net/champions/details/Lux

Her snare was nerfed early game and buffed late game, so... maybe read the entire patch notes before just thinking that her shield not being the best shield in game anymore will kill her

I read the entire PBE, maybe you should apply any thinking skills at all to why it's a nerf? She doesn't max it first, meaning she'll be more vulnerable in lane. Combining this with another nerf to her safety(her shield), her early safety is hit a lot, giving engage supports or assassins more room to trade. Her snare cd doesn't matter anywhere near as much late game because you're only going to get 1 snare off if you're caught out lategame.

Luther King Jr V1 votes

only help midlane lux...haha nice joke this fella doesn't realize most lux players play her exactly the same mid and sup minus first starting item and looking for less farm bot

Daddy Ants2 votes

Light Binding (Q) Cooldown increased from 10 to 13/12/11/10/9 Cost changed from 40/45/50/55/60 to 50

This is fine.

If she misses her Q you have a longer window to abuse her and her ADC.

Mid Lane Lux maxes this second anyway.

This affects both the safety of Mid Lane and Support Lux.

 

Prismatic Barrier (W) [Removed] double effect on returning shields Shield amount increased from [50/65/80/95/110(+20% AP)] to [50/70/90/110/130 (+30% AP)] Max Shield amount changed from [150/195/240/285/330 (+60% AP)] to [100/140/180/220/260 (+60% AP)] Shield duration lowered from 3 to 2.5

This is a HUGE nerf to Support Lux.

Shield duration is down. No more double effect on returning shields means she can no longer shield her entire team for half their health bar in teamfights.

 

Final Spark (R) [Removed] reset mechanic Cooldown lowered from 80/65/60 to 80/60/40 AP ratio increased from 75% to 100%

Removing the reset mechanic is a good thing.

Resets have no place on a Mage. Duelists and Assassin's are where reset mechanics should reside.

 

 

If I have to take a guess at win rate drops due to these changes I'd say something like this

Support Lux: -2% Mid Lane Lux: -1%

Which is totally fine, both roles have extremely high win rates and can stand to lose a little.

Illabethe1 votes

The R nerf is going to drop her 2% across the board. She needs resets to clear lanes reliably etc.

I also have a differing opinion on Assassins and resets Go look at Katarina win rate in Masters/Grandmaster..... It's imbalanced. And has been. for FOUR YEARS. Once someone masters her, there's literally no counterplay. You can't land CC, and your shields are garbage vs her, and she has on board grievous wounds so you can't outheal her. Her basic dagger drop does over 900 damage by ITSELF.

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