Performance Based Ranked System

God Went MIA··2 votes·455 views

It's 2016; there is no reason to have a lazy ranked system that relies solely on Win or Loss in a 5v5 game.

THe worst thing about ranked is not losing because you got stomped in lane, it's knowing that if you go 5/0 in lane but your bot lane went 0/10 in 10 minutes and lost tower in 6, you lose the same LP as them.

I'm not saying K/D should mean much in ranked, its not CoD, but objectives, gold earned, and damage dealt (AKA your GRADE after each game) NEEDS TO COUNT FOR SOMETHING.

Someone who gets an S- on the losing team should absolutely not be losing the same amount of LP as the jungler who went 0/11. It's just a terrible ranked environment.

1 Comments

Deep Terror Nami1 votes

{quoted}

It's been brought up. The concern we have with anything that modifies LP gain/loss that isn't 'your team won/didn't win' is that it can distort player behavior in game at the expense of their team. At present if you're trying to maximize your odds of gaining LP the best thing you can do is whatever increases your team's chances of winning the most. If you add LP incentives to personal champion grades however you end up with some situations where players are encouraged to try and maximize their grade at the expense of their team. That leads to cases like players refusing to defend because they think the game's already over and they don't want to get any more deaths, players farming to try and increase their CS for grade purposes instead of just winning the game, players going for repeated kills on weak enemy champs instead of just taking an objective etc.

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