I played Taliyah, here's my 2 cents
I bought her last night and gave her a spin. These are my initial reactions.
First off, it feels like all of her abilities are secondary abilities to some other ability she doesn't have. If Taliyah were a film, there'd be no leading actors. Just 5 supporting actors.
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ROCK SURFING - Not sure what anyone was going for here. It needs to be near a wall? I think it would work a little better if itdidn't immediately drop off at jungle entrances (mid lane). Whatever the goal was, it feels like this was an afterthought.
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THREADED VOLLEY - This seems like it should be her main ability, but the "one rock on worked ground" thing is mind boggling. Whats the point to this? That she's moving everywhere? Ok fine, but then don't make "worked ground" last a couple of minutes!!!
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SEISMIC SHOVE - This is a fairly cool ability, but all you've done is make it a harder version of the Ziggs ability. I suppose that's fine on its own, but the timing is so short, it almost feels like whack a mole. If you allowed me to choose a direction before executing it, the ability might be better. Currently it feels like you've just made it hard for the sake of making it hard.
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UNRAVELED EARTH - Either increase is range, or decrease its timer. As is, anyone getting caught by this is feeding
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WEAVER'S WALL - Seems fine. It's not that cool of a move over all, but they don't all need to be. Has some great gank potential. I'm fine with it all things considered.
It seems like she wants to be a control mage. If that's the case, the changes seem to be an easy fix. If I were engineering her tuneup, here's what I might do:
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Move her away from Ziggs. Her W needs the biggest change in this regard. If its going to be called Shove, then make that the main ability, not some weird "maybe a shove" thing that you have a high potential to screw up. I'm all for things being hard, but not artificially hard simply because it was designed poorly.
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Unraveled Earth needs to have a stun associated with the damage portion of the explosion. If all I'm getting after keeping someone in it for 4 seconds is more damage, I'm getting robbed. For 4 seconds, I should get 10k gold and a free skin. Seriously, how long does Morgana's root last? 3 seconds? And people already make eternity jokes about it.
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Her passive is so bad it may as well not be an ability. Speaking personally here, I only use it if I'm trying to fend off a tower push. Otherwise I'll take the extra ~3 seconds and look at the mini map/ward/etc.