Sona Mega thread
http://jolstatic.fr/www/captures/957/3/32963.jpg So i started to play Sona again in high diamond rankeds And honestly she's not THAT bad, that being said she still has issues that i don't think riot will fixe which makes her a pain to use in solo queue in high elo
- OK i lied, or more i was wrong her laning phase is strong depending on you and YOUR ADC, her Q+passive deals decent damage ~~18% of the adc hp without any masteries increasing damage, that's good really good what isn't is being destroyed afterward because of 325 base ms+nothing but a poor heal and shield on high mana cost to save you. i laned against a vayne 3 games ago, and after i did Q+passive she just chased me and removed 50% of my hp i know my adc is should have done something but this is solo queue goddamnit
see meddler or axe or whoever who wants to work on Sona, IT DOESN'T MAKE SENS, THAT AN ENCHENTER IS EXPECTED TO GO INTO 550 RANGE OF SOMETHING TO DO ANYTHING period right now, to do anything sona needs to be in low range: -her passive which is essential for her kit -her auras i know that she has no counterplay else, but that's what is wrong the nature of her kit makes riot forced to make her going into the fight to compensate the lack of counterplay I could be fine, but give me ways to survive goddamnit, i'm a squishy character with 325 base ms, without any cc (except ulti who's used either to engage or to protect an adc) W and E sucks so hard until mid game and late game for E
-
OK i lied, or more i was wrong she doesn't need that much AP to work, her Q damage on allies and damage reduction on passive are strong without AP, What made me think of that was actually that Hymn of valor aura isn't strong when you buff one or two target, but when you buff your entire team the damage becomes incredibly strong, the other thing that made me think of this was Song of Garbage as known as Song of celerity Honestly it feels really bad man, to have this garbage in your kit Song of celerity is useless until rank 4 or 5 which means level 15 16 or 17 and honestly riot knows it but it can't be good because when it's good Sona just presses E and then says "cya nerds" and escape easily, as well as roaming incredibly on the map i remember when the rework came out, rank 1 song of celerity allowed me to come back to lane in a matter of a second, as well as roaming FROM BOT TO TOP in few seconds
-
Hymn of valor is still garbage no matter what, by hymn of valor i mean the two bolts that hit champions not the aura honestly you don't know how sad it is to have this in your kit 2 bolts that deals 140 damage and it can't be allowed to be good because it has no counterplay
-
level 16 is still needed no matter what, did you ever see a champion unlocking power at level 16? because there are only 2 right now in league
his ulti becomes resetable and doesn't cost mana anymore, but it doesn't matter because 75% of the time you just disengage and wait until your ulti is back before level 16, i mean it does matter but it's still playable
Going from level 15 to level 16 is gamechanging, 40% fucking cdr instead of 25%, that's the hugest power spike i ever saw and how? just by leveling up a level. Not only needing level 16 as a support is frustrating, but it's also frustrating that sometimes you fight at level 15 instead of 16 and know how the entire fight could have been changed
solution to all of this:
-
Rework song of celerity, 100% needed change Removed: buffing sona's movement speed Bonus movement speed changed to 20% all ranks (+ ap ratio) bonus movement speed duration changed to 1.5/2/2.5/3/3.5 seconds (note: that way Song of celerity can be relevant on allies without breaking Sona) Added a new passive: whenever Sona uses power chord she gains a burst of movement speed A/B/C/D/E%(+X% AP) movement speed for Y seconds (note: this allows sona to survive but with more gameplay than pressing E, additionally fixes her roaming ability whenever song of celerity is strong)
-
Hymn of valor needs a full scale rework i don't know what would replace it but it needs to be changed, the least thing i want when i play Sona is pressing Q without targetting anything to get trash damage: -it has no gameplay -no counterplay -no impact conclusion? doesn't bring anything to the table That's why her Q should be changed totally, why? Because i don't see any changes making her current Q more fun to use, and more difficult to use, even making it a skillshot
when you will be able to rework her Q, then she would be allowed to have a proper mana cost on W in laning phase
aria of preservence mana cost 80/85/90/95/100-------->60/70/80/90/100
- The cdr...., ok i have nothing against this cdr, but i propose to make it scale with all level rather than suddenly a giant massive amount of power comming to you by just going from level 15 to 16 cresendo now gives 10% cdr at level 6, and continues to give 3% cdr each level until level 16, giving a maximum of 40% at level 16
Optional changes those are changes that aren't needed but can be done to improve sona's theme 4. cresendo's active changed, i don't know about this but an enchenter revolving around auras and debuff while having no CC unlocks an ultimate giving her a small AOE cc on 140/120/100 seconds cd, changing cresendo's active may be better to improve Sona's theme and gameplay but that's only optional we can live with the current cresendo
- Staccato changed, for the same reason Sona is an enchenter, has a passive revolving around debuffs and here comes a passive that doesn't give her a debuff Not only this but it also gives her 40% additional damage, in my opinion Sona shouldn't be an assassin/burst mage, no way 40% bonus damage fits with sona's gameplay
tl dr: Sona's kit should be changed for more: -fitting gameplay -interaction -counterplay -increasing her skillcap to not only make her more fun to play, but to balance her properly in order to not have a win rate going to 58%