How Stat Bonuses SHOULD work with Runes Reforged
Hey Riot, you seem to be having some trouble getting stat bonuses down with the tree selection.
Let me help you out.
For every rune you select in a given path, you gain a small bonus. For each Keystone selected, you gain DOUBLE that bonus. (except for inspiration, as thats a special case! See below!)
As below:
For each Precision rune selected: Gain +4% bonus attack speed Precision Keystone = +8% bonus attack speed. (Full path = +20% bonus attack speed)
For each Sorcery rune selected: Gain +4 bonus ability power or 3 bonus attack damage (adaptive) Sorcery Keystone = +8 bonus ability power or 6 bonus attack damage (adaptive) (Full path = +20 ability power or + 15 attack damage (adaptive))
For each Domination rune selected: Gain +3 bonus ability power or 2 bonus attack damage (adaptive) Domination Keystone = +6 bonus ability power or 4 bonus attack damage (adaptive) (Full path = +15 ability power or + 10 attack damage (adaptive))
For each Resolve rune selected: (LOOK - BALANCE!) Gain +10 health and 1 armor and magic resist Resolve Keystone = +20 bonus ability power and 2 armor and magic resist (Full path = +50 health and 5 armor and magic resist)
For each Inspiration rune selected: Gain +2% health & mana regeneration Inspiration Keystone = Duration of all potions increased by 20% (Full path = +6% health and mana regeneration and duration of all potions increased by 20%)
See? easy peasy. You could start opening it up by letting us take a single rune in a 3rd path as well. [katarina-love]