Are Tier 3 boots ever going to return?

BALDG1VEN BOOMER··144 votes·5,845 views

There hasn't been any update what so ever since the removal of them other than you said you'll bring them back "soon". I made a thread nearly 7 months ago asking for a reply and still didn't get one

(http://boards.na.leagueoflegends.com/en/c/gameplay-balance/sHpAQWwL-boot-enchantments)

so I figured maybe I'll try to ask again. What are the current plans with tier 3 boots? Are you planning on reinstating them soon? Or are they scrapped idea at this point.

77 Comments

Chaos Milk Tea10 votes

Low priority I'm guessing. Its probably hard to come up with new boots enchant that don't either straight up creep mobility, damage, or defense. They'll have to come up with some combination of offense/defense/utility effects that balance each other out because they said they were pleased to reduce the mobility creep before.

PLEASE MAKE ONE OF THE ENCHANTS DROP WARDS OR GIVE VISION. HNNNNNNG.

500000000000000014 votes

Having active effect on boots would be pretty cool. Although, that basically means supports now have another spell to manage.

Kingnewgameplus2 votes

Naw, they can juggle a 430th active item.

Omen461 votes

I'm up to the challenge! Soraka item 3512 item 3069 item 2045 item 3190 item 3107 item 3060 item 3364

Nickssaa2 votes

Nah. The problem is that actives on boots is a dota thing, and we can't have dota things in league

Leetri2 votes

Lots of dota things are in League, what are you talking about?

Nickssaa1 votes

I'm talking about things that were added into lol since say season 3 at the very least. Very few things were added with the exception of maybe a few champions having similar abilities to dota heroes

Pailidin3 votes

How about one of the enchantments gives you the ability to store control wards? That way you can still use them when you're inventory is full.

Glory ln Death5 votes

That... is an excellent idea! They don't have to add an entire new slot just for it, it won't get purchased until mid-late game usually, and there would be other enchantments competing with it!

I'd imagine you would have to actually purchase the ward each time you wanted one, so it isn't just a free ward like from the trinkets or Sightstone.

Häßlich2 votes

If the ward were refillable, it would probably cost like 350g or so for the upgrade, so your 5th ward becomes "efficient."

Häßlich8 votes

I'd really like it if boot enchants were more about being a complete 6th item. Just a few ideas, without consideration for gold cost:

  • 40 AD
  • 50 AP
  • 25% Atk Speed (stacking with Zerkers, if built on them)
  • 300 hp
  • 200 mana
  • 15 move speed
  • 10% life steal

Those would be the direct stats options. Adding unique effects of other items might be okay instead if they were core effects so you had more build flexibility:

  • Spellblade (item 3057 item 3100)
  • Immolate (item 3751)
  • item 3151 passive... not sure it has a name. Spellburn?
  • Quicksilver (item 3140)
  • Echo (item 1402 item 3285)
  • Rage (item 3044)
  • Grievous Wounds (item 3165 item 3123)

The important thing to note here is that unique passives don't stack, so these are weaker alternative versions of those effects. The item where those effects' identity comes from would always be the strongest variant of them. Also, I'm not saying to get a stat AND an effect, unless they want to do it as a T3 boots is a stat choice and T4 is an effect choice (each requiring a separate upgrade).

Maybe it's just me, but sometimes I prefer more options over trying to theorycraft the "most optimal" choice and assuming it's correct for every match (which is usually not the case).

Faustavian4 votes

...Boots are primarily for Movespeed.. the other effects on it are just bonuses.

Skins Project3 votes

I think he means more as a last item. I find if it get's really late into the game boots tend to be a poor choice and can be opted out for a full core item. He wants some value to be put into the boots so they don't fall off the moment builds are nearly full.

Glory ln Death2 votes

Oooooohhhhh! A cleanse active on boots would be really nice! Mages and tanks would certainly appreciate that, since they can't really utilize the AD items cleanse is limited to.

Spoofghoul2 votes

item 3047 + item 3751

leaving a trail of fire

Häßlich1 votes

Very cool

franchise76766 votes

i miss them

Omen461 votes

i've never known them. BUT I WANT THEM!

Lipstick Pig4 votes

[deleted]

llIllIllIllIll1 votes

[{quoted}](name=Uber Noob Style,realm=NA,application-id=3ErqAdtq,discussion-id=JHRkJl5U,comment-id=0001,timestamp=2017-03-15T19:07:55.379+0000)

I think they added one more choice when going full build.

We need more choice!

i approve of boot enchantments coming back.

bring back triple elixir stacking


Poll: What was the best season in League of Legends?

Häßlich1 votes

Funny, I'm in the majority on that poll. =)

Sckullzz4 votes

Last I read they aren't bringing them back, which I'm really ok with. Triforce and Black Cleaver already have movement buff passives. Making all champs have access to that was not good.

Dank N Plank3 votes

I think they should make them actual "boots" first, not just one shoe.

h5LYF41Lam2 votes

i miss homeguard,the others not that much

Faustavian3 votes

I missed distortion tbh.

Low cool down summoner 6 was super fun to zoom around.

Takito1 votes

Technically distorsion is now on ionan (cdr on SS).

Now that we think about it, furor could be trinity and black cleaver passive, homeguard is still there after 20 minutes and captain....on mordekaiser w? [slayer-jinx-catface]

Muzét1 votes

Janna's Passive. Miss Janna with the Captain enchant.

Takito1 votes

Oh and the last one alacrity, but boots give more movement speed than before if i remember correctly so it's already in every single boots you could buy!

Muzét1 votes

Na they didn't increase the MS. They deleted enchantments and that's it

Takito1 votes

Maybe not after the removal of the enchantments, but i clearly remember the ms on boots being either nerfed or buffed. Think it was a buff of around 20-30 ms on boots+1 if I remember correctly.

Muzét1 votes

Na. Maybe if you played like waaaaaaaaaay before the global MS buff to every single champions yeah. But they didn't buff after the enchantments removal.

Takito2 votes

Like I said, maybe not after the removal, but they did it.

After a while, you can't really remembers in which order things happened (except Force of nature getting deleted before Heart of Gold RIP both).

And yeah, I think early season 1 is early enough to have seen those things hahaha

Muzét1 votes

But that was before the removal way before and that was a nerf anyway because at that time they buffed the global MS.

Like the reduce range of Flash and stuff x)

Takito1 votes

Like I said, i did not know if it was before or after the removal, i did not know if it was a buff or a nerf either, i just knew they did something to the boots once hahaha

Faustavian1 votes

IIRC distortion increased the effects of mobile summoner spells as well. Gave a MS boost to summoner 12, A short MS bonus to summoner 4 and a huge bonus % on summoner 6 which I loved.

Takito1 votes

I know right, that's why i said 'technically' [slayer-jinx-wink]

Dolasaur2 votes

Huh? I don't remember Riot saying they'd bring them back soon. What I remember was them saying that they largely devolved into a solved system that both a) was boring and b) contributed to an unwanted overall increase in movement speed. They certainly could add enchants for boots or other items in some way. But to me, it didn't sound like they had any plans of reinstating them in the forseeable future.

AmazoX2 votes

They added three cloud drakes though & gave us free home-guard at the ff @ 20 minute mark.

Häßlich1 votes

Drakes are random, so not useful when talking about the viability or reliability of movespeed effects in the game.

deadlychuck2 votes

Nope, made it too hard for riot to directly control which champions were top tier and which weren't.

Closing the mobility gap kinda fucks up their whole system they've got going.

SwiftKitten881 votes

{quoted}

Nope, made it too hard for riot to directly control which champions were top tier and which weren't.

Closing the mobility gap kinda fucks up their whole system they've got going.

this... champs like Udyr getting t3 boots early made him stupid op, i can see t3 boots returning of there was some kind of "level restriction" like item 3364 has maybe like lvl 11 or lvl 16.

but unless they have some kind of restriction i don't see how they can be balanced if they still give extra move speed.

if they DON'T give extra move speed it would be AMAZING to have boots give another effect, but cloud dragon is a much more balanced approach to the extra movespeed than t3 boots were

xxxDogmanxxx2 votes

I miss Captain. That was so good in organized gameplay.

TeCoolMage2 votes

I wonder what would happen if they made 3rd upgrade boots gold inefficient but upgrades to stats that are so good they make it worth the 6th slot super late. No components to make it easy (sort of like a last item powerspike), basic boots nerfed so they're not required and 6 no boots item builds are possible from the very start.

For example: 20 MS boots of speed (250)

-> negatron cloak (720) +230g = 30 MS 45 MR mercury treads (no tenacity) -> +1400g = 45 MS 45 MR 35% Tenacity upgraded mercury treads

-> blasting wand (850) + 100g = 30 MS 40 AP -> +1400g = 45 MS 40 AP +30% AP (not as efficient as rabadon's.)

OR, an item called the shoehorn that lets boots not take up an item slot.

It just seems weird how everyone becomes super slow at the end of the game.

Though poor cassiopeia...

boo9101 votes

ive never really messed around with t3 boots

I only consistently bought normal boots around lv 25

what were the t3 enchants?

Canastus1 votes

Any further boot upgrades would be an indirect nerf to poor Cassie, though. Cassiopeia

DarkRitual2 votes

Give her purchasable upgrades, like GP ult upgrades (using normal gold though).

Canastus1 votes

She could put a ribbon on her tail or something.[slayer-jinx-wink]

Häßlich1 votes

I don't really agree. She may not have as much movespeed as most other full builds, but she already gets to build 6 "full" items while not being totally slow, and a couple of those items give MS... item 3100 item 3285

I don't think it would hurt her too much, but if that were a major concern, they could just revert that change to her anyway (which I found super annoying as someone who loves to play her).

Canastus1 votes

Lichbane is absolutely terrible on Cass, she doesn't have the time to use autoattacks in between her ongoing E-spam. So the passive would be simply wasted. Luden's is rather lackluster on her if there are other items that have a far bigger priority on her shopping list like Morellonomicon, Abyssal/Zhonya's (depending on matchup) and Void Staff - all of that in this order after getting Tear. You'll be sinking tons of gold into her core-build alone, and after that people usually pick up a Deathcap. Why even bother with Luden's at that point?

Games don't even last long enough for her to ever hit a 6 item build, that alone would cost her around 20k (!) gold which is just too extreme.

Häßlich1 votes

If you close your mind to other options, you will be easy to defeat.

I've had plenty of success with both of those items, and it just depends on the match in particular. Like you said, most matches don't last long enough for her to get full built, so that Lichbane is a powerful option during the mid-game, and it helps you shred towers.

Luden's is far less optimal on her, I agree, but during a siege/anti-siege, it can make a big difference during the poke/harass part. If it gives you enough extra burst to force one of them to back, you probably just won that engagement.

The point was that the extra movespeed on them is also very helpful on her since she can't build boots (a stupid fkn change, imo), and I doubt Riot would just leave her behind if they brought back these kinds of boot enchants. She'd probably get compensation buffs in her kit somewhere if they don't revert the boot limitation outright.

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