Can we please keep working on Skarner since we're still working on Mordekaiser?
Not saying that Skarner needs more work than Morde by no means, yet he's not completely fixed. He was too strong at first release, and now he's back to how he was, but is better. I don't see him much at all anymore, and most of it is because of the new lack in balance he is able to get. The nerf he recently got on the PBE makes me pretty mad. He's not even played as much as the other Juggernauts. If anything, buff him.
The 100% damage lowered to 40% is pretty huge. And on top of that, Riot nerfed his AS on his passive. Now, if Riot nerfs his AS, which is the only thing that benefits his Q, why nerf his R? I'm expecting the same nerfs to every other Juggernaut. Nerf Illaoi's ultimate, nerf Garen's, Darius's, and Mordekaiser's as well. Because this is honestly stupid. Each of theirs has just as powerful second abilities; Garen dealing bonus health damage, Darius dealing bonus damage per blood stack, and Mordekaiser gaining a pet. Out of all the Juggernauts, Skarner is the only one without a bonus heal. Did anyone notice that? And did you know that Skarner benefits more from AP? Only his Q and R get OP from AD. There's no reason to nerf Skarner when he doesn't have the sustain the others have. He's suppose to have tons of power. Until he gets a heal on one of his abilities, I can't and do not want to see "balance" like this.
draw you near
knock you up, and/or slam you over to Mordekaiser
slow you or stun you or block you
stun you
slow you or stun you
slow you, stun you, or stop you
pull you in and/or knock you up
stun you
slow you, knock you up, or stun you
cause you to "fear" in his direction
slow you or draw you in
slow you
slow you or knock you up (or over to Mordekaiser if possible)
slow you
slow or stun you
slow or polymorph you
slow or knock you up
push you towards Mordekaiser or slow you
snare you or slow you
snare you
slow you, stun you, or knock you up
pull you in and/or slow you
slow you (2 ways)
slow you or snare you
slow you and/or taunt you
taunt you
slow or snare you
knock up or slow you
slow or stun you
slow or snare you
slow, bring, and stun you
stun you
bring you towards himself, or slow you (2 ways)
fling over (forgot to put that on Singeds) and slow you
slow you
slow you and knock you up
slow you and/or stun you
snare you or knock you up
, because he can buy himself a pair of
s, I don't what to hear "just keep your distance" because its not like he has much to worry about when every ability gives a shield based on his health. The dude doesn't even need to worry about AD. If he gets enough health, armor, and maybe some other tank items, he still can deal a lot of damage because his Q still deals what it use to only (personally) I find it more fair. Why does his last Q need to deal 9x the original? If his original AD ratio is .2, he deals 1.8% of his total AD (in bonus damage). That means he deals 280% of his AD.