The real nerf Janna needs to her E

BALDG1VEN BOOMER··10 votes·570 views

Current PBE changes just makes her more passive in lane because she'll just wait for her E to be up again in order to make a safe trade.

What she really needs is for her shield duration to not be 5 seconds at all ranks.

5 seconds during the early game not only means she wins out on immediate shielding but any extended trades due to this, shields are meant to be patient thing to play around but after basing and getting coin upgrade she'll end up with about 10% CDR which means she'll have about 3 second delay between her next shield and the duration. (Live CD values)

If you end up keeping the current values with nerfing her shield duration instead of giving a hefty cool down this would actually be better to punish Janna players for incorrect shielding, giving her a higher cool down just promotes more passiveness.

A good duration would probably be 2.5/3/3.5/4/4.5.

This will still keep Janna late game security of being able to protect her carries but open up more early game punishment for incorrect shielding and extended trades.

If the current changes to her E go live, it's not going to accomplish much.

6 Comments

S92nB3 votes

No. The Problem isnt the duration because Jannas Shield can be broken easily. The Problem is that it is up within very little time, 5,5 seconds with 45% cdr

BALDG1VEN BOOMER1 votes

This is in regards to early game not late, even in in early game the shield is up pretty often that it lacks time to punish her so her duration is pretty much relevant at all stages of the game.

notice me Sin pi1 votes

janna shield can be broken pretty easily, but it would result in losing trades if the opposing duo bot tries to do so. As a result the enemy duo bot plays passive until shield wears out in vast majority of cases. Janna plays passive because she is janna. As a result, the laning phase turns fairly uninteractive assuming all 4 bot laners have brains.

The problem is, that early game duration is way too long. It is definitely something that would affect laning phase significantly if shield duration gets nerfed.

As you pointed out, they are easy to break. Correct, but that's post-laning phase. By the time janna shield is ez to break, janna would get enough cdr as well.

People do not complain about soraka being uninteractivefrom late game these days because her early game makes her somewhat interactive. Doing the same/similar thing to Janna would solve the problem a lot more than u think it would, even if not entirely solved.

0 Hogapu1 votes

You're saying Janna will have to play even more passive, just waiting her E to come back. But 18s is long. Her adc has to farm, and 18s cooldown is actually a super large window to be engaged in. She will now have to output some damage to win 2v2 trades, instead of shielding all the incoming damage. Which feels fair for both sides IMO.

notice me Sin pi1 votes

[{quoted}](name=Katárina Bot,realm=EUW,application-id=3ErqAdtq,discussion-id=p49K7ne1,comment-id=0001,timestamp=2017-09-15T18:49:25.480+0000)

She will now have to output some damage to win 2v2 trades

An important issue is that Janna cant be given even just moderate amount of base AD or base AS because she would start seeing plays as ADC, a phenomenon that would make RiotGames panick. She just simply cannot win 2vs2 trades as a result. Even with AD scaling with movement speed, it is quite underwhelming for her to be played for poke/trades.

Soo... she can just use her shield to define her highs and lows to choose the right time to trade, rite?? Yea, sure, with a 18/16/14s cooldown shield during laning phase. Good luck with that. Janna would not have much to offer during laning in that case.

0 Hogapu1 votes

She loses base AD and AD/lvl to get the on MS ratio, which makes Janna adc viable at early levels, but then becomes far less strong than any other adc. There's no risk we wee her as an adc^^

I mean, you dont really choose when the ennemy laner will trade. Your adc has to constantly farm, while you can protect him 5s every 18s, which makes it super easily punishable. Nami's W has a cd of ~10s early game, just to compare.

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