Not having fun since 5.22
I seriously have not enjoyed 90% of my games after the big update and start of the preseason. The game is so much more unbalanced and snowbally. A lot of games will be over by 15 minutes as soon as 2 lanes get a lead, or the game will be completely controlled by a single overpowered champion. This game is just frustrating, boring, predictable, and half the time I die I feel like it has something to do with something they recently changed that is complete BS. Nothing was wrong with the game before 5.22. It was the biggest game in the world, players were loving it. It had a few issues, yes, but these weren't even what have been addressed. You changed tons of things that everyone thought were fine and balanced, and basically changed the games core and now it's going to take another year or two to get it balanced with this new system. I find that since the update champions are almost split into two or three tiers. There's the dozen or so that just completely dominate the game and piss everyone off, and then a ton that just feel completely useless and not remotely viable now. These are champs like Aatrox, taric, Rumble, Khazix and more. So many champs that were already viable got buffed and reworked recently, and these champs that were already slightly underpowered are now completely inferior to the FOTM champs. The fighter role entirely has been made inferior with the buffs of some slows and movement speeds of ADCs, as ADCs can kite them very easily and now half the mid's in the game can burst down an AD fighter before they deal enough damage. Champions that deal sustained damage as opposed to burst just feel inferior in general unless they are one of the unkillable tanks. The game is just super unbalanced right now and it makes half the games feel too easy or hopeless within 10 minutes, and it's not the way league should be or has been. This patch is looking like a huge mistake unless they can balance it a heck of a lot better than it is right now.
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. And Turrets are made of paper so no one cares about them. Even though turrets are supposed to protect you, you are trying to protect it way too often rather than the ladder. Why care about the turret if you can easily get kills with your 2/0 lead and dive the turret while taking damage from the enemy and four turret shots and still surviving and getting a double kill? If you have a small lead it is so easy to get kills. You can get even more kills to get you even more ahead and with the turrets being so weak they are pretty much useless.
There is no point in going after a turret anymore when you can just farm kills for gold, push one lane, get nexus and win.... If you are sustained damage then you better not fight anyone who has any form of burst because burst >>>>>>> sustained damage.
Exactly my sentiment, games are horrendous snowballfests with very little instances of comebacks actually happening. You're pretty much done for if you die even once as someone like Cass since you'll be pretty much useless for the rest of the game until the surrender vote kicks in.