The Years Led To... This.
So I took a break for awhile, about a year almost, and came back to the forums to see... The same complaints. The exact same complaints. The damage creep, the speeding up of gameplay, and of course the same confusion as to the problem. I've said it, repeatedly, over the years. Each time I was called crazy, insane, a noob, someone who didn't understand the basic mechanics of the game...
Yet - Now the boards are actually starting to say the exact same things I have said for years. People are finally starting to realize the fundamental problems here.
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=cEu5TaYt,comment-id=,timestamp=2015-07-12T03:41:10.050+0000) - Stop asking for True Damage. I've seen numerous posts recommending items that bear True Damage, and if you think that Sated Devourer on Yi is bad, you missed a few things in the past. There is a reason that only two champions, until Vayne and then it was three, could use True Damage. I think that RIOT has forgotten this, but your asking for more is not going to help. You cancel all armor, health, MR, etc. This is why, during RIOT asking players for Tower Rework ideas, True Damage was denied.
3 Years ago. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cALjTivt-pure-shred-back-a-brief-historical-outlook
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=cALjTivt,comment-id=,timestamp=2015-07-11T18:36:50.986+0000) - Then came the dark days. Those days where True Damage became popular once more despite only two champions wielding this, as it was considered then, ridiculous power. Ah! Now comes the evil that once was. Master Yi, Teemo, Irelia, Vayne, Warwick, and the rest began to roam into the jungle once more. A home to some already, and a tentative location for the rest, the drive to Sate their Devourer was simply too strong. A mockery to the failed Council, as the enchanters cackled with glee... the League once again under the domination of Shred... and this time with no Council to attempt to step in.
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=tOUiP%%%,comment-id=,timestamp=2017-03-26T17:47:41.473+0000) - This is working frighteningly well, as even during losses the sheer ability to murder anyone who has not gone tanky is staggering. Not merely killing squishies, but the ability to massacre solid damage builds because they can no longer sustain enough punishment for anyone to care.
The fun part is that even this post will be met with the same responses. There has to be SOMETHING else that is the problem. There has to be a complex problem, buried somewhere in the ether, that is so sublime that no one knows how to solve it. Maybe if THIS is buffed, and THIS is nerfed, it will all change.
The only thing that changes is the power creep continues to grow, the speed of games continues to shrink, and you people still complain.
- You want assassins to kill champions like
? Boost their damage. - You want
to survive long enough? Make her hit harder and be more mobile. - Now the juggernauts can close, but can't kill fast enough to matter? Boost their damage.
- Now tanks are worthless? Increase their presence.
- Now enchanters are being left behind? Itemization Overload.
That is the exact trend this game has followed for almost 5 years. Instead of ever being scaled back, the initial problem fixed, and everyone moving on from there? It has continued to be driven forward, by shrieking players, demanding MORE power instead of less.
Don't expect much from this, I really don't, but I'm saying it anyway. And these are just the posts I've made after renaming myself to this.
Edit: Fixed quote formatting.
.. these should never have gone live.
's untargetabilty and aggro drop and his ability to regain a shit ton of hp mid fight is bad.