[{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=pj82Oz95,comment-id=000300000000000000000001,timestamp=2019-02-16T04:59:24.168+0000)
Eeexactly. Most juggernaut mains just repeat over and over that having kiting as your only weakness is perfectly fine when that's just not true.
most juggernauts dont have just kiting as their only weakness. they have the weaknesses directly built into their kits.
aatrox crit zones are possible to be dodged by his opponent. if he doesnt hit them, he deals no damage. you can walk out of his w even after he hit the skillshot.
darius q can be dodged and youre denying him an extra stack in his first rotation, which is huge in a trade, and allows you to disengage on 3 stacks after a trade.
illaoi is incredibly dependent on her e and the ability to hit her tentacles, which again. you can dodge and remove from walls.
garen has cooldown windows in which he barely poses a threat to his opponent, his passive is disabled in combat, and he has literally no ability that extends past his auto attack range.
kiting is just an additional generalistic weakness that all juggernauts have, but in addition to that their main damage steroids are attached to mechanics that can be outplayed by their opponent.
marksmen on the other hand dont tend to have such weaknesses built into their kits. their only weakness are literally certain champion picks, but their kits themselves dont tend to offer counterplay.
like how does
ever approach a fight with 
her kit offers literally no mechanics that the udyr can possibly outplay. her q is a button press steroid, her w is unrestrictive mobility, her e is point and click ability that barely contributes to her damage overall, and her ult is an unfailable point and click disengage.
you can go through the majority of the marksmen picks, and most of them dont offer any counterplay in their kits whatsoever.
while juggernauts and a lot of melee carries in general, like certain skirmishers are designed around mechanics with counterplay, most marksmen are just raw stat check champions who have their main steroids available on button presses. either you play a champion who can reliably jump on them and delete them, or your only way to beat them is to out stat them.
thats honestly just piss poor design.