Yasuo

Radiant Wukong··4 votes·1,170 views

D4, about 80lp At this point Pyke is 100% banned in every game. Same goes for Blitzcrank, Singed (my ban), Jax, Nasus, Mundo, Yumi, Kaisa.

With that said, been seeing a lot of Yasuo again. I'm sure a lot of you are you going to make the argument that we just suck, but I'm really bothered by his ability to be completely shut down (by my Wukong) every game, but still 1v5 us after he completes his BT.

I literally have to make room for Ninja Tabi and Randuin any time I see a Yasuo. His build is always the same, 1 zeal item (most likely Shiv), IE, BT, Steraks or DD, GA & boots.

In every game I literally start out at least 2/0 in lane against Yasuo, only for him to suddenly kill my ADC with 100% crit, pick up a double then in the next team fight, my team with 30 kills is running from their team with 15 - 20 kills because we're scared of a fucking 5/11/3 Yasuo that's a level behind.

I know a lot champions have taken the heat off of Yasuo over the past years, but I honestly wouldn't mind if his rework took priority over Wukong.

7 Comments

DuskDaUmbreon7 votes

You're a burst champion with no actual counterplay since you're just stealth, point and click, and dash, and have AoE instant hard CC. You literally cannot miss his knockup if you're at least trying to hit it. You don't get to fucking complain.

Radiant Wukong2 votes

{quoted}

You're a burst champion with no actual counterplay since you're just stealth, point and click, and dash, and have AoE instant hard CC. You literally cannot miss his knockup if you're at least trying to hit it. You don't get to fucking complain.

Wow, somebody clearly skipped breakfast, today. Except the fact that when you have to incorporate Randuins into Wukong's kit, he's completely useless.

DuskDaUmbreon3 votes

You don't fucking need Randuin's. You are a burst champion with absolutely zero counterplay in your design.

Yasuo is a squishy. You are burst without counterplay. Just fucking kill him. That's it. That's all you need to do.

Why the fuck would you ever need Randuin's against ANYONE as Wukong?

Radiant Wukong1 votes

{quoted}

You don't fucking need Randuin's. You are a burst champion with absolutely zero counterplay in your design.

Yasuo is a squishy. You are burst without counterplay. Just fucking kill him. That's it. That's all you need to do.

Why the fuck would you ever need Randuin's against ANYONE as Wukong?

1v1 me, you pick Wukong and I'll show you.

Hotarµ2 votes

I literally have to make room for Ninja Tabi and Randuin any time I see a Yasuo.

Wait a second, you have to build items against champions so they don't do as much damage? Absolute insanity!

https://i.gyazo.com/24f0861c9d0c44216f1aa01da6cc4604.png[]

Radiant Wukong3 votes

{quoted}

Wait a second, you have to build items against champions so they don't do as much damage? Absolute insanity!

https://i.gyazo.com/24f0861c9d0c44216f1aa01da6cc4604.png[]

I should say for a negative Yasuo that's a level behind with 50 less farm. No reason I should have to build defensively against that because he has 2 items. And at no point should he be able to 1v5.

JoshTGW1 votes

Yasuo does need some serious changes. You can make all the arguments you want, but in the end he's way too oppressive and incredibly overpowered. It takes serious team coordination to shut him down, meaning it takes at least 3-5 people to shut him down and prevent him from becoming a threat. Why do I say 3 and not 2 or 1, it's because he can easily win those fights and come out with plenty of health to continue cs farming. The character is way too oppressive with very little, to almost nothing at all, that can effectively counter him. He's the exact opposite of Master Yi whom gets countered by most of the champion roster, while Yasuo counters most of them, if not all.

What needs to happen with Yasuo is either a complete rework, or some serious balance changes. In terms of balance changes, I'd cut about a quarter of his damage from his abilities, remove 1 of the 2 passives he has that sustains him, and change Wind Wall. His damage is way too high for abilities that aren't leveled all that much and should be scaled down a fair bit. His two passives together allow him to get away with far too much making for such an oppressive play-style. Finally his Wind Wall should NOT block any projectiles at all, but instead reduce the damage of the projectiles that pass through the ability and it should scale the more levels he puts into it (ex. damage reduced per level 10%/20/25/30/35). Changing his Wind Wall to be more like this would do a better job of actually balancing the character so he has to play more conservatively than aggressively.

No champion with high damage or damage potential should be allowed to be a low risk character. Yasuo right now I'd define as purely Low risk, high reward. You can say "he takes skill" as much as you want to, but in the end he's a character prone to one-tricking that anyone can play enough to be a god at while being bad with several other champions. With this in mind, it's imperative that he be changed as soon as possible.

Until Yasuo gets the appropriate changes done to balance the character to a reasonable point, I'd honestly like to start a petition to temporarily disable the champion's accessibility (in other words, to be picked in any game mode) until then.

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